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Annotation The early days when digital games were new, harmless and niche are long gone. Today's games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of contemporary society. Based on the keynote lectures held at DiGRA2015, Diversity of Play provides a critical view on the current state of digital games from theoretical, artistic, and practical perspectives. With an interview with Karen Palmer and essays by Astrid Ensslin, Mathias Fuchs, Tanya Krzywinska, and Markus Rautzenberg, Diversity of Play explores the uncanny in games, the power of "unnatural" narratives, and the exceptions and uncertainties of digital ludic environments.
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This accessible and focused text for early childhood studies and early years students takes the reader through a detailed exploration of the nature of play. It begins by examining definitions of play and supports students to understand some of the key concepts of play. It goes on to consider the benefits of play, creativity and risk and the contexts for play. The final section considers children's rights and the adult role in the facilitation of play. Interactive activities and theory focus features are included throughout, helping students to arrive at an understanding of their own practice in relation to play.
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This multidisciplinary and varied perspective on play continues the stimulating and informative volumes in the Play and Culture Studies series. The primary focus of the papers in this volume is to reflect on the close relationship between play and the process of engaging and communicating with others in different contexts.
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