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Public buildings --- Architecture --- theme parks --- world's fairs [exhibitions] --- exhibition buildings
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This book explores the relationship between tourism and the moving image, from the early era of silent moving pictures through to cinema as mass entertainment. It examines how our active and emotional engagement with moving images provides meaning and connection to a place that can affect our decision-making when we travel. It also analyses how our touristic experiences can inform our film-viewing. A range of genres and themes are studied including the significance of the western, espionage, road and gangster movies, along with further study of film studio theme parks and an introduction to the relationship between gaming and travel. This book will appeal to tourism scholars as well as film studies professionals, and is written in an accessible manner for a general audience.
Tourism and motion pictures. --- Tourism --- Decision making. --- Film studio theme parks. --- Film. --- Gaming. --- Moving images. --- TV movies. --- Travel and tourism.
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Theme parks are a uniquely interactive and enduring form of entertainment that have influenced architecture, technology, and culture in surprising ways for more than a century, as Scott Lukas now reveals in his compelling historical chronicle.Theme Park takes the primitive amusements of pleasure gardens as its starting point and launches from there into a rich, in-depth investigation of the evolution of the theme park over the twentieth century. Lukas examines theme parks in countries around the world-including in the United States, Mexico, Europe, Japan, C
Amusement parks -- Design and construction. --- Amusement parks -- History. --- Amusement parks. --- Recreation & Sports --- Social Sciences --- Amusement parks --- Design and construction. --- Funparks --- Theme parks --- Amusements --- Parks --- Amusement rides
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La diffusione contemporanea dell'atteggiamento progettuale che procede per assegnazione di temi, nel disegno dei luoghi e delle singole architetture, rende utile ragionare sull'oggetto parco tematico che ne rappresenta l'esempio più puro. Questo significa specificatamente interrogarsi sul rapporto fra elemento naturale, architettura e simbolo: appare carico di conseguenze affrontare l'argomento con lo sguardo del paesaggista, domandarsi di quale paesaggio si tratti e cosa comporti progettarlo. è una questione di architettura del paesaggio nel suo senso più proprio e nelle sue forme più estreme.
Funparks --- Theme parks --- Amusement parks --- Landscape design --- Amusements --- Parks --- Amusement rides --- Design --- Landscape architecture --- Designs and plans. --- Architettura del paesaggio --- Open Access --- Architettura --- Progettazione architettonica
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Being a special kind of landscape, the theme park has become one of major subjects in interdisciplinary studies and received increasing scholarly attention in the past few decades. Perspectives have varied from American approaches which treat the theme park as the production base of the American Dream to various interpretation of the tourist space in semiotic, structural and post-modernistic approaches. Other studies of the theme park have been conducted in a practical way with a focus in eco...
Amusement parks --- Globalization --- Global cities --- Globalisation --- Internationalization --- International relations --- Anti-globalization movement --- Funparks --- Theme parks --- Amusements --- Parks --- Amusement rides --- Social aspects --- Overseas Chinese Town (Shenzhen Shi, China)
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Environmental planning --- design [discipline] --- theme parks --- Architecture --- public spaces --- Design urbain --- Parcs d'attractions --- Espaces publics --- Bases de loisirs --- Industries culturelles --- Public spaces --- Amusement parks --- Conception et construction --- Design. --- Design and construction.
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The study investigates the cultural production of the visual iconography of popular pleasure grounds from the eighteenth century pleasure garden to the contemporary theme park. Deborah Philips identifies the literary genres, including fairy tale, gothic horror, Egyptiana and the Western which are common to carnival sites, tracing their historical transition across a range of media to become familiar icons of popular culture.Though the bricolage of narratives and imagery found in the contemporary leisure zone has been read by many as emblematic of postmodern culture, the author argues that the
Amusement parks -- History. --- Amusement parks -- Social aspects. --- Fairs. --- Social Sciences --- Recreation & Sports --- Amusement parks --- Leisure --- History. --- Free time (Leisure) --- Leisure time --- Funparks --- Theme parks --- Recreation --- Amusements --- Parks --- Amusement rides
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circus --- 1850 - 1950 --- geschiedenis --- volkskunst --- kermis --- 19de eeuw --- 20ste eeuw --- Carnivals --- Ducasses --- Fêtes foraines --- Kermesses --- Kermissen --- Amusement parks --- CDL --- 791.6 --- Funparks --- Theme parks --- Amusements --- Parks --- Amusement rides --- History --- kermis en circus --- 19de eeuw. --- 20ste eeuw. --- circus. --- 1850 - 1950.
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recreational areas --- Land use planning --- design --- sociocultural environment --- socioeconomic environment --- Urbanization --- Environmental impact --- project management --- Management by objectives --- world --- 379.851.61 --- themaparken --- management --- toeristische attracties --- Amusement parks --- Funparks --- Theme parks --- Amusements --- Parks --- Amusement rides --- History
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Amusement parks --- Corporate culture --- NON-CLASSIFIABLE. --- Culture, Corporate --- Institutional culture --- Organizational culture --- Corporations --- Organizational behavior --- Business anthropology --- Funparks --- Theme parks --- Amusements --- Parks --- Amusement rides --- Economic aspects --- California --- San Diego. --- Social aspects --- San Diego --- Sociological aspects --- Sociology of culture
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