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Book
Sustainable Technology and Elderly Life
Authors: --- --- ---
Year: 2022 Publisher: Basel MDPI - Multidisciplinary Digital Publishing Institute

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Abstract

The coming years will see an exponential increase in the proportion of elderly people in our society. This accelerated growth brings with it major challenges in relation to the sustainability of the system. There are different aspects where these changes will have a special incidence: health systems and their monitoring; the development of a framework in which the elderly can develop their daily lives satisfactorily; and in the design of intelligent cities adapted to the future sociodemographic profile. The discussion of the challenges faced, together with the current technological evolution, can show possible ways of meeting the challenges. There are different aspects where these changes will have a special incidence: health systems and their monitoring; the development of a framework in which the elderly can develop their daily lives satisfactorily; and in the design of intelligent cities adapted to the future sociodemographic profile. This special issue discusses various ways in which sustainable technologies can be applied to improve the lives of the elderly. Six articles on the subject are featured in this volume. From a systematic review of the literature to the development of gamification and health improvement projects. The articles present suggestive proposals for the improvement of the lives of the elderly. The volume is a resource of interest for the scientific community, since it shows different research gaps in the current state of the art. But it is also a document that can help social policy makers and people working in this domain to planning successful projects.

Keywords

Humanities --- Education --- healthy aging --- remote physical activity --- telerehabilitation --- personalized exergames --- natural user interfaces --- virtual reality exposure therapy (VRET) --- exergames --- rehabilitation --- improve functional capacity --- SARS-CoV-2 --- post-COVID syndrome --- older adults --- sustainability --- technology --- readability --- Internet of Things --- sustainable development goals --- smart cities --- robotics --- gerontology --- health care --- elderly --- cognitive impairment --- psychosocial interventions --- sustainable technology --- socially assistive robots --- home health systems --- sleep monitoring --- sustainable technologies --- technology acceptance --- intergenerational game --- intergenerational communication --- VR game --- cultural heritage --- older adult digital gap --- healthy aging --- remote physical activity --- telerehabilitation --- personalized exergames --- natural user interfaces --- virtual reality exposure therapy (VRET) --- exergames --- rehabilitation --- improve functional capacity --- SARS-CoV-2 --- post-COVID syndrome --- older adults --- sustainability --- technology --- readability --- Internet of Things --- sustainable development goals --- smart cities --- robotics --- gerontology --- health care --- elderly --- cognitive impairment --- psychosocial interventions --- sustainable technology --- socially assistive robots --- home health systems --- sleep monitoring --- sustainable technologies --- technology acceptance --- intergenerational game --- intergenerational communication --- VR game --- cultural heritage --- older adult digital gap


Book
Sustainable Technology and Elderly Life
Authors: --- --- ---
Year: 2022 Publisher: Basel MDPI - Multidisciplinary Digital Publishing Institute

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Bookmark

Abstract

The coming years will see an exponential increase in the proportion of elderly people in our society. This accelerated growth brings with it major challenges in relation to the sustainability of the system. There are different aspects where these changes will have a special incidence: health systems and their monitoring; the development of a framework in which the elderly can develop their daily lives satisfactorily; and in the design of intelligent cities adapted to the future sociodemographic profile. The discussion of the challenges faced, together with the current technological evolution, can show possible ways of meeting the challenges. There are different aspects where these changes will have a special incidence: health systems and their monitoring; the development of a framework in which the elderly can develop their daily lives satisfactorily; and in the design of intelligent cities adapted to the future sociodemographic profile. This special issue discusses various ways in which sustainable technologies can be applied to improve the lives of the elderly. Six articles on the subject are featured in this volume. From a systematic review of the literature to the development of gamification and health improvement projects. The articles present suggestive proposals for the improvement of the lives of the elderly. The volume is a resource of interest for the scientific community, since it shows different research gaps in the current state of the art. But it is also a document that can help social policy makers and people working in this domain to planning successful projects.


