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A wealth of research in recent decades has seen the economic approach to human behavior extended over many areas previously considered to belong to sociology, political science, law, and other fields. Research has also shown that economics can provide insight into many aspects of sports, including soccer. Beautiful Game Theory is the first book that uses soccer to test economic theories and document novel human behavior. In this brilliant and entertaining book, Ignacio Palacios-Huerta illuminates economics through the world's most popular sport. He offers unique and often startling insights into game theory and microeconomics, covering topics such as mixed strategies, discrimination, incentives, and human preferences. He also looks at finance, experimental economics, behavioral economics, and neuroeconomics. Soccer provides rich data sets and environments that shed light on universal economic principles in interesting and useful ways. Essential reading for students, researchers, and sports enthusiasts, Beautiful Game Theory is the first book to show what soccer can do for economics.
Mathematics --- SPORTS & RECREATION / Soccer. --- MATHEMATICS / Game Theory. --- BUSINESS & ECONOMICS / Economics / Theory. --- Game theory --- Soccer --- Economics --- Behavioral economics --- Behavioural economics --- Games, Theory of --- Theory of games --- Mathematical models --- Math --- Science --- Game theory. --- Economic aspects. --- Psychological aspects. --- Economics - Psychological aspects --- Soccer - Economic aspects --- Argentina. --- English league soccer. --- John F. Nash Jr. --- behavioral bias. --- behavioral changes. --- brain. --- competition. --- competitive games. --- corruption. --- criminal damage. --- discrimination. --- economics. --- efficient-markets hypothesis. --- emotional response. --- equilibrium concept. --- experimental design. --- experimental economics. --- game theory. --- halftime. --- hooliganism. --- human behavior. --- human preference. --- incentives. --- laboratory experiment. --- microeconomics. --- minimax theorem. --- mixed strategies. --- neuroeconomics. --- neurophysiology. --- penalty kick game. --- penalty kick. --- penalty kicks. --- penalty shoot-out. --- penalty shoot-outs. --- prejudice. --- probability mixtures. --- professional athletes. --- professional soccer players. --- psychological bias. --- psychological pressure. --- referee bias. --- rewards. --- scoring. --- soccer fans. --- soccer games. --- soccer players. --- soccer. --- social forces. --- social pressure. --- sport. --- sports fans. --- sports. --- stock market. --- stock prices. --- taste-based discrimination. --- three-point rule. --- vandalism. --- violence. --- zero-sum experimental games.
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Noncooperative Game Theory is aimed at students interested in using game theory as a design methodology for solving problems in engineering and computer science. João Hespanha shows that such design challenges can be analyzed through game theoretical perspectives that help to pinpoint each problem's essence: Who are the players? What are their goals? Will the solution to "the game" solve the original design problem? Using the fundamentals of game theory, Hespanha explores these issues and more.The use of game theory in technology design is a recent development arising from the intrinsic limitations of classical optimization-based designs. In optimization, one attempts to find values for parameters that minimize suitably defined criteria-such as monetary cost, energy consumption, or heat generated. However, in most engineering applications, there is always some uncertainty as to how the selected parameters will affect the final objective. Through a sequential and easy-to-understand discussion, Hespanha examines how to make sure that the selection leads to acceptable performance, even in the presence of uncertainty-the unforgiving variable that can wreck engineering designs. Hespanha looks at such standard topics as zero-sum, non-zero-sum, and dynamics games and includes a MATLAB guide to coding.Noncooperative Game Theory offers students a fresh way of approaching engineering and computer science applications.An introduction to game theory applications for students of engineering and computer science Materials presented sequentially and in an easy-to-understand fashionTopics explore zero-sum, non-zero-sum, and dynamics gamesMATLAB commands are included
