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Ce travail de fin d'études s'intéresse au dépistage des troubles visuels chez les enfants âgés de 0 à 6 ans et à la réalisation de ce même dépistage par le médecin généraliste à son cabinet.Le travail s'organise en trois volets.Le premier volet est théorique et précise la vision normale de l'enfant et les troubles visuelsla petite enfance, en particulier l'amblyopie et ses causes parce qu'il s'agit d'un problème fréquent et grave.Le deuxième volet relate la pratique du dépistage visuel : la chronologie du dépistage des troubles visuels chez les enfants réalisée actuellement dans les structures belges habilitées, que le déroulement du dépistage effectué à titre expérimental au cabinet de médecine générale.Ce travail se clôture par l'analyse des résultats obtenus, les difficultés rencontrées et les conclusions que l'on peut en tirer pour la pratique en médecine générale au cabinet.
Vision Disorders --- Child --- Vision Screening
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Blindness --- Eye Diseases --- Eye --- Vision Screening --- Prevention & control. --- Epidemiology. --- Diseases --- Epidemiology. --- Organization & administration.
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Color vision --- Air traffic controllers --- Color Vision Defects --- Aviation --- History, 20th Century. --- Vision Screening --- Testing. --- Medical examinations --- diagnosis. --- history. --- United States.
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The visual inspection and nondestructive inspection and testing (NDI/NDT) are performed routinely to ensure that aircraft are maintained in safe operating condition. Inspectors must make critical judgments about the condition of aircraft and aircraft components using their eyes, basic visual aids (magnifiers, mirrors, and flashlights), and complicated NDI/NDT techniques to detect anomalies. Failure to detect observable defects has been implicated in several aviation accidents. This study examines the medical surveillance programs employed by aircraft maintenance facilities in the United States, including specific vision standards and tests used for inspection personnel.
Aircraft steel --- Aviation mechanics (Persons) --- Vision Screening --- Vision Tests --- Aircraft. --- Aviation. --- Workforce. --- Maintenance --- Nondestructive testing. --- Health and hygiene --- methods. --- standards. --- United States.
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Vision Screening --- Dépistage visuel. --- Tests de vision. --- Lunettes correctrices. --- Lentilles de contact. --- Lentilles optiques. --- Vision --- Lunettes. --- Optique-lunetterie. --- Opticiens. --- Dépistage visuel --- Examen. --- Testing --- Opticians --- Vision Tests. --- Opticiens --- Verre optique --- Troubles de la vision --- Examen --- Vision Screening. --- Optical Devices --- Vision Disorders --- Lenses --- therapy --- methods --- methods. --- Optical Devices. --- therapy. --- Verre optique. --- Troubles de la vision.
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Cognitive science is an interdisciplinary field in the study of the mind and intelligence. The term cognition refers to a variety of mental processes, including perception, problem solving, learning, decision making, language use, and emotional experience. The basis of the cognitive sciences is the contribution of philosophy and computing to the study of cognition. Computing is very important in the study of cognition because computer-aided research helps to develop mental processes, and computers are used to test scientific hypotheses about mental organization and functioning. This book provides a platform for reviewing these disciplines and presenting cognitive research as a separate discipline.
Information technology industries --- computer adaptive testing --- code tracing --- basic programming skills --- internet of thing (IoT) --- eye tracking --- heart rate (HR) --- measurements --- data analysis --- Internet addiction --- dysfunctional emotions --- coping strategies --- emotional problems --- human-AI interaction --- interaction design --- Kansei engineering --- user satisfaction --- voice-based intelligent system --- dynamic gesture recognition --- gesture spotting --- self-organizing map --- computational psychology --- computational cognitive modeling --- machine learning --- concept blending --- conceptual combinations --- recall --- computational creativity --- cognition --- instance selection --- clustering --- information processing --- cognitive aspects --- remote --- virtual simulation --- incident commander --- user experiences --- problem solving --- decision making --- assessment --- learning --- privacy-preserving computations --- homomorphic encryption --- EEG signals --- school children --- functional vision --- vision screening --- vision training --- eye-tracking --- stakeholders --- human-robot interaction --- social gaze --- eye-to-eye contact --- emotional interfaces --- eye-brain-computer interfaces --- attention --- reflection --- usability --- brain hemispheric lateralization --- online educational material --- instructional design --- methodology --- model --- virtual reality --- virtual environment --- stress --- spaceflight --- training --- EEG --- emotion --- neural networks --- M3GP --- BED --- Emotiv --- multiclass --- deep learning --- traffic accident --- spatially prolonged risk --- Gestalt --- proximity --- open data --- computer adaptive testing --- code tracing --- basic programming skills --- internet of thing (IoT) --- eye tracking --- heart rate (HR) --- measurements --- data analysis --- Internet addiction --- dysfunctional emotions --- coping strategies --- emotional problems --- human-AI interaction --- interaction design --- Kansei engineering --- user satisfaction --- voice-based intelligent system --- dynamic gesture recognition --- gesture spotting --- self-organizing map --- computational psychology --- computational cognitive modeling --- machine learning --- concept blending --- conceptual combinations --- recall --- computational creativity --- cognition --- instance selection --- clustering --- information processing --- cognitive aspects --- remote --- virtual simulation --- incident commander --- user experiences --- problem solving --- decision making --- assessment --- learning --- privacy-preserving computations --- homomorphic encryption --- EEG signals --- school children --- functional vision --- vision screening --- vision training --- eye-tracking --- stakeholders --- human-robot interaction --- social gaze --- eye-to-eye contact --- emotional interfaces --- eye-brain-computer interfaces --- attention --- reflection --- usability --- brain hemispheric lateralization --- online educational material --- instructional design --- methodology --- model --- virtual reality --- virtual environment --- stress --- spaceflight --- training --- EEG --- emotion --- neural networks --- M3GP --- BED --- Emotiv --- multiclass --- deep learning --- traffic accident --- spatially prolonged risk --- Gestalt --- proximity --- open data
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Cognitive science is an interdisciplinary field in the study of the mind and intelligence. The term cognition refers to a variety of mental processes, including perception, problem solving, learning, decision making, language use, and emotional experience. The basis of the cognitive sciences is the contribution of philosophy and computing to the study of cognition. Computing is very important in the study of cognition because computer-aided research helps to develop mental processes, and computers are used to test scientific hypotheses about mental organization and functioning. This book provides a platform for reviewing these disciplines and presenting cognitive research as a separate discipline.
