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Music in video games : studying play
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ISBN: 9780415634434 0415634431 041563444X 9780415634441 Year: 2014 Publisher: New York: Routledge,

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The art of Cuphead : Copyright MCMXXX
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ISBN: 1506713203 9781506713205 9781506713519 1506713513 9781506713212 1506713211 Year: 2020 Publisher: Milwaukie, OR Dark Horse Books

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Get transported back to the golden age of 1930s animation with an art book celebrating the acclaimed run & gun platformer Cuphead! Each page of this curated collection of artwork is designed to capture the vintage look and feel of the Thirties. Take a gander at the game's traditional hand-drawn, frame-by-frame animation. Peek at the early concepts, production work, and early ideas that went into the making of Cuphead's characters, bosses, stages, and more! And relive the most cherished and challenging moments of Cuphead and Mugman's adventure to reclaim their souls from the Devil! Guided by personal insights from game directors Chad and Jared Moldenhauer, take a trip through the Inkwell Isles and discover a new appreciation for Cuphead's animation style and challenging retro gameplay.


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The Atari© 2600 homebrew companion
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ISBN: 9781981060894 9781983385711 Year: 2018 Publisher: Place of publication not identified : Brian Matherne,

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The Atari 2600 is alive and well, with new games being released all the time by homebrew programmers! The Atari 2600 Homebrew Companion: Volume 1 Deluxe Edition covers 34 homebrew video game titles spanning from 1995 to 2018. The deluxe edition is printed in full color, and covers the exact same game titles as the volume 1 black and white edition. Each game gets the attention it deserves, with screenshots, as well as a lengthy write-up containing information about the development and release info. The games included (with color pictures) are: 2048-2600, A-VCS-Tec Challenge, Assembloids 2600, Asses of Fire, Blinky Goes Up, Bomb on Pixel City, Conquest of Mars, Crazy Valet, Defend Your Castle, Desert Bus 2600, Edtris 2600, Explosive Diarrhea, Fall Down, Four-Play, Halo 2600, Juno First, L.E.M., Lady Bug, LEDHead/BLiP Football, Mappy (Work In Progress), Medieval Mayhem, Miss It!, Okie Dokie, Princess Rescue, Reindeer Rescue, Scramble, Space Rocks, Spies in the Night, ​Stay Frosty 2: Stay Frostier, Three.S, Toyshop Trouble, Wall Jump Ninja, Yahtzee, & ​Zippy the Porcupine.


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Death by video game : danger, pleasure, and obsession on the virtual frontline
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ISBN: 1612196209 9781612196206 1612195407 9781612195407 Year: 2017 Publisher: Brooklyn (N.Y.): Melville,

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"On January 31, 2012, in an internet cafe on the outskirts of New Taipei City, Taiwan, 23-year-old student Chen Rong-yu was found dead at his keyboard while the video game he had been playing for three days straight continued to flash on the screen in front of his corpse. As Simon Parkin reconstructs what happened that night, he begins a journey that takes him around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we lose our sense of time and reality within this medium, arguably more than any other? And what is it about video games that often proves compelling, comforting and irresistible to the human mind? In Death by Video Game, Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world, and the German hacker who risked prison to discover the secrets behind Half-Life 2. A riveting and wildly entertaining look at the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds"--R©♭sum©♭ de l'©♭diteur.


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Writing interactive music for video games : a composer's guide
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ISBN: 9780321961587 Year: 2015 Publisher: Upper Saddle River : Addison-Wesley,

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Written by the developer of Berklee School of Music's pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you'll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing.


Book
Music video games : performance, politics, and play
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ISBN: 1501308513 1501308491 9781501308499 9781501308505 1501308505 9781501308512 9781501308529 1501308521 9781501308536 150130853X Year: 2016 Publisher: New York : Bloomsbury Academic,

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Music Video Games takes a look (and listen) at the popular genre of music games - video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and "selling out," and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games


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Esport play : anticipation, attachment, and addiction in psycholudic development
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ISBN: 1501359339 1501359312 1501359320 Year: 2020 Publisher: New York, NY : [London, England] : Bloomsbury Academic, Bloomsbury Publishing,

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"Weaving the author's own lived experience with theoretical insights from the fields of game studies, psychology, sociology and anthropology, Esport Play probes and advances current gaming topics such as addiction, expertise, and toxicity. Based on a 4-year engagement period with League of Legends, a multiplayer online battle arena, Veli-Matti Karhulahti makes two major contributions. First, he explicates what esport play is: analyzing, documenting, and identifying competitive play as a present-day means to satisfy the human need for competence. Second, he presents a theory of psycholudic development, i.e. a theory that explains and organizes the development of player-play relationships over the days, months, and years of evolution"--


Book
Ludomusicology : Approaches to video game music
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ISBN: 9781781791981 9781781791974 1781791988 178179197X Year: 2016 Publisher: Sheffield, UK Equinox Publishing

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"The last half-decade has seen the rapid and expansive development of video game music studies. As with any new area of study, this significant sub-discipline is still tackling fundamental questions concerning how video game music should be approached. In this volume, experts in game music provide their responses to these issues. This book suggests a variety of new approaches to the study of game music. In the course of developing ways of conceptualizing and analyzing game music it explicitly considers other critical issues including the distinction between game play and music play, how notions of diegesis are complicated by video game interactivity, the importance of cinema aesthetics in game music, the technicalities of game music production and the relationships between game music and art music traditions. This collection is accessible, yet theoretically substantial and complex. It draws upon a diverse array of perspectives and presents new research which will have a significant impact upon the way that game music is studied. The volume represents a major development in game musicology and will be indispensable for both academic researchers and students of game music" --


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Brenda Laurel : pioneering games for girls
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ISBN: 9781501319785 9781501319778 Year: 2017 Publisher: New York : Bloomsbury Academic, an imprint of Bloomsbury Publishing Inc,

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"Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse archival sources such as trade journals, newspapers, and recorded interviews, alongside Laurel's completed games and own writings and an original interview with Laurel herself, this volume offers insight into both the early development of the games for girls movement of the 1990s and the lasting impact of Laurel's game design breakthroughs. In her work with Purple Moon, Laurel drew on her background in theatre as well as her expertise in human computer interaction and qualitative research. By relying on this interdisciplinary background, Laurel made significant contributions to our understanding of the design and development of games as a medium for emotional rehearsal and storytelling. Additionally, her dedication to research-informed design has had a longstanding impact as companies and designers increasingly rely on audience research and metrics to shape their practices. The newest in Bloomsbury's Influential Video Game Designers series, Carly Kocurek highlights the contributions of a designer whose work has had a profound impact on the development of both games for girls and empathy games"-- "Offers insight into the early development of the games for girls movement of the 1990s and the lasting impact of Brenda Laurel's game design breakthroughs"--


Book
Unlimited Replays : Video Games and Classical Music
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ISBN: 9780190265250 9780190265267 Year: 2018 Publisher: New York Oxford University Press

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