Narrow your search

Library

LUCA School of Arts (2)

Odisee (2)

Thomas More Kempen (2)

Thomas More Mechelen (2)

UCLL (2)

UGent (2)

ULiège (2)

VIVES (2)

FARO (1)

KU Leuven (1)

More...

Resource type

book (2)


Language

English (2)


Year
From To Submit

2019 (2)

Listing 1 - 2 of 2
Sort by

Book
Chaucer's losers, Nintendo's children, and other forays in queer ludonarratology
Author:
ISBN: 1496217616 1496218833 149621885X 9781496218858 9781496218834 9781496218841 1496218841 9781496217615 Year: 2019 Publisher: Lincoln : Baltimore, Md. : University of Nebraska Press, Project MUSE,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Tison Pugh examines the intersection of narratology, ludology, and queer studies, pointing to the ways in which the blurred boundaries between game and narrative provide both a textual and a metatextual space of queer narrative potential. By focusing on these three distinct yet complementary areas, Pugh shifts understandings of the way their play, pleasure, and narrative potential are interlinked.Through illustrative readings of an eclectic collection of cultural artifacts—from Chaucer’s Canterbury Tales to Nintendo’s Legend of Zelda franchise, from Edward Albee’s dramatic masterpiece Who’s Afraid of Virginia Woolf? to J. K. Rowling’s Harry Potter fantasy novels—Pugh offers perspectives of blissful ludonarratology, sadomasochistic ludonarratology, the queerness of rules, the queerness of godgames, and the queerness of children’s questing video games. Collectively, these analyses present a range of interpretive strategies for uncovering the disruptive potential of gaming texts and textual games while demonstrating the wide applicability of queer ludonarratology throughout the humanities.


Book
Gaming and the Arts of Storytelling
Author:
ISBN: 303921232X 3039212311 9783039212323 Year: 2019 Publisher: Basel, Switzerland : MDPI,

Loading...
Export citation

Choose an application

Bookmark

Abstract

This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediation of Conrad's Heart of Darkness in games such as Spec Ops: The Line; the storytelling similarities in Twin Peaks and Deadly Premonition, a new concept of 'choice poetics'; the esthetics of Alien films and games, and a new theoretical overview of early game studies on narrative

Listing 1 - 2 of 2
Sort by