Book
Sustainable Technology and Elderly Life
Authors: --- --- ---
Year: 2022 Publisher: Basel MDPI - Multidisciplinary Digital Publishing Institute

Loading...
Export citation

Choose an application

Bookmark

Abstract

The coming years will see an exponential increase in the proportion of elderly people in our society. This accelerated growth brings with it major challenges in relation to the sustainability of the system. There are different aspects where these changes will have a special incidence: health systems and their monitoring; the development of a framework in which the elderly can develop their daily lives satisfactorily; and in the design of intelligent cities adapted to the future sociodemographic profile. The discussion of the challenges faced, together with the current technological evolution, can show possible ways of meeting the challenges. There are different aspects where these changes will have a special incidence: health systems and their monitoring; the development of a framework in which the elderly can develop their daily lives satisfactorily; and in the design of intelligent cities adapted to the future sociodemographic profile. This special issue discusses various ways in which sustainable technologies can be applied to improve the lives of the elderly. Six articles on the subject are featured in this volume. From a systematic review of the literature to the development of gamification and health improvement projects. The articles present suggestive proposals for the improvement of the lives of the elderly. The volume is a resource of interest for the scientific community, since it shows different research gaps in the current state of the art. But it is also a document that can help social policy makers and people working in this domain to planning successful projects.


Book
Meet the Kinect : an introduction to programming natural user interfaces
Authors: --- ---
ISBN: 1430238887 1430238895 Year: 2011 Publisher: New York : Apress,

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Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. You'll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your software. Microsoft’s Kinect was released in fall 2010 to become the fastest-selling electronic device ever. For the first time, we have an inexpensive, three-dimensional sensor enabling direct interaction between human and computer, between the physical world and the virtual. The Kinect has been enthusiastically adopted by a growing culture of enthusiasts, who put it to work in creating technology-based art projects, three-dimensional scanners, adaptive devices for sight-impaired individuals, new ways of interacting with PCs, and even profitable business opportunities. Meet the Kinect is the resource to get you started in mastering the Kinect and the exciting possibilities it brings. You’ll learn about the Kinect hardware and what it can do. You’ll install drivers and learn to download and run the growing amount of Kinect software freely available on the Internet. From there, you’ll move into writing code using some of the more popular frameworks and APIs, including the official Microsoft API and the language known as Processing that is popular in the art and creative world. Along the way, you’ll learn principles and terminology. Volumetric computing didn’t begin with the Kinect. The field is decades old—if you’ve ever had an MRI, for example, you have benefitted from volumetric computing technology. Meet the Kinect goes beyond just the one device to impart the principles and terminology underlying the exciting field of volumetric computing that is now wide-open and accessible to the average person.

Keywords

Multimodal user interfaces (Computer systems). --- Xbox 360 (Video game console) -- Equipment and supplies. --- Kinect --- Multimodal user interfaces (Computer systems) --- Computer input-output equipment --- Engineering & Applied Sciences --- Electrical & Computer Engineering --- Applied Physics --- Computer Science --- Electrical Engineering --- Technology - General --- Programming --- Information Technology --- General and Others --- User interfaces (Computer systems) --- Human-computer interaction. --- Computer programming. --- Computers --- Electronic computer programming --- Electronic data processing --- Electronic digital computers --- Programming (Electronic computers) --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Interfaces, User (Computer systems) --- Computer science. --- Computer graphics. --- Computer Science. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Engineering graphics --- Image processing --- Informatics --- Science --- Digital techniques --- Coding theory --- Human engineering --- User-centered system design --- Human-machine systems --- Human-computer interaction --- Computer input-output equipment. --- Computer vision. --- Hardware and Maker. --- Machine vision --- Vision, Computer --- Artificial intelligence --- Pattern recognition systems --- Computer hardware --- Computer I/O equipment --- Electronic analog computers --- Hardware, Computer --- I/O equipment (Computers) --- Input equipment (Computers) --- Input-output equipment (Computers) --- Output equipment (Computers) --- Computer systems --- Input-output equipment --- Optical data processing. --- Optical computing --- Visual data processing --- Bionics --- Integrated optics --- Photonics --- Optical equipment --- Natural user interfaces.

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