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Deconstructing social norms in and through sport / Gabriel Fontana -- Public toilets for women / Elisa Otañez -- Wonderment domastication / Gabriel A. Maher -- How a tiger penis became a design problem / Kuang-Yi Ku -- The self as other / Vera Sacchetti -- Genesis / Marianne Drews -- Bricks / Ellie Birkhead -- Re-mining / Noud Sleumer -- Everyday resilience / Mariangela Beccoi -- The horseshoe theory / Vivien Tauchmann -- How I learned to stop worrying and love the Iron Dome / Gali Blay -- The Russian Parmesan paradox / Anastasia Eggers -- The design of waste / Nadine Botha -- Over the southernmost border of social design, trees are people too / Pablo Calderón Salazar -- From common space to private sphere / Saba Golchehr -- Burner phones / Søren Rosenbak -- Missing darkness / Angela Rui -- From the poverty of desire to the rebirth of creativity / Ottonie von Roeder -- The future of technology will be humanist / Henrique Nascimento -- A centaur orientation / Alorah Harman -- A machine monologue / Jonas Althaus -- Doubts and dilemmas / Michael Kaethler with Dick van Hoff, Brecht Duijf, Henriette Waal, Eric Klarenbeek, and Stéphane Barbier Bouvet -- All design is social / Michael Kaethler.
design --- designtheorie --- social design --- design en politiek --- technologie --- ecologie --- 745.01 --- Industrial design --- 770.7 --- interaction design, participatory design, social design --- 13 --- 316 --- Architectuurtheorie --- Cultuurfilosofie --- Sociologie
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What do the London Science Museum, California Shakespeare Theater, and ShaNaNa have in common? They are all fighting for relevance in an often indifferent world. The Art of Relevance is your guide to mattering more to more people. You'll find inspiring examples, rags-to-relevance case studies, research-based frameworks, and practical advice on how your work can be more vital to your community. Whether you work in museums or libraries, parks or theaters, churches or afterschool programs, relevance can work for you. Break through shallow connection. Unlock meaning for yourself and others. Find true relevance and shine.Bron: https://www.bol.com/nl/p/the-art-of-relevance/9200000062237097/?country=BE
Sociology of culture --- Advertising. Public relations --- audiences --- spiritualiteit --- bibliotheken --- museumeducatie --- maatschappelijke ontwikkelingen --- cultuurfilosofie --- Cultuur --- Musea --- 770.7 --- 493 --- publiekswerking --- inclusiviteit --- diversiteit --- publieksbereik --- doelgroepen --- diversiteitswerking --- toegankelijkheid --- relevantie --- kunsteducatie --- interaction design, participatory design, social design --- Sociaal-cultureel werk, publiekswerking --- Museum --- Toerisme
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Societies worldwide are increasingly interconnected through trade, migration, education, and digitization. This has resulted in a profound new complexity of cultural groups. Consequently, designers are confronted with the challenge of gaining a clear understanding of this cultural diversity. Culture Sensitive Design provides an overview of theory as well as practical models and methods, aimed to motivate and inspire design students, practitioners, and educators to get in touch with different cultural values, customs, and symbols; to avoid mistakes that may be obstructive for certain groups of people; to enable cross-cultural cooperation; to learn more about the diverse and complex layers of culture that define who we are, how we think, how we imagine, and how we create; to open up the design space, thereby creating a tremendous source of new ideas.
Culture design. --- Design. --- 770.6 --- 770.7 --- 905.2 --- ontwerpmethodiek --- ontwerpproces --- Cultuurverschillen --- Culturele diversiteit --- productdesign, filosofie, esthetiek en kritiek --- interaction design, participatory design, social design --- cultuurfilosofie, -psychologie en -sociologie --- Sociology of culture --- Ethnology. Cultural anthropology --- Aesthetics of art
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This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs.
