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Book
Up and running with AutoCAD 2018
Authors: ---
ISBN: 0128141115 0128141107 9780128141113 9780128141106 Year: 2018 Publisher: London


Book
3D Character Development Workshop.
Author:
ISBN: 1683922441 9781683922445 9781683921714 1683921712 9781683921707 1683921704 Year: 2018 Publisher: Bloomfield : Mercury Learning & Information,

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3D Character Development Workshopis designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters.Features:* Uses a holistic, end-to-end process that empowers the reader with an understanding of the entirety of the character development pipeline--from concept to completion* Includes a fast-tracked learning by example method. Short, iterative lessons create familiarity of best practices through rote exercise* Contains full color photos (throughout) and downloadable examples/starter files that allow out-of-sequence or selective learning


Book
Optimal Surface Fitting of Point Clouds Using Local Refinement : Application to GIS Data.
Authors: --- ---
ISBN: 3031169549 3031169530 Year: 2023 Publisher: Cham : Springer International Publishing AG,

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This open access book provides insights into the novel Locally Refined B-spline (LR B-spline) surface format, which is suited for representing terrain and seabed data in a compact way. It provides an alternative to the well know raster and triangulated surface representations. An LR B-spline surface has an overall smooth behavior and allows the modeling of local details with only a limited growth in data volume. In regions where many data points belong to the same smooth area, LR B-splines allow a very lean representation of the shape by locally adapting the resolution of the spline space to the size and local shape variations of the region. The iterative method can be modified to improve the accuracy in particular domains of a point cloud. The use of statistical information criterion can help determining the optimal threshold, the number of iterations to perform as well as some parameters of the underlying mathematical functions (degree of the splines, parameter representation). The resulting surfaces are well suited for analysis and computing secondary information such as contour curves and minimum and maximum points. Also deformation analysis are potential applications of fitting point clouds with LR B-splines.


Book
Blender 3D incredible machines : design, model, and texture complex mechanical objects in blender
Author:
ISBN: 1785284517 9781785284519 1785282018 9781785282010 1785282018 9781785282010 Year: 2016 Publisher: Birmingham : Packt Publishing,

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Design, model, and texture complex mechanical objects in Blender About This Book Develop realistic and awesome machines for your 3D projects and animation films Gain the ability to look at a piece of machinery in real life and then recreate it in Blender Develop a comprehensive skill set covering key aspects of mechanical modeling Who This Book Is For This book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations. What You Will Learn Reacquaint yourself with Blender's modeling toolset Practice fundamental skills that are applicable to a range of modeling projects Know when and where to use various types of geometry - something that saves time in one instance will pose significant problems in another Think ahead and plan your project out to significantly improve both quality and efficiency Create models for freestyle use Overcome challenging modeling problems Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design! Get comfortable with the start-to-finish process to create any type of hard surface model In Detail Blender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high po...


Book
Vulkan cookbook : work through recipes to unlock the full potential of the next generation graphics API-Vulkan.
Author:
ISBN: 1786464705 9781786464705 9781786468154 Year: 2017 Publisher: Birmingham : Packt Publishing,

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Work through recipes to unlock the full potential of the next generation graphics API - Vulkan About This Book This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan API Learn techniques that can be applied to a wide range of platforms desktop, smartphones, and embedded devices Get an idea on the graphics engine with multi-platform support and learn exciting imaging processing and post-processing techniques Who This Book Is For This book is ideal for developers who know C/C++ languages, have some basic familiarity with graphics programming, and now want to take advantage of the new Vulkan API in the process of building next generation computer graphics. Some basic familiarity of Vulkan would be useful to follow the recipes. OpenGL developers who want to take advantage of the Vulkan API will also find this book useful. What You Will Learn Work with Swapchain to present images on screen Create, submit, and synchronize operations processed by the hardware Create buffers and images, manage their memory, and upload data to them from CPU Explore descriptor sets and set up an interface between application and shaders Organize drawing operations into a set of render passes and subpasses Prepare graphics pipelines to draw 3D scenes and compute pipelines to perform mathematical calculations Implement geometry projection and tessellation, texturing, lighting, and post-processing techniques Write shaders in GLSL and convert them into SPIR-V assemblies Find out about and implement a collection of popular, advanced rendering techniques found in games and benchmarks In Detail Vulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster. This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render pass...


