Listing 1 - 7 of 7 |
Sort by
|
Choose an application
The digital age is changing our children’s lives and childhood dramatically. New technologies transform the way people interact with each other, the way stories are shared and distributed, and the way reality is presented and perceived. Parents experience that toddlers can handle tablets and apps with a level of sophistication the children’s grandparents can only envy. The question of how the ecology of the child affects the acquisition of competencies and skills has been approached from different angles in different disciplines. In linguistics, psychology and neuroscience, the central question addressed concerns the specific role of exposure to language. Two influential types of theory have been proposed. On one view the capacity to learn language is hard-wired in the human brain: linguistic input is merely a trigger for language to develop. On an alternative view, language acquisition depends on the linguistic environment of the child, and specifically on language input provided through child-adult communication and interaction. The latter view further specifies that factors in situated interaction are crucial for language learning to take place. In the fields of information technology, artificial intelligence and robotics a current theme is to create robots that develop, as children do, and to establish how embodiment and interaction support language learning in these machines. In the field of human-machine interaction, research is investigating whether using a physical robot, rather than a virtual agent or a computer-based video, has a positive effect on language development. The Research Topic will address the following issues: - What are the methodological challenges faced by research on language acquisition in the digital age? - How should traditional theories and models of language acquisition be revised to account for the multimodal and multichannel nature of language learning in the digital age? - How should existing and future technologies be developed and transformed so as to be most beneficial for child language learning and cognition? - Can new technologies be tailored to support child growth, and most importantly, can they be designed in order to enhance specifically vulnerable children’s language learning environment and opportunities? - What kind of learning mechanisms are involved? - How can artificial intelligence and robotics technologies, as robot tutors, support language development? These questions and issues can only be addressed by means of an interdisciplinary approach that aims at developing new methods of data collection and analysis in cross-sectional and longitudinal perspectives. We welcome contributions addressing these questions from an interdisciplinary perspective both theoretically and empirically.
digital environments --- language development --- robotics --- learning mechanisms --- situated and embodied cognition
Choose an application
The digital age is changing our children’s lives and childhood dramatically. New technologies transform the way people interact with each other, the way stories are shared and distributed, and the way reality is presented and perceived. Parents experience that toddlers can handle tablets and apps with a level of sophistication the children’s grandparents can only envy. The question of how the ecology of the child affects the acquisition of competencies and skills has been approached from different angles in different disciplines. In linguistics, psychology and neuroscience, the central question addressed concerns the specific role of exposure to language. Two influential types of theory have been proposed. On one view the capacity to learn language is hard-wired in the human brain: linguistic input is merely a trigger for language to develop. On an alternative view, language acquisition depends on the linguistic environment of the child, and specifically on language input provided through child-adult communication and interaction. The latter view further specifies that factors in situated interaction are crucial for language learning to take place. In the fields of information technology, artificial intelligence and robotics a current theme is to create robots that develop, as children do, and to establish how embodiment and interaction support language learning in these machines. In the field of human-machine interaction, research is investigating whether using a physical robot, rather than a virtual agent or a computer-based video, has a positive effect on language development. The Research Topic will address the following issues: - What are the methodological challenges faced by research on language acquisition in the digital age? - How should traditional theories and models of language acquisition be revised to account for the multimodal and multichannel nature of language learning in the digital age? - How should existing and future technologies be developed and transformed so as to be most beneficial for child language learning and cognition? - Can new technologies be tailored to support child growth, and most importantly, can they be designed in order to enhance specifically vulnerable children’s language learning environment and opportunities? - What kind of learning mechanisms are involved? - How can artificial intelligence and robotics technologies, as robot tutors, support language development? These questions and issues can only be addressed by means of an interdisciplinary approach that aims at developing new methods of data collection and analysis in cross-sectional and longitudinal perspectives. We welcome contributions addressing these questions from an interdisciplinary perspective both theoretically and empirically.
