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"This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the unusual creatures, from the minuscule to the massive, that fill the fantastic world of the game. This guide features easy-to-follow and entertaining explanations of where to find each beast, their strange abilities and magical powers, and how to defeat them, along with amazing illustrations that will ignite your imagination. Organized by size from small to large, bigger and more dangerous monsters are introduced with every turn of the page"--
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"Peterson animates the history of role-playing games found in zines, from the collision of the niche audiences of war gaming and fantasy in the 60s to the extreme commercial growth of D&D in the 80s"--
Fantasy games --- History. --- Fantasy role playing games --- Role-playing games --- Games --- Role playing --- Dungeons and Dragons (Game) --- Advanced Dungeons and Dragons (Game) --- D & D (Game) --- Dungeons & Dragons (Game) --- Fantasy games: history. --- Dungeons and Dragons.
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"Gather your party, moms and dads; it's time to level up your parenting game. For years, millions of fans have looked to the beloved roleplaying game, Dungeons & Dragons for fun, friendship, and entertainment. And now parents and parents-to-be can use it to gain inspiration and how-to when it comes to their most challenging and rewarding role yet. Dungeon Masters are not just expert storytellers and arbiters of the rules, they're compassionate, creative, quick-thinking leaders who embody the same traits that make great parents. Where do you find an adventuring party that will have your back? What must-have starting equipment should you own before bringing home baby? How does your gaming style influence your parenting style? What even is a parenting style? You don't have to know how to be a Dungeon Master to master parenting-just think like one. With candor, humor, and a dragon's hoard of real-world tips, this "elf-help" guide is the perfect gift for the gamer, fantasy lover, or anyone with a sense of humor ready to master the role of a lifetime. Knowing your toddler's alignment is half the battle! A little magic missile doesn't hurt either. Babies may not come with rulebooks, but now their parents do"--
Donjons et dragons. --- Éducation des enfants. --- Rôle parental. --- Dungeons and Dragons (Game) --- Child rearing. --- Parenting.
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The 1980's saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religion-as a socially constructed world of shared meaning-can also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. Laycock's clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.
Fantasy games --- Role playing --- Dungeons and Dragons (Game) --- Advanced Dungeons and Dragons (Game) --- D & D (Game) --- Dungeons & Dragons (Game) --- Role enactment --- Role-taking ability --- Roleplaying --- Social role --- Acting games --- Fantasy role playing games --- Role-playing games --- Games --- Moral and ethical aspects. --- alter egos. --- christian right. --- christianity. --- conspiracy theory. --- constructed world. --- dungeons and dragons. --- fan studies. --- fantasy games. --- fantasy. --- game theory. --- gaming. --- history. --- imagination. --- law enforcement. --- media. --- mental health. --- morality. --- nonfiction. --- occult. --- play theory. --- popular culture. --- psychology. --- religion. --- religious studies. --- role playing games. --- role playing. --- roleplaying. --- rpgs. --- social behavior. --- social theory. --- sociology. --- supernatural. --- worship --- God --- fantasy and reality --- panic --- fantasy role-playing games --- 'Dungeons & Dragons' --- religious phenomena --- madness --- Satanic panic --- the imagination
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The medieval in the modern world is here explored in a variety of media, from film and book to gaming.
Middle Ages in popular culture. --- Medievalism. --- Middle Ages. --- Dark Ages --- History, Medieval --- Medieval history --- Medieval period --- Middle Ages --- World history, Medieval --- World history --- Civilization, Medieval --- Medievalism --- Renaissance --- Popular culture --- History --- Angelina Jolie. --- Beowulf. --- Disney. --- Dungeons and Dragons. --- George Martin. --- Jon Snow. --- Kit Harington. --- Lord of the Rings. --- Nazgul. --- Sleeping Beauty. --- Umberto Eco. --- direwolves. --- hobbits. --- medieval revival. --- medievalism. --- video games.
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