Listing 1 - 10 of 44 | << page >> |
Sort by
|
Choose an application
Choose an application
Computer science. --- User studies --- Empirical studies in HCI --- HCI design and evaluation methods
Choose an application
Choose an application
Choose an application
Romania's income per capita has increased from 26 percent of the EU-28 average in 2000 to 63 percent in 2017, but this economic success rests on the wobbly foundations of unfavorable demographics, weak human capital, and ineffective institutions. Going forward, stronger competition and better human capital are critical to increasing the economy's growth potential. Romanian manufacturing arms are exposed to domestic and international competition, ensuring the allow of resources and market shares to more efficient players. This has not been the case for services, where anticompetitive regulations and direct state control often limit efficiency gains. Romanian state-owned enterprises do not compete on an equal footing with private sector firms, distorting market outcomes and hampering the efficient allocation of resources. Removal of these restrictions would have a significant positive impact on GDP growth. Competitively neutral policies are needed to ensure that all enterprises, public or private, domestic or foreign, face the same set of rules. Romania's human capital accumulation--proxied by the World Bank's Human Capital Index (HCI)--is the lowest in the European Union and varies widely across counties. Disparities in education outcomes remain relevant across and within regions of Romania. Learning gaps in primary and secondary education persist. These can be seen clearly between urban and rural areas, across regions, and across social groups, requiring changes both at the systems level and at the learning-center level. In the labor market, the automation of production processes has started driving demand for higher levels of cognitive skills, while jobs involving the routine application of procedural knowledge are shrinking in number. A paradigm shift would require reforms in primary and secondary schooling, in addition to more targeted actions, to establish an effective skills development system to bolster human capital.
Competition --- Convergence --- Growth --- HCI --- Human Capital Index --- Productivity --- Skills
Choose an application
Computer science. --- Machine learning --- Interaction devices --- Human computer interaction (HCI)
Choose an application
"So you’re the one getting this gift? Lucky you!Someone who knows you has visited the museum.They searched out things they thought you would care about, and they took photos and left messages for you.”This is the welcoming message for the Gift app, designed to create a very personal museum visit. Hybrid Museum Experiences use new technologies to augment, expand or alter the physical experience of visiting the museum. They are designed to be experienced in close relation to the physical space and exhibit. In this book we discuss three forms of hybridity in museum experiences: incorporating the digital and the physical, creating social, yet personal and intimate experiences, and exploring ways to balance visitor participation and museum curation.The book reports on a three-year cross-disciplinary research project in which artists, design researchers and museum professionals have collaborated to create technology-mediated experiences that merge with the museum environment.
Choose an application
"So you’re the one getting this gift? Lucky you!Someone who knows you has visited the museum.They searched out things they thought you would care about, and they took photos and left messages for you.”This is the welcoming message for the Gift app, designed to create a very personal museum visit. Hybrid Museum Experiences use new technologies to augment, expand or alter the physical experience of visiting the museum. They are designed to be experienced in close relation to the physical space and exhibit. In this book we discuss three forms of hybridity in museum experiences: incorporating the digital and the physical, creating social, yet personal and intimate experiences, and exploring ways to balance visitor participation and museum curation.The book reports on a three-year cross-disciplinary research project in which artists, design researchers and museum professionals have collaborated to create technology-mediated experiences that merge with the museum environment.
Choose an application
Choose an application
Computer science. --- Human computer interaction (HCI) --- Mixed / augmented reality. --- Virtual reality.
Listing 1 - 10 of 44 | << page >> |
Sort by
|