Listing 1 - 9 of 9 |
Sort by
|
Choose an application
Didactics --- Intelligent tutoring systems --- Military education --- Army schools --- Education, Military --- Military art and science --- Military schools --- Military training --- Schools, Military --- Education --- ICAI (Computer-assisted instruction) --- Intelligent computer-assisted instruction --- ITS (Computer-assisted instruction) --- Knowledge-based tutoring systems --- Tutoring systems, Intelligent --- Computer-assisted instruction --- Expert systems (Computer science) --- Congresses --- Automation&delete& --- Study and teaching --- Automation --- intelligent tutoring system --- Artificial intelligence --- Computer Aided Education
Choose an application
Education – that is, the development of knowledge, skills, and values – is an important means by which to empower individuals in a society. As both a means towards and an outcome ofgaining the capabilities necessary to participate in and contribute to society, education is anessential enabler in many social aspects, such as economic growth, poverty reduction, publichealth, and sustainable development, especially in today’s knowledge society. At the sametime, however, education can still be a social institution that reflects and reproduces the social,cultural, and economic disadvantages that prevail in the rest of society (Bourdieu & Passeron,1990). For example, students who are discriminated against socio-culturallyor who are economicallypoor are more likely to receive an education that is characterized by inadequate infrastructure,few qualified teachers and encouraging peers, and outmoded pedagogical practices,which often results in a lower quality of life.
Education --- Educational change --- Education and state --- Change, Educational --- Education change --- Education reform --- Educational reform --- Reform, Education --- School reform --- Educational planning --- Educational innovations --- digital learning --- asia --- education --- Developing country --- Intelligent tutoring system --- Massive open online course --- Race and ethnicity in the United States Census --- Sustainability --- Asia. --- Asian and Pacific Council countries --- Eastern Hemisphere --- Eurasia
Choose an application
The aim of this book is to present and discuss new advances in serious games to show how they could enhance the effectiveness and outreach of education, advertising, social awareness, health, policies, etc. We present their use in structured learning activities, not only with a focus on game-based learning, but also on the use of game elements and game design techniques to gamify the learning process. The published contributions really demonstrate the wide scope of application of game-based approaches in terms of purpose, target groups, technologies and domains and one aspect they have in common is that they provide evidence of how effective serious games, game-based learning and gamification can be.
Humanities --- Education --- serious game --- gamification --- game-based learning --- programming teaching --- sustainability teaching --- mobile app --- asynchronous learning --- COVID-19 --- dental education --- distance learning --- game analytics --- integrative review --- remote learning --- serious games --- reading comprehension --- strategy training --- intelligent tutoring system --- feedback --- diabetes self-management --- RAD methodology --- game-design-based --- Software Usability Scale --- OMD --- eye-tracking --- training --- vision impairment --- rehabilitation --- vision teachers --- edutainment --- virtual reality --- traffic safety --- rollover simulator --- seat belt --- awareness --- digital game-based learning --- media in education --- multiplication game --- digital games usefulness --- computational thinking --- Swift Playgrounds --- 12-year Basic Education --- Bebras --- programming --- emotions --- emotional intelligence --- apps --- augmented reality --- usability --- primary school --- physics --- n/a
Choose an application
The aim of this book is to present and discuss new advances in serious games to show how they could enhance the effectiveness and outreach of education, advertising, social awareness, health, policies, etc. We present their use in structured learning activities, not only with a focus on game-based learning, but also on the use of game elements and game design techniques to gamify the learning process. The published contributions really demonstrate the wide scope of application of game-based approaches in terms of purpose, target groups, technologies and domains and one aspect they have in common is that they provide evidence of how effective serious games, game-based learning and gamification can be.