Noncooperative games (Mathematics) --- Game theory --- Cooperative games (Mathematics) --- MATLAB. --- Minimax Theorem. --- N-player game. --- Nash equilibrium. --- Separating Hyperplane Theorem. --- Sudoku puzzle. --- action space. --- action. --- admissible Nash equilibrium. --- advertising campaign. --- alternate play. --- average security level. --- battle of the sexes. --- behavioral policy. --- behavioral saddle-point equilibrium. --- best-response equivalent games. --- bilateral symmetric game. --- bimatrix game. --- bimatrix potential. --- chicken game. --- circuit design. --- completely mixed Nash equilibrium. --- computational complexity. --- computer science. --- congestion game. --- continuous time cost-to-go. --- continuous time differential. --- continuous time dynamic programming. --- continuous time dynamic. --- convex analysis. --- convex hull. --- decoupled game. --- design methodology. --- differential game. --- discrete time cost-to-go. --- discrete time dynamic programming. --- discrete time dynamic. --- distributed resource allocation. --- dummy game. --- dynamic game. --- engineering. --- extensive form game representation. --- feedback game. --- fictitious play. --- finite one-player. --- game theory. --- graphical method. --- hyperplane. --- identical interests. --- information structure. --- linear program. --- linear quadratic dynamic. --- minimum. --- mixed Nash equilibrium. --- mixed action space. --- mixed policy. --- mixed saddle-point equilibrium. --- mixed security policy. --- multi-stage game. --- network routing. --- non-feedback game. --- non-zero-sum. --- noncooperative game theory. --- open-loop policy. --- open-loop. --- optimization-based design. --- order interchangeability property. --- policy. --- potential game. --- probability distribution. --- pure N-player game. --- pure policy. --- recursive computation. --- regret. --- robust design. --- rock-paper-scissors. --- rope-pulling. --- saddle-point equilibrium. --- security level. --- security policy. --- simultaneous play. --- single-stage game. --- state feedback information structure. --- state-feedback policy. --- stochastic policy. --- strictly dominating policy. --- symmetry game. --- tic-tac-toe. --- tree structure. --- uncertainty. --- variable termination time. --- war of attrition. --- weakly dominating policy. --- zebra in the lake. --- zero sum dynamic. --- zero-sum matrix. --- zero-sum two-person. --- zero-sum. --- MATLAB. --- Minimax Theorem. --- N-player game. --- Nash equilibrium. --- Separating Hyperplane Theorem. --- Sudoku puzzle. --- action space. --- action. --- admissible Nash equilibrium. --- advertising campaign. --- alternate play. --- average security level. --- battle of the sexes. --- behavioral policy. --- behavioral saddle-point equilibrium. --- best-response equivalent games. --- bilateral symmetric game. --- bimatrix game. --- bimatrix potential. --- chicken game. --- circuit design. --- completely mixed Nash equilibrium. --- computational complexity. --- computer science. --- congestion game. --- continuous time cost-to-go. --- continuous time differential. --- continuous time dynamic programming. --- continuous time dynamic. --- convex analysis. --- convex hull. --- decoupled game. --- design methodology. --- differential game. --- discrete time cost-to-go. --- discrete time dynamic programming. --- discrete time dynamic. --- distributed resource allocation. --- dummy game. --- dynamic game. --- engineering. --- extensive form game representation. --- feedback game. --- fictitious play. --- finite one-player. --- game theory. --- graphical method. --- hyperplane. --- identical interests. --- information structure. --- linear program. --- linear quadratic dynamic. --- minimum. --- mixed Nash equilibrium. --- mixed action space. --- mixed policy. --- mixed saddle-point equilibrium. --- mixed security policy. --- multi-stage game. --- network routing. --- non-feedback game. --- non-zero-sum. --- noncooperative game theory. --- open-loop policy. --- open-loop. --- optimization-based design. --- order interchangeability property. --- policy. --- potential game. --- probability distribution. --- pure N-player game. --- pure policy. --- recursive computation. --- regret. --- robust design. --- rock-paper-scissors. --- rope-pulling. --- saddle-point equilibrium. --- security level. --- security policy. --- simultaneous play. --- single-stage game. --- state feedback information structure. --- state-feedback policy. --- stochastic policy. --- strictly dominating policy. --- symmetry game. --- tic-tac-toe. --- tree structure. --- uncertainty. --- variable termination time. --- war of attrition. --- weakly dominating policy. --- zebra in the lake. --- zero sum dynamic. --- zero-sum matrix. --- zero-sum two-person. --- zero-sum.
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