digital environments --- language development --- robotics --- learning mechanisms --- situated and embodied cognition
Choose an application
The digital age is changing our children’s lives and childhood dramatically. New technologies transform the way people interact with each other, the way stories are shared and distributed, and the way reality is presented and perceived. Parents experience that toddlers can handle tablets and apps with a level of sophistication the children’s grandparents can only envy. The question of how the ecology of the child affects the acquisition of competencies and skills has been approached from different angles in different disciplines. In linguistics, psychology and neuroscience, the central question addressed concerns the specific role of exposure to language. Two influential types of theory have been proposed. On one view the capacity to learn language is hard-wired in the human brain: linguistic input is merely a trigger for language to develop. On an alternative view, language acquisition depends on the linguistic environment of the child, and specifically on language input provided through child-adult communication and interaction. The latter view further specifies that factors in situated interaction are crucial for language learning to take place. In the fields of information technology, artificial intelligence and robotics a current theme is to create robots that develop, as children do, and to establish how embodiment and interaction support language learning in these machines. In the field of human-machine interaction, research is investigating whether using a physical robot, rather than a virtual agent or a computer-based video, has a positive effect on language development. The Research Topic will address the following issues: - What are the methodological challenges faced by research on language acquisition in the digital age? - How should traditional theories and models of language acquisition be revised to account for the multimodal and multichannel nature of language learning in the digital age? - How should existing and future technologies be developed and transformed so as to be most beneficial for child language learning and cognition? - Can new technologies be tailored to support child growth, and most importantly, can they be designed in order to enhance specifically vulnerable children’s language learning environment and opportunities? - What kind of learning mechanisms are involved? - How can artificial intelligence and robotics technologies, as robot tutors, support language development? These questions and issues can only be addressed by means of an interdisciplinary approach that aims at developing new methods of data collection and analysis in cross-sectional and longitudinal perspectives. We welcome contributions addressing these questions from an interdisciplinary perspective both theoretically and empirically.
digital environments --- language development --- robotics --- learning mechanisms --- situated and embodied cognition
Choose an application
"Herbert Simon's renowned theory of bounded rationality is principally interested in cognitive constraints and environmental factors and influences which prevent people from thinking or behaving according to formal rationality. Simon's theory has been expanded in numerous directions and taken up by various disciplines with an interest in how humans think and behave. This includes philosophy, psychology, neurocognitive sciences, economics, political science, sociology, management, and organization studies. The Routledge Handbook of Bounded Rationality draws together an international team of leading experts to survey the recent literature and latest developments in these related fields. The chapters feature entries on key behavioural phenomena including reasoning, judgement, decision making, uncertainty, risk, heuristics and biases, and smart and frugal heuristics. The text also examines current ideas such as fast and slow thinking, nudge, ecological rationality, evolutionary psychology, embodied cognition, and neurophilosophy. Overall, the volume serves to provide the most complete state-of-art collection on bounded rationality available. This book is essential reading for students and scholars of economics, psychology, neurocognitive sciences, political sciences, and philosophy. Riccardo Viale is Full Professor of Cognitive Economics and Behavioural Sciences at the Department of Economics of the University of Milano-Bicocca, Italy. He is also founder and Secretary General of Herbert Simon Society"--
Decision making. --- Deciding --- Decision (Psychology) --- Decision analysis --- Decision processes --- Making decisions --- Management --- Management decisions --- Choice (Psychology) --- Problem solving --- Decision making --- digitalization; heterodox economics; heuristics framework; ecological perspectives on human behaviour; heuristics; economic uncertainty; environmental change; digital environments
Choose an application
This open access book takes a fresh look at the nature of the digital travel experience, at a time when more and more people are engaged in online social interaction, games, and other virtual experiences essentially involving online visits to other places. It examines whether these experiences can seem real to the virtual traveller and, if so, under what conditions and on what grounds. The book unpacks philosophical theories relevant to the feeling of being somewhere, emphasising the importance of perception and being-in-the-world. Notions of place are outlined, based on work in tourism studies, human geography, and other applied social fields, with an aim to investigate how and when different experiences of place arise for the traveller and how these relate to telepresence – the sense of being there in another place through digital media. Findings from recent empirical studies of digital travel are presented, including a survey from which the characteristics of “digital travellers” are identified. A review of selected interactive design trends and possibilities leads to the conclusion, which draws these strands together and looks to the future of this topical and expanding field.
