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More than a game : the computer game as fictional form
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ISBN: 0719063655 0719063647 9786610734337 1847790399 1781700230 1280734337 141757805X 1847795587 9781526137548 9781280734335 661073433X 9781847790392 1526137542 9781417578054 9780719063640 9780719063657 Year: 2003 Publisher: Manchester : Manchester University Press,

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Abstract

There is little doubt that computer and video games occupy a significant place in contemporary popular culture. Taking its cue from practices of reading texts in literary and cultural studies, this text considers the computer game as an emerging mode of contemporary storytelling.


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Comics and Videogames : From Hybrid Medialities to Transmedia Expansions
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ISBN: 1003035469 9781003035466 9781000224214 100022421X 9781000224160 1000224163 9781000224115 1000224112 0367474190 9780367474195 0367539012 Year: 2021 Publisher: Taylor & Francis

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"This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture.The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics ""between"" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan.Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies."


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Video games, crime and next-gen deviance : reorienting the debate
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ISBN: 1838674497 Year: 2020 Publisher: Emerald Publishing

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The ebook edition of this title is Open Access, thanks to Knowledge Unlatched funding, and freely available to read online. In recent decades the video games industry has grown astronomically, quickly becoming a substantial part of our everyday lives. Alongside the rise of this technology, the media, academia and, in some cases, governments, have drawn correlations between video games and serious instances of violence, focusing most notably on mass shootings. This narrow debate has distracted from our understanding of many of the harms which video games can, in some cases, cause, perpetuate or hide. Drawing upon the emerging deviant leisure perspective, this book seeks to re-orientate the debate on video games and their associated potential harms. Through the examination of culturally embedded harms such as gambling, sexual violence and addiction, together with the rise in swatting and other activities, the authors explore the notion that video games are inexplicably intertwined with aspects of deviancy.


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Playing at a distance : borderlands of video game aesthetic
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ISBN: 0262372185 0262372193 0262544628 Year: 2022 Publisher: Cambridge, Massachusett : The MIT Press,

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"This book goes beyond dualisms and surpasses the pivotal paradigm of (inter)activity, searching for other forms of playful aesthetic expression and perception facilitated within the digital realm"--


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Wandering games
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ISBN: 0262370972 0262370980 0262544245 Year: 2022 Publisher: Cambridge, Massachusetts : The MIT Press,

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"In an increasingly hectic world, walking simulators provide a chance for a meditative online experience. Wandering Games will be the first book to explore this genre"--


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Arcade Britannia : a social history of the British amusement arcade
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ISBN: 0262372347 0262544709 0262372355 Year: 2022 Publisher: Cambridge, Massachusetts : The MIT Press,

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