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Welches Potenzial hat feministische Wissensproduktion für die kritische Medienforschung? In gegenwärtigen Medienkulturen sind die gesellschaftlich stets umkämpften Prozesse der Herstellung, Legitimierung, aber auch Transformation von Macht- und Herrschaftsverhältnissen unübersehbar mit medialen Repräsentationen, Technologien und Praktiken des Medienhandelns verwoben. Der Band stellt wegweisende Beiträge feministischer Theoriebildung (u.a. von Adrienne Rich, bell hooks, Donna Haraway und Judith Butler) vor, die von ausgewiesenen Autor_innen in ihrer Bedeutung für eine gesellschaftstheoretisch fundierte Medienforschung gewürdigt werden.
Gender Media Studies; Feministische Theorie; Kritische Medienforschung; Medienkultur; Macht; Herrschaft; Repräsentation; Medien; Gender; Medientheorie; Gender Studies; Medienästhetik; Medienwissenschaft; Geschlecht; Feminist Theory; Critical Media Studies; Media Culture; Power; Power Relations; Representation; Media; Media Theory; Media Aesthetics; Media Studies --- Critical Media Studies. --- Feminist Theory. --- Gender Studies. --- Gender. --- Media Aesthetics. --- Media Culture. --- Media Studies. --- Media Theory. --- Media. --- Power Relations. --- Power. --- Representation.
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In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls 'ludic mutation', a transformative process in which the player, who is expected to engage in the preprogramed interactions of the game and accept its imposed subjective constraints, seizes back some of the power otherwise lost to the game itself. Crucially, this power grab is also relevant beyond the game because players then see the external world as material to be reconfigured, an approach with important ramifications for everything from social activism to contemporary warfare.
Video games --- Social aspects. --- SOCIAL SCIENCE --- LANGUAGE ARTS & DISCIPLINES --- Behavioral sciences --- Human sciences --- Sciences, Social --- Social science --- Social studies --- Civilization --- General. --- Journalism. --- Games, Activism, Art, Critical Media Studies, Ludology, Biopolitics, Serious Games, Gamification.
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Der Anspruch, Kommunikationswissenschaft als kritische Gesellschaftsanalyse zu betreiben, verbindet die Beiträge des Bandes in ihrer Auseinandersetzung mit Strukturen und Akteur_innen journalistischer Praxis. Statt sich mit dem Gegebenen abzufinden, werden angebliche Gewissheiten, Kategorisierungen und Dualismen hinterfragt. Das ermöglicht andere Perspektiven auf Medien und Öffentlichkeit, Journalismus, Geschlechter oder soziale Ungleichheit und zielt darauf ab, Handlungsspielräume zwischen Gegebenem und Möglichem sichtbar werden zu lassen.
Feminism and mass media. --- Sex differences in mass media. --- Gender identity in mass media. --- Mass media --- Mass media and feminism --- Kritische Kommunikationswissenschaft; Gender Studies; Öffentlichkeitsforschung; Journalismusforschung; Soziale Ungleichheit; Verantwortung; Rezeption; Medien; Gender; Medienästhetik; Cultural Studies; Medienwissenschaft; Critical Media Studies; Theories of Public Sphere; Journalism Studies; Social Inequality; Responsibility; Perception; Media; Media Aesthetics; Media Studies --- Cultural Studies. --- Gender Studies. --- Gender. --- Journalism Studies. --- Media Aesthetics. --- Media Studies. --- Media. --- Perception. --- Responsibility. --- Social Inequality. --- Theories of Public Sphere.
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Reveals the diversity crisis in children's and young adult media as not only a lack of representation, but a lack of imagination. Stories provide portals into other worlds, both real and imagined. The promise of escape draws people from all backgrounds to speculative fiction, but when people of color seek passageways into the fantastic, the doors are often barred. This problem lies not only with children’s publishing, but also with the television and film executives tasked with adapting these stories into a visual world. When characters of color do appear, they are often marginalized or subjected to violence, reinforcing for audiences that not all lives matter. The Dark Fantastic is an engaging and provocative exploration of race in popular youth and young adult speculative fiction. Grounded in her experiences as YA novelist, fanfiction writer, and scholar of education, Thomas considers four black girl protagonists from some of the most popular stories of the early 21st century: Bonnie Bennett from the CW’s The Vampire Diaries, Rue from Suzanne Collins’s The Hunger Games, Gwen from the BBC’s Merlin, and Angelina Johnson from J.K. Rowling’s Harry Potter. Analyzing their narratives and audience reactions to them reveals how these characters mirror the violence against black and brown people in our own world. In response, Thomas uncovers and builds upon a tradition of fantasy and radical imagination in Black feminism and Afrofuturism to reveal new possibilities. Through fanfiction and other modes of counter-storytelling, young people of color have reenvisioned fantastic worlds that reflect their own experiences, their own lives. As Thomas powerfully asserts, “we dark girls deserve more, because we are more.”
