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From media art archeology to contemporary interaction design - the term interface culture is based on a vivid and ongoing discourse in the fields of interactive art, interaction design, game design, tangible interfaces, auditory interfaces, fashionable technologies, wearable devices, intelligent ambiences, sensor technologies, telecommunication and new experimental forms of human-machine, human-human and machine-machine interactions and the cultural discourse surrounding them. This book's aim is to give an overview of the current state of interactive art and interface technology as well as an outlook on new forms of hybridization in art, media, scientific research and every-day media applications.
Arts; Media; Design; Culture; Science; Interaction; Interface; Internet; Technology; Media Art; Media Aesthetics; Media Studies --- Culture. --- Design. --- Interaction. --- Interface. --- Internet. --- Media Aesthetics. --- Media Art. --- Media Studies. --- Media. --- Science. --- Technology.
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Molecular biology --- Nucleotide sequence --- Amino acid sequence --- Computer network resources. --- Agrotechnology and Food Sciences. Information and Communication Technology --- Internet Technology --- Internet Technology. --- Analysis, Nucleic acid sequence --- Analysis, Nucleotide sequence --- Base sequence (Nucleic acids) --- DNA sequence --- Nucleic acid sequence analysis --- Nucleotide sequence analysis --- RNA sequence --- Sequence, Nucleotide --- Molecular biochemistry --- Molecular biophysics --- Amino acid sequence analysis --- Analysis, Amino acid sequence --- Peptide sequence --- Peptide sequencing --- Protein sequence --- Protein sequencing --- Sequence, Amino acid --- Computer network resources --- Nucleic acids --- Nucleotides --- Sequence alignment (Bioinformatics) --- Biochemistry --- Biophysics --- Biomolecules --- Systems biology --- Amino acids --- Proteins --- Analysis
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analysis --- visual product --- mathematical problems --- internet technology --- mathematical techniques of design --- intelligent robot --- Mathematical statistics --- Technology --- Mathematics --- Engineering --- Quantitative research --- Technology. --- Applied science --- Arts, Useful --- Science, Applied --- Useful arts --- Science --- Industrial arts --- Material culture --- Data analysis (Quantitative research) --- Exploratory data analysis (Quantitative research) --- Quantitative analysis (Research) --- Quantitative methods (Research) --- Research
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After a long time of neglect, Artificial Intelligence is once again at the center of most of our political, economic, and socio-cultural debates. Recent advances in the field of Artificial Neural Networks have led to a renaissance of dystopian and utopian speculations on an AI-rendered future. Algorithmic technologies are deployed for identifying potential terrorists through vast surveillance networks, for producing sentencing guidelines and recidivism risk profiles in criminal justice systems, for demographic and psychographic targeting of bodies for advertising or propaganda, and more generally for automating the analysis of language, text, and images. Against this background, the aim of this book is to discuss the heterogenous conditions, implications, and effects of modern AI and Internet technologies in terms of their political dimension: What does it mean to critically investigate efforts of net politics in the age of machine learning algorithms? »Eine ungewöhnlich perspektivenreiche Publikation. Interessant [...] für Lehrende und Forschende, die nach neuen Denkanstößen suchen.« Alexander Godulla, Communicatio Socialis, 4 (2020)
Artificial Intelligence. --- Democracy. --- Digital Media. --- Digital Technologies. --- Internet. --- Machine Learning. --- Media Philosophy. --- Media Politics. --- Media Studies. --- Sociology of Media. --- Technology. --- SOCIAL SCIENCE / Media Studies. --- Politics; Artificial Intelligence; Machine Learning; Digital Technologies; Media Studies; Media Politics; Internet; Technology; Digital Media; Democracy; Sociology of Media; Media Philosophy
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Internetgebruik brengt ook risico's met zich mee. Dit rapport behandelt het online risicogedrag van 9-16-jarigen in Nederland. Hoe vaak komen zij in aanraking met internetrisico's en hoe vaak ervaren zij dit zelf als vervelend? Typische internetrisico's zijn: online pestgedrag, het ontvangen van seksueel getinte beelden en boodschappen, en het leren kennen van vreemden met wie vervolgens offline contact ontstaat. Onderzocht is ook welke rol digitale vaardigheden spelen in de omgang met online risico's en wat de invloed is van ouders, docenten en vrienden. Het onderzoek is uitgevoerd op basis van gegevens uit 2010 verzameld in het kader van het EU Kids Online project.
internet --- gebruik --- usage --- sociale interactie --- social interaction --- on line --- informatietechnologie --- information technology --- communicatie --- communication --- informatie --- information --- participatie --- participation --- risicofactoren --- risk factors --- risicoschatting --- risk assessment --- risicogroepen --- risk groups --- kinderen --- children --- jeugd --- youth --- risicogedrag --- risk behaviour --- invloed van generatiegenoten --- peer influence --- ouders --- parents --- docenten --- teachers --- invloeden --- influences --- psychologie --- psychology --- Internet Technology --- Internettechnologie
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Social Network Analysis and Mining (SNAM) is intended to be a multidisciplinary journal to serve both academia and industry as a main venue for a wide range of researchers and readers from social sciences, mathematical sciences, medical and biological sciences and computer science. We solicit experimental and theoretical work on social network analysis and mining using different techniques from sociology, social sciences, mathematics, statistics and computer science. The main areas covered by SNAM include: (1) data mining advances on the discovery and analysis of communities, personalization for solitary activities (like search) and social activities (like discovery of potential friends), the analysis of user behavior in open forums (like conventional sites, blogs and forums) and in commercial platforms (like e-auctions), and the associated security and privacy-preservation challenges; (2) social network modeling, construction of scalable, customizable social network infrastructure, identification and discovery of dynamics, growth, and evolution patterns using machine learning approaches or multi-agent based simulation.
Information Technology --- General and Others --- Social networks --- Social networks. --- Networking, Social --- Networks, Social --- Social networking --- Social support systems --- Support systems, Social --- Interpersonal relations --- Cliques (Sociology) --- Microblogs --- Social sciences --- Network analysis --- Behavioral sciences --- Human sciences --- Sciences, Social --- Social science --- Social studies --- Civilization --- social network analysis --- sociale netwerken --- social networks --- social network theory --- datamining --- data mining --- internet --- Internet Technology --- Internettechnologie --- Online social networks --- Data mining --- Algorithmic knowledge discovery --- Factual data analysis --- KDD (Information retrieval) --- Knowledge discovery in data --- Knowledge discovery in databases --- Mining, Data --- Database searching --- Electronic social networks --- Social networking Web sites --- Virtual communities --- Social media --- Sociotechnical systems --- Web sites --- Online social networks. --- Data mining. --- Communities, Online (Online social networks) --- Communities, Virtual (Online social networks) --- Online communities (Online social networks) --- Mineria de dades --- Xarxes socials --- Mineria de dades. --- Xarxes socials.
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