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Games of strategy (Mathematics) --- Games with rational pay-off (Mathematics) --- Jeux de stratégie --- Rational games (Mathematics) --- Strategiespellen --- Strategy [Games of ] (Mathematics) --- 519.8 --- Strategy, Games of (Mathematics) --- Game theory --- Group theory --- Mathematical optimization --- Matrices --- Topology --- Operational research --- 519.8 Operational research --- Economic theory. --- Econometrics. --- Economic Theory/Quantitative Economics/Mathematical Methods. --- Economics, Mathematical --- Statistics --- Economic theory --- Political economy --- Social sciences --- Economic man
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This volume collects almost two decades of joint work of Sergiu Hart and Andreu Mas-Colell on game dynamics and equilibria. The starting point was the introduction of the adaptive strategy called regret-matching, which on the one hand is simple and natural, and on the other is shown to lead to correlated equilibria. This initial finding - boundedly rational behavior that yields fully rational outcomes in the long run - generated a large body of work on the dynamics of simple adaptive strategies. In particular, a natural condition on dynamics was identified: uncoupledness, whereby decision-make
Games of strategy (Mathematics) --- Heuristic algorithms. --- Heuristics (Computer algorithms) --- Computer algorithms --- Games with rational pay-off (Mathematics) --- Rational games (Mathematics) --- Strategy, Games of (Mathematics) --- Game theory --- Group theory --- Mathematical optimization --- Matrices --- Topology --- Heuristic algorithms
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Games both as activities and as a basic educational tool are important not only from birth to death, but also from the beginnings of human society to the present day. This book describes some modern game approaches, procedures and algorithms, as well as the practical use of game theory and its development. The discipline of game theory deals mainly with types, description, algorithmization and strategies, but also the formalization of games. Among other topics, the book discusses game classifications and formalization, cooperative and non-cooperative games, symmetric and asymmetric games, simultaneous and turn-based (sequential) games, and games with complete and incomplete information. The book also considers the testing and presentation of games, the relationship of game theory and information technologies, of strategy games and sports games, of economy and business games theory, and the educational, training and sociological impacts of gaming.
Game theory. --- Games of strategy (Mathematics) --- Games with rational pay-off (Mathematics) --- Rational games (Mathematics) --- Strategy, Games of (Mathematics) --- Game theory --- Group theory --- Mathematical optimization --- Matrices --- Topology --- Games, Theory of --- Theory of games --- Mathematical models --- Mathematics
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Politics --- #C9206 --- Games of strategy (Mathematics) --- Political leadership. --- Political planning. --- Games of strategy (Mathematics). --- Political leadership --- Political planning --- Games with rational pay-off (Mathematics) --- Rational games (Mathematics) --- Strategy, Games of (Mathematics) --- Planning in politics --- Public policy --- Game theory --- Group theory --- Mathematical optimization --- Matrices --- Topology --- Planning --- Policy sciences --- Politics, Practical --- Public administration --- Leadership
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Graphs, Dynamic Programming and Finite Games
Graph theory --- Games of strategy (Mathematics) --- Programming (Mathematics) --- 519.8 --- Operational research --- 519.8 Operational research --- Graph theory. --- Mathematical programming --- Goal programming --- Algorithms --- Functional equations --- Mathematical optimization --- Operations research --- Graphs, Theory of --- Theory of graphs --- Combinatorial analysis --- Topology --- Games with rational pay-off (Mathematics) --- Rational games (Mathematics) --- Strategy, Games of (Mathematics) --- Game theory --- Group theory --- Matrices --- Extremal problems
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The convergence of military strategy and mathematics in war games, from medieval to modern times.For centuries, both mathematical and military thinkers have used game-like scenarios to test their visions of mastering a complex world through symbolic operations. By the end of World War I, mathematical and military discourse in Germany simultaneously discovered the game as a productive concept. Mathematics and military strategy converged in World War II when mathematicians designed fields of operation. In this book, Philipp von Hilgers examines the theory and practice of war games through history, from the medieval game boards, captured on parchment, to the paper map exercises of the Third Reich. Von Hilgers considers how and why war games came to exist: why mathematical and military thinkers created simulations of one of the most unpredictable human activities on earth.Von Hilgers begins with the medieval rythmomachia, or Battle of Numbers, then reconstructs the ideas about war and games in the baroque period. He investigates the role of George Leopold von Reiswitz's tactical war game in nineteenth-century Prussia and describes the artifact itself: a game board-topped table with drawers for game implements. He explains Clausewitz's emphasis on the "fog of war" and the accompanying element of incalculability, examines the contributions of such thinkers as Clausewitz, Leibniz, Wittgenstein, and von Neumann, and investigates the war games of the German military between the two World Wars. Baudrillard declared this to be the age of simulacra; war games stand contrariwise as simulations that have not been subsumed in absolute virtuality.