serious game --- gamification --- game-based learning --- programming teaching --- sustainability teaching --- mobile app --- asynchronous learning --- COVID-19 --- dental education --- distance learning --- game analytics --- integrative review --- remote learning --- serious games --- reading comprehension --- strategy training --- intelligent tutoring system --- feedback --- diabetes self-management --- RAD methodology --- game-design-based --- Software Usability Scale --- OMD --- eye-tracking --- training --- vision impairment --- rehabilitation --- vision teachers --- edutainment --- virtual reality --- traffic safety --- rollover simulator --- seat belt --- awareness --- digital game-based learning --- media in education --- multiplication game --- digital games usefulness --- computational thinking --- Swift Playgrounds --- 12-year Basic Education --- Bebras --- programming --- emotions --- emotional intelligence --- apps --- augmented reality --- usability --- primary school --- physics --- n/a
Choose an application
The aim of this book is to present and discuss new advances in serious games to show how they could enhance the effectiveness and outreach of education, advertising, social awareness, health, policies, etc. We present their use in structured learning activities, not only with a focus on game-based learning, but also on the use of game elements and game design techniques to gamify the learning process. The published contributions really demonstrate the wide scope of application of game-based approaches in terms of purpose, target groups, technologies and domains and one aspect they have in common is that they provide evidence of how effective serious games, game-based learning and gamification can be.
Humanities --- Education --- serious game --- gamification --- game-based learning --- programming teaching --- sustainability teaching --- mobile app --- asynchronous learning --- COVID-19 --- dental education --- distance learning --- game analytics --- integrative review --- remote learning --- serious games --- reading comprehension --- strategy training --- intelligent tutoring system --- feedback --- diabetes self-management --- RAD methodology --- game-design-based --- Software Usability Scale --- OMD --- eye-tracking --- training --- vision impairment --- rehabilitation --- vision teachers --- edutainment --- virtual reality --- traffic safety --- rollover simulator --- seat belt --- awareness --- digital game-based learning --- media in education --- multiplication game --- digital games usefulness --- computational thinking --- Swift Playgrounds --- 12-year Basic Education --- Bebras --- programming --- emotions --- emotional intelligence --- apps --- augmented reality --- usability --- primary school --- physics
Choose an application
Artificial intelligence --- Computer-assisted instruction --- 681.3*I2 --- CAI (Computer-assisted instruction) --- Computer-aided instruction --- Computer-assisted learning --- Computer based instruction --- Computer-enhanced learning --- Electronic data processing in programmed instruction --- ILSs (Integrated learning systems) --- Integrated learning systems --- Microcomputer-aided instruction --- Microcomputer-assisted instruction --- Microcomputer-assisted learning --- Microcomputer-based instruction --- Teaching --- Education --- Educational technology --- Programmed instruction --- Telematics --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Artificial intelligence. AI --- Data processing --- Artificial intelligence. --- Computer-assisted instruction. --- 681.3*I2 Artificial intelligence. AI --- intelligent computer assisted instruction --- intelligent tutoring system --- Computer Aided Education
Choose an application
Over the past decade, computational methods, including machine learning (ML) and deep learning (DL), have been exponentially growing in their development of solutions in various domains, especially medicine, cybersecurity, finance, and education. While these applications of machine learning algorithms have been proven beneficial in various fields, many shortcomings have also been highlighted, such as the lack of benchmark datasets, the inability to learn from small datasets, the cost of architecture, adversarial attacks, and imbalanced datasets. On the other hand, new and emerging algorithms, such as deep learning, one-shot learning, continuous learning, and generative adversarial networks, have successfully solved various tasks in these fields. Therefore, applying these new methods to life-critical missions is crucial, as is measuring these less-traditional algorithms' success when used in these fields.