Electronic games. --- Simulated environment (Teaching method) --- 527 --- Games --- multimedia --- simulaties --- virtuele wereld --- informatica - specifieke toepassingen --- Simulated environment (Teaching method). --- Electronic games --- Environment simulation (Teaching method) --- Environmental simulation (Teaching method) --- Audio-visual education --- Education --- Perceptual learning --- Electronic toys --- Simulation methods --- 770.7 --- gamedesign --- spellen --- video games --- computerspelen --- interaction design --- interactief design --- interaction design, participatory design, social design --- Computer games --- Internet games --- Television games --- Videogames
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654 --- AA / International- internationaal --- 528.52 --- interfaces --- Informatieverwerking. Bureautica. --- informatica-data-,telecommunicatie, internet, ontw., programmeren, beheren van internetsites --- Programming --- Informatieverwerking. Bureautica --- departement Beeldende Kunst 09 --- webdesign --- 770.7 --- user interfaces --- human-computer interaction --- computers --- computerprogramma's --- software --- interaction design --- interactief design --- interaction design, participatory design, social design --- internet - ontwerpen, programmeren en beheren van internetsites --- #SBIB:309H1720 --- Informatiekunde, informatie management
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An exploration of the political qualities of technology design, as seen in projects that span art, computer science, and consumer products.
Design --- 770.6 --- social design --- Creation (Literary, artistic, etc.) --- Political aspects. --- productdesign, filosofie, esthetiek en kritiek --- Aspect politique --- Political aspects --- 770.7 --- interaction design, participatory design, social design --- DESIGN/Interactive Design --- SOCIAL SCIENCES/Political Science/General --- COMPUTER SCIENCE/Human Computer Interaction --- #SBIB:309H1720 --- Informatiekunde, informatie management
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Social design omvat alle designstromingen die een duurzame levensstijl ondersteunen en alternatieven aandragen voor de huidige sociale en economische systemen. Looks good feels good is good verklaart het concept social design op een visuele en toegankelijke wijze. Het functioneert daardoor als referentieboek voor professionals en studenten, maar tevens als katalysator voor een creatieve beweging en een mentaliteit met een enorm potentieel en een ongekende impact. Anne van der Zwaag (1978) studeerde Hedendaagse Kunst aan de Universiteit Utrecht, maakt publicaties op het gebied van kunst, mode, design en architectuur en werkt als freelance curator, publicist en onderzoeker voor uiteenlopende culturele instellingen. Met bijdragen van Aaron Betsky, Jurgen Bey, Jan Boelen, Max Bruinsma, Lidewij Edelkoort, Martijn Engelbregt, Futurefarmers, Jeroen Junte, Richard van der Laken, Suzanne Lee, Joep van Lieshout, Tracy Metz, Lucy Orta, Jogi Panghaal, Gunter Pauli, Philippe Rahm, Alice Rawsthorn, Daan Roosegaarde, Superuse Studios, Thomas Widdershoven, Joanna van der Zanden, Anne van de Zwaag en vele anderen.
745.039 --- design 21e eeuw --- social design --- ontwerpmethodiek --- ecologie --- 770.6 --- CAD, design en industriële vormgeving in de 21e eeuw --- productdesign, filosofie, esthetiek en kritiek --- 770.7 --- ontwerpprincipes --- ontwerpproces --- duurzaamheid --- duurzame ontwikkeling --- sustainable design --- interaction design, participatory design, social design --- MAD-faculty 16 --- designtheorie
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As our everyday social and cultural experiences are increasingly mediated by electronic products—from "intelligent" toasters to iPods—it is the design of these products that shapes our experience of the "electrosphere" in which we live. Designers of electronic products, writes Anthony Dunne in Hertzian Tales, must begin to think more broadly about the aesthetic role of electronic products in everyday life. Industrial design has the potential to enrich our daily lives—to improve the quality of our relationship to the artificial environment of technology, and even, argues Dunne, to be subverted for socially beneficial ends. The cultural speculations and conceptual design proposals in Hertzian Tales are not utopian visions or blueprints; instead, they embody a critique of present-day practices, "mixing criticism with optimism." Six essays explore design approaches for developing the aesthetic potential of electronic products outside a commercial context—considering such topics as the post-optimal object and the aesthetics of user-unfriendliness—and five proposals offer commentary in the form of objects, videos, and images. These include "Electroclimates," animations on an LCD screen that register changes in radio frequency; "When Objects Dream...," consumer products that "dream" in electromagnetic waves; "Thief of Affection," which steals radio signals from cardiac pacemakers; "Tuneable Cities," which uses the car as it drives through overlapping radio environments as an interface of hertzian and physical space; and the "Faraday Chair: Negative Radio," enclosed in a transparent but radio-opaque shield.