War games --- Games of strategy (Mathematics) --- History. --- Games with rational pay-off (Mathematics) --- Rational games (Mathematics) --- Strategy, Games of (Mathematics) --- Kriegsspiel --- War --- Wargames --- Simulation games --- Military art and science --- Military maneuvers --- Tactics --- HIstory. --- Mathematical models --- Game theory --- Group theory --- Mathematical optimization --- Matrices --- Topology --- SCIENCE, TECHNOLOGY & SOCIETY/History of Technology --- SOCIAL SCIENCES/Media Studies --- SCIENCE, TECHNOLOGY & SOCIETY/History of Science
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In 1984, Robert Axelrod published a book, relating the story of two competitions which he ran, where invited academics entered strategies for the Iterated Prisoners' Dilemma. The book, almost 20 years on, is still widely read and cited by academics and the general public. As a celebration of that landmark work, we have recreated those competitions to celebrate its 20th anniversary, by again inviting academics to submit prisoners' dilemma strategies. The first of these new competitions was run in July 2004, and the second in April 2005. Iterated Prisoners' Dilemma: 20 Years On essentially provi
Prisoner's dilemma game --- Games of strategy (Mathematics) --- Cooperativeness. --- Consensus (Social sciences) --- Authority --- Common good --- General will --- Power (Social sciences) --- Cooperation (Psychology) --- Social psychology --- Games with rational pay-off (Mathematics) --- Rational games (Mathematics) --- Strategy, Games of (Mathematics) --- Game theory --- Group theory --- Mathematical optimization --- Matrices --- Topology --- Decomposed prisoner's dilemma game --- Choice (Psychology) --- Social interaction --- Computer simulation. --- Axelrod, Robert M. --- Games of strategy --- Cooperativeness
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"Chess gets a hold of some people, like a virus or a drug," writes Robert Desjarlais in this absorbing book. Drawing on his lifelong fascination with the game, Desjarlais guides readers into the world of twenty-first-century chess to help us understand its unique pleasures and challenges, and to advance a new "anthropology of passion." Immersing us directly in chess's intricate culture, he interweaves small dramas, closely observed details, illuminating insights, colorful anecdotes, and unforgettable biographical sketches to elucidate the game and to reveal what goes on in the minds of experienced players when they face off over the board. Counterplay offers a compelling take on the intrigues of chess and shows how themes of play, beauty, competition, addiction, fanciful cognition, and intersubjective engagement shape the lives of those who take up this most captivating of games.
Chess --- Chess players --- Anthropology --- Philosophy. --- Psychology. --- 21st century chess. --- anecdotes. --- anthropologists. --- anthropology of games. --- anthropology. --- biographical sketches. --- chess aficionados. --- chess culture. --- chess historians. --- chess lovers. --- chess players. --- chess strategies. --- chess. --- competition. --- cultural context. --- discussion books. --- ethnographers. --- ethnography. --- game historians. --- games. --- intersubjectivity. --- mental exercise. --- mind games. --- nonfiction. --- popular games. --- psychology. --- strategy games. --- themes of play.
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Game theory explains how to make good choices when different decision makers have conflicting interests. The classical approach assumes that decision makers are committed to making the best choices for themselves regardless of the effect on others, but such an approach is less appropriate when cooperation, compromise and negotiation are important. This book describes conditional games, a form of game theory that accommodates multiple stakeholder decision-making scenarios where cooperation and negotiation are significant issues and where notions of concordant group behavior are important. Using classical binary preference relations as a point of departure, the book extends the concept of a preference ordering that permits stakeholders to modulate their preferences as functions of the preferences of others. As these conditional preferences propagate through a group of decision makers, they create social bonds that lead to notions of group concordance. This book is intended for all students and researchers of decision theory and game theory.
Operational research. Game theory --- Decision Making --- Games of strategy (Mathematics) --- Decision making. --- Basic Sciences. Mathematics --- Applied Mathematics --- Games of strategy (Mathematics). --- Applied Mathematics. --- Decision making --- Games with rational pay-off (Mathematics) --- Rational games (Mathematics) --- Strategy, Games of (Mathematics) --- Game theory --- Group theory --- Mathematical optimization --- Matrices --- Topology --- Deciding --- Decision (Psychology) --- Decision analysis --- Decision processes --- Making decisions --- Management --- Management decisions --- Choice (Psychology) --- Problem solving --- Information Technology --- Computer Science (Hardware & Networks)
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Game theory --- Negotiation --- Games of strategy (Mathematics) --- 158 --- Games with rational pay-off (Mathematics) --- Rational games (Mathematics) --- Strategy, Games of (Mathematics) --- Group theory --- Mathematical optimization --- Matrices --- Topology --- Bargaining --- Dickering --- Haggling --- Higgling --- Negotiating --- Negotiations --- Discussion --- Psychology, Applied --- Games, Theory of --- Theory of games --- Mathematical models --- Mathematics --- Jeux de stratégie (Mathématiques) --- S2007412.JPG --- Internationale conflicten. Internationale spanningen. Internationale blokvorming. Veiligheidspolitiek --- 327.5 Internationale conflicten. Internationale spanningen. Internationale blokvorming. Veiligheidspolitiek --- International relations. Foreign policy --- Polemology --- 327.5 --- internationale verhoudingen --- 327 --- Conflict management
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