Book
Learning Vulkan : discover how to build impressive 3D graphics with the next-generation graphics API--Vulkan
Author:
ISBN: 9781786460844 178646084X 9781786469809 Year: 2016 Publisher: Birmingham, England ; Mumbai, India : Packt Publishing,

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Discover how to build impressive 3D graphics with the next-generation graphics API - Vulkan About This Book Get started with the Vulkan API and its programming techniques using the easy-to-follow examples to create stunning 3D graphics Understand memory management in Vulkan and implement image and buffer resources Get hands-on with the drawing process and synchronization, and render a 3D graphics scene with the Vulkan graphics pipeline Who This Book Is For This book is ideal for graphic programmers who want to get up and running with Vulkan. It's also great for programmers who have experience with OpenGL and other graphic APIs who want to take advantage of next generation APIs. A good knowledge of C/C++ is expected. What You Will Learn Learn fundamentals of Vulkan programing model to harness the power of modern GPU devices. Implement device, command buffer and queues to get connected with the physical hardware. Explore various validation layers and learn how to use it for debugging Vulkan application. Get a grip on memory management to control host and device memory operations. Understand and implement buffer and image resource types in Vulkan. Define drawing operations in the Render pass and implement graphics pipeline. Manage GLSL shader using SPIR-V and update the shader resources with descriptor sets and push constants. Learn the drawing process, manage resources with synchronization objects and render 3D scene output on screen with Swapchain. Bring realism to your rendered 3D scene with textures, and implement linear and optimal textures In Detail Vulkan, the next generation graphics and compute API, is the latest offering by Khronos. This API is the successor of OpenGL and unlike OpenGL, it offers great flexibility and high performance capabilities to control modern GPU devices. With this book, you'll get great insights into the workings of Vulkan and how you can make stunning graphics run with minimum hardware requirements. We begin with a brief introduction to the Vulkan system and show you its distinct features with the successor to the OpenGL API. First, you will see how to establish a connection with hardware devices to query the available queues, memory types, and capabilities offered. Vulkan is verbose, so before diving deep into programing, you'll get to grips with debugging techniques so even first-timers can overcome error traps using Vulkan's layer and extension features. You'll get a grip on command buffers and acquire the kn...


Book
Rock art research in the digital era : case studies from the 20th International Rock Art Congress IFRAO 2018, Valcamonica (Italy)
Authors: --- --- --- --- --- et al.
ISBN: 9781407360119 1407360116 Year: 2022 Publisher: Oxford BAR Publishing


Book
Design and Applications of Additive Manufacturing and 3D Printing
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Year: 2022 Publisher: Basel MDPI - Multidisciplinary Digital Publishing Institute

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Additive manufacturing (AM), more commonly known as 3D printing, has grown trememdously in recent years. It has shown its potential uses in the medical, automotive, aerospace, and spare part sectors. Personal manufacturing, complex and optimized parts, short series manufacturing, and local on-demand manufacturing are just some of its current benefits. The development of new materials and equipment has opened up new application possibilities, and equipment is quicker and cheaper to use when utilizing the new materials launched by vendors and material developers. AM has become more critical for the industry but also for academics. Since AM offers more design freedom than any other manufacturing process, it provides designers with the challenge of designing better and more efficient products.


Book
Design and Applications of Additive Manufacturing and 3D Printing
Author:
Year: 2022 Publisher: Basel MDPI - Multidisciplinary Digital Publishing Institute

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Abstract

Additive manufacturing (AM), more commonly known as 3D printing, has grown trememdously in recent years. It has shown its potential uses in the medical, automotive, aerospace, and spare part sectors. Personal manufacturing, complex and optimized parts, short series manufacturing, and local on-demand manufacturing are just some of its current benefits. The development of new materials and equipment has opened up new application possibilities, and equipment is quicker and cheaper to use when utilizing the new materials launched by vendors and material developers. AM has become more critical for the industry but also for academics. Since AM offers more design freedom than any other manufacturing process, it provides designers with the challenge of designing better and more efficient products.

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