Psychology --- The self, ego, identity, personality --- Computer vision --- open access --- Telepresence --- virtual travel --- interaction design --- HCI --- psychosocial studies --- cyber psychology --- Social Interaction in Virtual Environments --- Computer-Mediated Environments --- digital environments --- interactive behaviour --- digital tourism
Choose an application
Every day, millions of people turn to small handheld screens to search for their destinations and to seek recommendations for places to visit. They may share texts or images of themselves and these places en route or after their journey is complete. We don't consciously reflect on these activities and probably don't associate these practices with constructing a sense of place. Critics have argued that digital media alienates users from space and place, but this book argues that the exact opposite is true: that we habitually use digital technologies to re-embed ourselves within urban environments. 0'The Digital City' advocates for the need to rethink our everyday interactions with digital infrastructures, navigation technologies, and social media as we move through the world. Drawing on five case studies from global and mid-sized cities to illustrate the concept of "re-placeing," Germaine R. Halegoua shows how different populations employ urban broadband networks, social and locative media platforms, digital navigation, smart cities, and creative placemaking initiatives to turn urban spaces into places with deep meanings and emotional attachments. Through timely narratives of everyday urban life, Halegoua argues that people use digital media to create a unique sense of place within rapidly changing urban environments and that a sense of place is integral to understanding contemporary relationships with digital media.
Foursquare. --- GPS. --- Google Fiber. --- Instagram. --- Kansas City. --- National Endowment for the Arts. --- Portugal. --- South Korea. --- United Arab Emirates. --- broadband networks. --- cognitive mapping. --- creative placemaking projects. --- creative placemaking. --- digital connection. --- digital connectivity. --- digital environments. --- digital inclusion. --- digital infrastructure. --- digital maps. --- digital media technology. --- digital media use. --- digital media. --- digital storytelling. --- digital technology. --- funding for digital initiatives. --- funding practices. --- geo-location. --- institutional support. --- location-based social media. --- locative media. --- mobile navigation. --- navigation technology. --- place and society. --- placemaking. --- smart city. --- smart-from-the-start city. --- social media. --- urban environments. --- urban mapping. --- urban planning. --- urban renewal. --- urban space. --- urbanism. --- wayfinding strategies.
Choose an application
The work of a fan takes many forms, such as following a celebrity on Instagram or creating fan art as homages to adored characters. While feelings of like and love are commonly understood, examined less frequently are the equally intense, but opposite feelings. Disinterest. Disgust. Hate. This is anti-fandom. It is visible in many of the same spaces where you see fandom: in the long lines at Comic-Con, in our politics, and in numerous online forums like Twitter, Tumblr, Reddit, and the ever-dreaded comments section. This is where we love to hate. Anti-fandom, a collection of fifteen original and innovative essays, provides a framework for future study through theoretical and methodological exemplars that examine anti-fandom in the contemporary digital environment. Engaging a number of contemporary issues from hatewatching Girls and enduring hated Tyler Perry films to online expressions of hate for a range of celebrities, characters and genres, these chapters ground the emerging area of anti-fan studies with a productive foundation. The book demonstrates the importance of constructing a complex knowledge of emotion and media in fan studies. Its focus on the pleasures, performances, and practices that constitute anti-fandom will generate new perspectives for understanding the impact of hate on our identities, relationships, and communities
Berühmte Persönlichkeit --- Hate crime --- Cyber-Mobbing --- Verbalaggression --- Verunglimpfung --- Fan --- Fans (Persons) --- Social media. --- Hate. --- Subculture. --- Celebrities --- Attitudes. --- Public opinion. --- BDSM. --- Doctor Who. --- Fifty Shades of Grey. --- Glee Equality Project. --- ambivalence. --- ante-fandom. --- anti-fan studies. --- audiences relationships. --- audiences. --- bad objects. --- black images. --- black women. --- cancellation. --- carnivalesque. --- celebrities. --- characters. --- childhood. --- complaining. --- counterhegemonic. --- creativity. --- criticizing. --- cultural hierarchies. --- digital environments. --- digital media culture. --- digital media. --- disliking. --- disparaging. --- dissatisfaction. --- dumbing down. --- emotion. --- engagement. --- exploitainment. --- fan community. --- fan fiction. --- fan object. --- fan studies. --- fan text. --- fan. --- fantipathy. --- favorite team. --- frustration. --- gatekeepers. --- gender relations. --- gender. --- generations. --- hate speech. --- hatewatching. --- hegemonic. --- lived experiences. --- mainstream. --- media consumption. --- media texts. --- mediated dislike. --- misogyny. --- mob attacks. --- moral compass. --- nationality. --- online conversations. --- paratextual role. --- political antagonism. --- populist forces. --- programing strategy. --- public service broadcasting. --- race. --- rejection discourse. --- rhetorical functions. --- self-narrative. --- social media. --- social phenomenon. --- socialized fandom. --- strong ties. --- subcultural capital. --- television quality. --- television.
Listing 1 - 7 of 7 |
Sort by
|