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Book
The gyroscope and its applications
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Year: 1946 Publisher: London : Hutchinson's scientific and technical publ.,

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Book
Gyroscopes : Principles and Applications
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ISBN: 1789850584 1789850576 Year: 2020 Publisher: London, England : IntechOpen,

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Book
Cylindrical vibratory gyroscope
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ISBN: 9811627266 9811627258 Year: 2021 Publisher: Singapore : Springer,

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Book
Drift compensation in two-axes gyroscopes
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Year: 1969 Publisher: Louvain Vander

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Book
Techniques inertielles : mesures gyro-acccélérométriques, localisation, stabilisation, recherche du Nord géographique
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Year: 1972 Publisher: Paris : Masson,

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Book
Report from the guidance and control panel working group 04 on the impact of global positioning system on guidance and controls systems design of military aircraft. 004. Vol. 2D : Specific study no 4 : gyro accuracy requirements in a strap down inertial navigation system with GPS aiding for RPV missions
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ISBN: 9283513509 Year: 1980 Publisher: Neuilly-sur-Seine : A.G.A.R.D. (Advisory Group for Aerospace Research and Development),

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Book
IEEE standard specification format guide and test procedure for single-axis interferometric fiber optic gyros.
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ISBN: 1504423127 Year: 2017 Publisher: New York : IEEE,

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Errors identified in IEEE Std 952-1997 are corrected in this corrigendum. Corrections are made to Figure 1 and in subclauses 5.3.4, 8.3, 12.11.4.3.2, 12.11.4.3.3, 12.11.4.3.4, 12.12.3.1, and 12.12.4.1.


Book
IEEE standard specification format guide and test procedure for single-axis interferometric fiber optic gyros.
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ISBN: 1559379618 0738105546 0738105538 166540518X 9780738105536 9780738105543 Year: 1998 Publisher: New York : IEEE,

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Specification and test requirements for a single-axis interferometric fiber optic gyro (IFOG)for use as a sensor in attitude control systems, angular displacement measuring systems, and angular rate measuring systems are defined. A standard specification format guide for the preparation of a single-axis IFOG is provided. A compilation of recommended procedures for testing a fiber optic gyro, derived from those presently used in the industry, is also provided.


Dissertation
Onderzoek technologieën m.b.t. Rapid Game Prototyping
Authors: --- --- --- ---
Year: 2013 Publisher: Gent : s.n.,

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Grotere game-development bedrijven hebben nood om op voorhand te weten of een nieuwe game kan aanslaan bij het grote publiek. Hiervoor is een leuke gameplay zeer belangrijk. Om nieuwe gameplay uit te testen worden prototypes gemaakt. Deze prototypes kunnen zeer snel gemaakt worden aangezien weinig tijd wordt besteed aan de grafische aspecten, foutafhandeling, speciale gevallen,.... Er wordt voor de prototypes gewerkt in Unity3D.Voor een aantal technologieën werd onderzocht of deze kunnen bijdragen tot een vernieuwende gameplay. Sommige van de onderzochte technologieën moesten eerst nog geïntegreerd worden in Unity3D. Wanneer een technologie of meerdere technologieën samen aanleiding gaven tot een mogelijke nieuwe gameplay, is hiermee een prototype gemaakt.Er zijn twee technologieën onderzocht waarmee 2D-animaties van Adobe Flash gebruikt kunnen worden in Unity3D, uniSWF en Rad Game Tools: Iggy. De twee technologieën zijn met elkaar vergeleken om te weten te komen welke de beste resultaten gaf. Dit is gebeurd door een aantal simpele animaties te gebruiken in Unity.Er zijn tests uitgevoerd om de nauwkeurigheid van de accelerometer en gyroscope van een smartphone te testen. Hiermee is getest of het mogelijk is om enkel met deze twee sensoren de positie en oriëntatie in een ruimte te volgen.Er is een racegame prototype gemaakt met drie onderzochte technologieën. Het laat de gebruiker toe om dynamisch racetracks te maken met behulp van GPS-coördinaten, opgenomen met een smartphone. De coördinaten worden gebruikt met de Road/Path Tool om een racetrack te genereren in Unity. Ook werd er multiplayer-functionaliteit toegevoegd, met behulp van een photonserver.Als laatste zijn de mogelijkheden van een device, dat hersengolven kan meten, getest. Hiervoor is een integratie in Unity gemaakt en de meetwaarden zijn gebruikt in een Unity-prototype. Larger game-development companies have the need to know in advance whether a new game can appeal to the general public. A fun gameplay is very important for this. Prototypes are made to test new gameplay. These prototypes can be created very quickly since little time is spent on the graphic aspects, error handling, special cases,.... The prototypes are created with Unity3D.A number of technologies were examined to check whether they could contribute to an innovative gameplay. Some of the investigated technologies had to be integrated into Unity3D. When a technology or multiple technologies together gave rise to a possible new gameplay, they were used in a prototype.Two technologies which allow the use of 2D-animations from Adobe Flash in Unity3D were examined, uniSWF and Rad Game Tools: Iggy. The two technologies were compared to find out which gave the best results. This was done by using a number of simple animations in Unity.Tests have been conducted to check the accuracy of the accelerometer and gyroscope of a smartphone. This was examined by determining whether it is possible to determine the movement and orientation of the smartphone in a space, using these two sensors.A racing game prototype has been made with three investigated technologies. It allows the user to dynamically create racetracks using GPS coördinates, recorded with a smartphone. The coördinates are used with the Road / Path Tool to generate a racetrack in Unity. Multiplayer-functionality was added as well, using a photonserver.Lastly, the capabilities of a device that can measure brain-waves, were tested. An integration for Unity has been made for this and the readings were used in a Unity-prototype.


Book
Advances in inertial navigation systems and components
Author:
ISBN: 9283513835 Year: 1981 Publisher: Neuilly-sur-Seine : A.G.A.R.D. (Advisory Group for Aerospace Research and Development),

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