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This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage.
Digital humanities. --- Humanities --- Computer games --- Interactive media. --- Design. --- digital humaniora --- interaktive medier --- pc-spill --- elektroniske spill --- dataspill --- spilldesign --- kulturarv
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