Fantasy fiction, American --- Fantasy fiction, English --- Literature and race. --- Black people in literature. --- History and criticism --- Theory, etc. --- African American studies. --- Afrofuturism. --- Angelina Johnson. --- Bonnie Bennett. --- Christina Sharpe. --- Guinevere. --- Hamilton. --- King Arthur. --- Kinitra Brooks. --- Merlin. --- Rue. --- Suzanne Collins. --- The Vampire Diaries. --- Toni Morrison. --- colorblind casting. --- counterstorytelling. --- critical media studies. --- critical medieval studies. --- critical race theory. --- dystopia. --- fairy tale. --- fairy tales. --- fan studies. --- fantasy. --- horror. --- imagination gap. --- legend. --- monster culture. --- racial innocence. --- romance. --- science fiction. --- speculative fiction. --- storytelling. --- teen television. --- vampires. --- young adult literature. --- 18.06 Anglo-American literature. --- African Americans --- Blacks in literature. --- Jugendliteratur. --- Kinderliteratur. --- Race in literature. --- Schwarze Frau --- Storytelling in mass media. --- Weibliche Jugend --- Intellectual life. --- Englisch, ... --- Imagination --- Race --- Fantasy anglaise --- Storytelling. --- Noirs américains --- Dans la littérature. --- Thèmes, motifs --- Grande-Bretagne. --- Vie intellectuelle. --- Fiction --- Children's literature. Juvenile literature --- Sociology of literature --- American literature --- English literature --- fantasy --- racisme --- jeugdliteratuur
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The promise of escape draws people from all backgrounds to speculative fiction, but when people of color seek passageways into the fantastic the doors are often barred. This problem lies not only with children's publishing, but also with the television and film executives tasked with adapting these stories into a visual world. When characters of color do appear, they are often marginalized or subjected to violence, reinforcing for audiences that not all lives matter. In an engaging and provocative exploration of race in popular youth and young adult speculative fiction, Thomas considers four black girl protagonists from some popular stories of the early 21st century and reveals how these characters mirror the violence against black and brown people in our own world. -- adapted from jacket.
Literature --- 18.06 Anglo-American literature. --- African Americans --- Blacks in literature. --- Fantasy fiction, American --- Fantasy fiction, English --- Jugendliteratur. --- Kinderliteratur. --- Literature and race. --- Race in literature. --- Schwarze Frau --- Storytelling in mass media. --- Weibliche Jugend --- Intellectual life. --- History and criticism --- Theory, etc. --- Englisch, ... --- Black people in literature. --- African American studies. --- Afrofuturism. --- Angelina Johnson. --- Bonnie Bennett. --- Christina Sharpe. --- Guinevere. --- Hamilton. --- King Arthur. --- Kinitra Brooks. --- Merlin. --- Rue. --- Suzanne Collins. --- The Vampire Diaries. --- Toni Morrison. --- colorblind casting. --- counterstorytelling. --- critical media studies. --- critical medieval studies. --- critical race theory. --- dystopia. --- fairy tale. --- fairy tales. --- fan studies. --- fantasy. --- horror. --- imagination gap. --- legend. --- monster culture. --- racial innocence. --- romance. --- science fiction. --- speculative fiction. --- storytelling. --- teen television. --- vampires. --- young adult literature. --- Imagination --- Race --- Fantasy anglaise --- Storytelling. --- Noirs américains --- Dans la littérature. --- Thèmes, motifs --- Grande-Bretagne. --- Vie intellectuelle. --- Fiction --- Children's literature. Juvenile literature --- Sociology of literature --- American literature --- English literature --- fantasy --- racisme --- jeugdliteratuur
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