Information technology industries --- computer adaptive testing --- code tracing --- basic programming skills --- internet of thing (IoT) --- eye tracking --- heart rate (HR) --- measurements --- data analysis --- Internet addiction --- dysfunctional emotions --- coping strategies --- emotional problems --- human–AI interaction --- interaction design --- Kansei engineering --- user satisfaction --- voice-based intelligent system --- dynamic gesture recognition --- gesture spotting --- self-organizing map --- computational psychology --- computational cognitive modeling --- machine learning --- concept blending --- conceptual combinations --- recall --- computational creativity --- cognition --- instance selection --- clustering --- information processing --- cognitive aspects --- remote --- virtual simulation --- incident commander --- user experiences --- problem solving --- decision making --- assessment --- learning --- privacy-preserving computations --- homomorphic encryption --- EEG signals --- school children --- functional vision --- vision screening --- vision training --- eye-tracking --- stakeholders --- human–robot interaction --- social gaze --- eye-to-eye contact --- emotional interfaces --- eye–brain–computer interfaces --- attention --- reflection --- usability --- brain hemispheric lateralization --- online educational material --- instructional design --- methodology --- model --- virtual reality --- virtual environment --- stress --- spaceflight --- training --- EEG --- emotion --- neural networks --- M3GP --- BED --- Emotiv --- multiclass --- deep learning --- traffic accident --- spatially prolonged risk --- Gestalt --- proximity --- open data --- n/a --- human-AI interaction --- human-robot interaction --- eye-brain-computer interfaces
Choose an application
Cognitive science is an interdisciplinary field in the study of the mind and intelligence. The term cognition refers to a variety of mental processes, including perception, problem solving, learning, decision making, language use, and emotional experience. The basis of the cognitive sciences is the contribution of philosophy and computing to the study of cognition. Computing is very important in the study of cognition because computer-aided research helps to develop mental processes, and computers are used to test scientific hypotheses about mental organization and functioning. This book provides a platform for reviewing these disciplines and presenting cognitive research as a separate discipline.
computer adaptive testing --- code tracing --- basic programming skills --- internet of thing (IoT) --- eye tracking --- heart rate (HR) --- measurements --- data analysis --- Internet addiction --- dysfunctional emotions --- coping strategies --- emotional problems --- human–AI interaction --- interaction design --- Kansei engineering --- user satisfaction --- voice-based intelligent system --- dynamic gesture recognition --- gesture spotting --- self-organizing map --- computational psychology --- computational cognitive modeling --- machine learning --- concept blending --- conceptual combinations --- recall --- computational creativity --- cognition --- instance selection --- clustering --- information processing --- cognitive aspects --- remote --- virtual simulation --- incident commander --- user experiences --- problem solving --- decision making --- assessment --- learning --- privacy-preserving computations --- homomorphic encryption --- EEG signals --- school children --- functional vision --- vision screening --- vision training --- eye-tracking --- stakeholders --- human–robot interaction --- social gaze --- eye-to-eye contact --- emotional interfaces --- eye–brain–computer interfaces --- attention --- reflection --- usability --- brain hemispheric lateralization --- online educational material --- instructional design --- methodology --- model --- virtual reality --- virtual environment --- stress --- spaceflight --- training --- EEG --- emotion --- neural networks --- M3GP --- BED --- Emotiv --- multiclass --- deep learning --- traffic accident --- spatially prolonged risk --- Gestalt --- proximity --- open data --- n/a --- human-AI interaction --- human-robot interaction --- eye-brain-computer interfaces
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