Electronic apparatus and appliances --- Engineering design. --- Industrial design. --- Composants électroniques --- Conception technique --- Design --- Design and construction. --- Conception et construction --- electronische apparaten --- functionaliteit --- 770.6 --- productdesign --- vormgeven --- productdesign, filosofie, esthetiek en kritiek --- 770.7 --- ontwerpmethodiek --- ontwerpprincipes --- ontwerpproces --- interfaces --- interactief design --- interaction design --- interaction design, participatory design, social design
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"The designer, author and design activist Victor J. Papanek anticipated an understanding of design as a tool for political change and social good that is more relevant today than ever. He was one of the first designers in the mainstream arena to critically question design's social and ecological consequences, introducing a new set of ethical questions into the design field.Victor Papanek: The Politics of Design presents an encompassing overview of Papanek's oeuvre, at the heart of which stood his preoccupation with the socially marginalized and his commitment to the interests of areas then called the Third World, as well as his involvement in the fields of ecology, bionics, sustainability and anti-consumerism. Alongside essays and interviews discussing Papanek's relevance in his own era, this book also presents current perspectives on his enduring legacy and its influence on contemporary design theory. Original Papanek family photographs, art and design work, drawings, correspondence and countless materials from the Victor J. Papanek Foundation archive at the University of Applied Arts Vienna are reproduced here for the first time, alongside work by both Papanek's contemporaries and designers working today." -- Amazon.com
770.7 --- 770.6 --- social design --- ontwerpmethodiek --- ecologie --- sustainable design --- Papanek, Victor --- productdesign --- designtheorie --- interaction design, participatory design, social design --- productdesign, filosofie, esthetiek en kritiek --- 614.61 --- milieubeheer --- milieubeheer, milieubeleid algemeen --- Museology --- design [discipline] --- graphic design --- 749.07 --- Papanek, Victor 1923 - 1998 (°Wenen, Oostenrijk) --- Social design ; ontwerptheorie en praktijk --- Duurzaam ontwikkelde technieken en producten --- Product design ; duurzame ; ecologische materialen --- Architecten. Stedenbouwkundigen A - Z
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"Diversity and Design explores how design - whether of products, buildings, landscapes, cities, media, or systems - affects diverse members of society. Fifteen case studies in television, marketing, product design, architecture, film, video games, and more, illustrate the profound, though often hidden, consequences design decisions and processes have on the total human experience. The book not only investigates how gender, race, class, age, disability, and other factors influence the ways designers think, but also emphasizes the importance of understanding increasingly diverse cultures and, thus, averting design that leads to discrimination, isolation, and segregation. With over 140 full-color illustrations, chapter conclusions, discussion questions and exercises, Diversity and Design is a valuable tool to help you understand the importance of designing for all."-- Publisher's description
design [discipline] --- Architecture --- Design --- Human factors. --- Social aspects. --- 770.7 --- participatory design --- social design --- product design --- toegankelijkheid --- diversiteit --- inclusive design --- inclusiviteit --- ontwerppraktijk --- ontwerpproces --- kunsteducatie --- Creation (Literary, artistic, etc.) --- Human factors in design --- Human engineering --- Human factors --- Social aspects --- interaction design, participatory design, social design
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