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Mike Mosher’s “Some Aspects of Californian Cyberpunk” vividly reminds us of the influence of West Coast counterculture on cyberpunks, with special emphasis on 1960s theoretical gurus such as Timothy Leary and Marshall McLuhan, who explored the frontiers of inner space as well as the global village. Frenchy Lunning’s “Cyberpunk Redux: Dérives in the Rich Sight of Post-Anthropocentric Visuality” examines how the heritage of Ridley Scott’s techno-noir film
n/a --- virtual reality --- Tobi Hirotaka --- collage --- cyberpunk --- co-productions --- virtual worlds --- European cinema --- reception history --- Metropia --- transnational cinema --- layers --- manga --- cinematism --- Lo Tek --- audience --- 2000s --- techno-Orientalism --- outlaw technologist --- YLEM artists using science and technology --- animation --- Masaki Gor? --- “rich sight” --- Germany --- extraterritorial --- proscenium views --- care --- Japanese science fiction --- United States --- post-utopia --- comics --- flattened screens --- William Gibson --- science fiction --- animatism --- post-apocalyptic narrative --- genre --- SCAN --- HyperCard --- bOING bOING --- nostalgia --- global capitalism --- virtual idol --- MONDO 2000 --- Timothy Leary --- Walter Benjamin --- visuality --- fractal space --- Marshall McLuhan --- Renaissance --- Hyperart Thomasson --- Pattern Recognition --- dystopia --- Kowloon Walled City --- participatory aesthetics --- Guerrilla Games --- translation --- intertextuality --- nuclear politics --- end of history --- Horizon: Zero Dawn --- detritus --- Blade Runner --- "rich sight"
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"The Race Card" explores gaming technologies and the concept of a "model minority."
Game theory --- Race discrimination --- Asian Americans in popular culture. --- Games --- Asian Americans --- Social aspects --- Social conditions. --- United States. --- Aiiieeeee. --- Andas game. --- Asian American. --- Asian immigration. --- Bret Harte. --- C Wright Mills. --- Chinese Exclusion Act. --- Chinese labor. --- Cory Doctorow. --- DSM. --- GPS. --- Google. --- Heathen Chinee. --- Hiroshi Nakamura. --- Hisaye Yamamoto. --- Homo Ludens. --- Jacques Derrida. --- Jacques Ehrmann. --- Japanese American. --- Jen Wang. --- Johan Huizinga. --- John Okada. --- Man Play and Games. --- Milton Murayama. --- Nintendo. --- Orientalism. --- Pokemon. --- Pokémon GO. --- RAND. --- Roger Caillois. --- The Wasp. --- Wakako Yamauchi. --- augmented reality. --- class inequality. --- critical race studies. --- ethnic American literature. --- euchre. --- freemium. --- gambling. --- game addiction. --- game studies. --- game theory. --- games of chance. --- gamification. --- globalization. --- gold farming. --- gold mining. --- imperial Japan. --- inscrutability. --- intentional fallacy. --- internet addiction. --- internment. --- literary interpretation. --- ludo-Orientalism. --- mapping. --- meritocracy. --- mobile games. --- neoliberalism. --- racialization. --- social mobility. --- structuralism. --- techno-Orientalism. --- video games. --- yellow peril.
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