fintech --- financial technology --- blockchain --- deep learning --- regtech --- environment --- social sciences --- machine learning --- learning analytics --- student field forecasting --- imbalanced datasets --- explainable machine learning --- intelligent tutoring system --- adversarial machine learning --- transfer learning --- cognitive bias --- stock market --- behavioural finance --- investor’s profile --- Teheran Stock Exchange --- unsupervised learning --- clustering --- big data frameworks --- fault tolerance --- stream processing systems --- distributed frameworks --- Spark --- Hadoop --- Storm --- Samza --- Flink --- comparative analysis --- a survey --- data science --- educational data mining --- supervised learning --- secondary education --- academic performance --- text-to-SQL --- natural language processing --- database --- machine translation --- medical image segmentation --- convolutional neural networks --- SE block --- U-net --- DeepLabV3plus --- cyber-security --- medical services --- cyber-attacks --- data communication --- distributed ledger --- identity management --- RAFT --- HL7 --- electronic health record --- Hyperledger Composer --- cybersecurity --- password security --- browser security --- social media --- ANOVA --- SPSS --- internet of things --- cloud computing --- computational models --- metaheuristics --- phishing detection --- website phishing
Choose an application
Over the past decade, computational methods, including machine learning (ML) and deep learning (DL), have been exponentially growing in their development of solutions in various domains, especially medicine, cybersecurity, finance, and education. While these applications of machine learning algorithms have been proven beneficial in various fields, many shortcomings have also been highlighted, such as the lack of benchmark datasets, the inability to learn from small datasets, the cost of architecture, adversarial attacks, and imbalanced datasets. On the other hand, new and emerging algorithms, such as deep learning, one-shot learning, continuous learning, and generative adversarial networks, have successfully solved various tasks in these fields. Therefore, applying these new methods to life-critical missions is crucial, as is measuring these less-traditional algorithms' success when used in these fields.
fintech --- financial technology --- blockchain --- deep learning --- regtech --- environment --- social sciences --- machine learning --- learning analytics --- student field forecasting --- imbalanced datasets --- explainable machine learning --- intelligent tutoring system --- adversarial machine learning --- transfer learning --- cognitive bias --- stock market --- behavioural finance --- investor’s profile --- Teheran Stock Exchange --- unsupervised learning --- clustering --- big data frameworks --- fault tolerance --- stream processing systems --- distributed frameworks --- Spark --- Hadoop --- Storm --- Samza --- Flink --- comparative analysis --- a survey --- data science --- educational data mining --- supervised learning --- secondary education --- academic performance --- text-to-SQL --- natural language processing --- database --- machine translation --- medical image segmentation --- convolutional neural networks --- SE block --- U-net --- DeepLabV3plus --- cyber-security --- medical services --- cyber-attacks --- data communication --- distributed ledger --- identity management --- RAFT --- HL7 --- electronic health record --- Hyperledger Composer --- cybersecurity --- password security --- browser security --- social media --- ANOVA --- SPSS --- internet of things --- cloud computing --- computational models --- metaheuristics --- phishing detection --- website phishing
Choose an application
Over the past decade, computational methods, including machine learning (ML) and deep learning (DL), have been exponentially growing in their development of solutions in various domains, especially medicine, cybersecurity, finance, and education. While these applications of machine learning algorithms have been proven beneficial in various fields, many shortcomings have also been highlighted, such as the lack of benchmark datasets, the inability to learn from small datasets, the cost of architecture, adversarial attacks, and imbalanced datasets. On the other hand, new and emerging algorithms, such as deep learning, one-shot learning, continuous learning, and generative adversarial networks, have successfully solved various tasks in these fields. Therefore, applying these new methods to life-critical missions is crucial, as is measuring these less-traditional algorithms' success when used in these fields.
fintech --- financial technology --- blockchain --- deep learning --- regtech --- environment --- social sciences --- machine learning --- learning analytics --- student field forecasting --- imbalanced datasets --- explainable machine learning --- intelligent tutoring system --- adversarial machine learning --- transfer learning --- cognitive bias --- stock market --- behavioural finance --- investor’s profile --- Teheran Stock Exchange --- unsupervised learning --- clustering --- big data frameworks --- fault tolerance --- stream processing systems --- distributed frameworks --- Spark --- Hadoop --- Storm --- Samza --- Flink --- comparative analysis --- a survey --- data science --- educational data mining --- supervised learning --- secondary education --- academic performance --- text-to-SQL --- natural language processing --- database --- machine translation --- medical image segmentation --- convolutional neural networks --- SE block --- U-net --- DeepLabV3plus --- cyber-security --- medical services --- cyber-attacks --- data communication --- distributed ledger --- identity management --- RAFT --- HL7 --- electronic health record --- Hyperledger Composer --- cybersecurity --- password security --- browser security --- social media --- ANOVA --- SPSS --- internet of things --- cloud computing --- computational models --- metaheuristics --- phishing detection --- website phishing
Listing 1 - 9 of 9 |
Sort by
|