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The rise of far-right communities on digital platforms is a global crisis. Digital Islamophobia tracks far-right groups where they are a virtual and vicious threat, exploring how these networks grow, develop, and circulate Islamophobic hate-speech on Twitter. Reconstructing this media ecosystem, Digital Islamophobia traces the reactionary political ideologies animating these groups through feminist data analytic techniques in a transnational study of German and American far-right, digitally networked users. This work illustrates far-right communities using data visualization techniques, identifies a taxonomy of user-types, analyzes themes and stories that motivate far-right users, and tracks the spread of linked forms of anti-Muslim sentiment, reactionary ideologies, and (mis)information. In doing so, Digital Islamophobia details how far-right discourse is not merely national, or even transatlantic, but increasingly transnationalized among American, German, as well as Indian and Nigerian digital networks. By tracking and tracing the contours of these far-right digital communities on Twitter and analyzing the content of their conversations, Digital Islamophobia provides policy-makers, researchers, and scholars with a potential road-map to stop them.
Digital Culture. --- Far-Right. --- Islamophobia. --- Nationalism. --- Social Media.
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persona --- avatars --- public self --- online culture --- digital culture --- public identity --- Psychology
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digital culture --- digital art --- software studies --- platform politics --- interface criticism --- digital aesthetics
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Histories of Hearts of Iron IV: Understanding the past(s) through HOI4 Wiki -- Video game fanvids as paratexts and as texts -- Section 4: Game production and paratexts -- Video games with footnotes: Understanding in-game developer commentary -- Artefact, advert, or advertising? Getting to grips with game trailers -- Making sense of gameswork: University marketing materials as games paratexts -- Section 5: Paratextual practices of play -- "On a scale of 1-5, what floor are you on?" Practising methodologies of fun and play with transformative communities -- Conclusion -- Glossary.
Video games --- History in video games. --- History --- Case studies. --- digital culture. --- paratext. --- reception. --- video games.
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The courageous acts of whistleblowing that inspired the world over the past few years have changed our perception of surveillance and control in today's information society. But what are the wider effects of whistleblowing as an act of dissent on politics, society, and the arts? How does it contribute to new courses of action, digital tools, and contents? This urgent intervention based on the work of Berlin's Disruption Network Lab examines this growing phenomenon, offering interdisciplinary pathways to empower the public by investigating whistleblowing as a developing political practice that has the ability to provoke change from within.
Whistleblowing; Social Justice; Resistance; Hacktivism; Digital Culture; Civil Society; Politics; Media; Political Sociology; Digital Media; Media Studies; Political Science --- Civil Society. --- Digital Culture. --- Digital Media. --- Hacktivism. --- Media Studies. --- Media. --- Political Science. --- Political Sociology. --- Politics. --- Resistance. --- Social Justice.
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The courageous acts of whistleblowing that inspired the world over the past few years have changed our perception of surveillance and control in today's information society. But what are the wider effects of whistleblowing as an act of dissent on politics, society, and the arts? How does it contribute to new courses of action, digital tools, and contents? This urgent intervention based on the work of Berlin's Disruption Network Lab examines this growing phenomenon, offering interdisciplinary pathways to empower the public by investigating whistleblowing as a developing political practice that has the ability to provoke change from within.
Whistleblowing; Social Justice; Resistance; Hacktivism; Digital Culture; Civil Society; Politics; Media; Political Sociology; Digital Media; Media Studies; Political Science --- Civil Society. --- Digital Culture. --- Digital Media. --- Hacktivism. --- Media Studies. --- Media. --- Political Science. --- Political Sociology. --- Politics. --- Resistance. --- Social Justice.
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The courageous acts of whistleblowing that inspired the world over the past few years have changed our perception of surveillance and control in today's information society. But what are the wider effects of whistleblowing as an act of dissent on politics, society, and the arts? How does it contribute to new courses of action, digital tools, and contents? This urgent intervention based on the work of Berlin's Disruption Network Lab examines this growing phenomenon, offering interdisciplinary pathways to empower the public by investigating whistleblowing as a developing political practice that has the ability to provoke change from within.
Whistleblowing; Social Justice; Resistance; Hacktivism; Digital Culture; Civil Society; Politics; Media; Political Sociology; Digital Media; Media Studies; Political Science --- Civil Society. --- Digital Culture. --- Digital Media. --- Hacktivism. --- Media Studies. --- Media. --- Political Science. --- Political Sociology. --- Politics. --- Resistance. --- Social Justice.
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cultural studies --- social sciences --- digital culture --- Culture --- Culture. --- Cultural sociology --- Sociology of culture --- Civilization --- Popular culture --- Social aspects
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This Open Access book explores the concept of digital epistemology. In this context, the digital will not be understood as merely something that is linked to specific tools and objects, but rather as different modes of thought. For example, the digital within the humanities is not just databases and big data, topic modelling and speculative visualizations; nor are the objects limited to computer games, other electronic works, or to literature and art that explicitly relate to computerization or other digital aspects. In what way do digital tools and expressions in the 1960s differ to the ubiquitous systems of our time? What kind of artistic effects does this generate? Is the present theoretical fascination for materiality an effect or a reaction to a digitization? Above all: how can early modern forms such as the cabinets of curiosity, emblem books and the archival principle of pertinence contribute to the analyses of contemporary digital forms?
Media studies --- Literature: history & criticism --- digital humanities --- media archeology --- media history --- early modern aesthetics --- digital culture --- aesthetic history --- Open Access
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Does Silicon Valley deserve all the credit for digital creativity and social media? Joy Rankin questions this triumphalism by revisiting a pre-PC time when schools were not the last stop for mature consumer technologies but flourishing sites of innovative collaboration—when users taught computers and visionaries dreamed of networked access for all.
Computer systems --- Computer networks --- Information commons --- History --- ARPANET. --- BASIC. --- PC. --- Silicon Valley. --- computer history. --- computers. --- digital culture.
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