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Programming --- Methoden en technieken --- computertechniek en programmatie.
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Methoden en technieken --- computertechniek en programmatie.
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Methoden en technieken --- computertechniek en programmatie.
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Methoden en technieken --- Computertechniek en programmatie.
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Planning (firm) --- Expert systems (Computer science) --- Decision Making --- Decision making. --- Methoden en technieken --- computertechniek en programmatie --- Expert systems (Computer science). --- computertechniek en programmatie. --- Computertechniek en programmatie. --- Decision making
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User interfaces (Computer systems) --- Cognitive psychology --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Psychology, Cognitive --- Cognitive science --- Psychology --- Cognitive psychology. --- Methoden en technieken --- computertechniek en programmatie --- User interfaces (Computer systems). --- computertechniek en programmatie. --- Computertechniek en programmatie.
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681.3.06 --- SPSS --- SPSS (statistical package for the social sciences) --- tabellen --- computertechniek en programmatie --- computertechniek en programmatie. --- Computertechniek en programmatie. --- Quantitative methods in social research --- Programming --- sociaal-wetenschappelijk onderzoek --- statistiek --- enquêtes --- Mathematical statistics --- Methoden en technieken
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Methoden en technieken --- Minitab. --- Psychology --- Computertechniek en programmatie. --- Statistical methods --- Computer programs.
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Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI. Fortunately, advanced AI game techniques are within the grasp of every game developer--not just those who dedicate their careers to AI. If you're new to game programming or if you're an experienced game programmer who needs to get up to speed quickly on AI techniques, you'll find "AI for Game Developers" to be the perfect starting point for understanding and applying AI techniques to your games. Written for the novice AI programmer, "AI for Game Developers" introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers. Other topics covered in the book include: Potential function based movements: a technique that handles chasing, evading swarming, and collision avoidance simultaneously Basic pathfinding and waypoints, including an entire chapter devoted to the A* pathfinding algorithm AI scripting Rule-based AI: learn about variants other than fuzzy logic and finite state machines Basic probability Bayesian techniques Unlike other books on the subject, "AI for Game Developers" doesn't attempt to cover every aspect of game AI, but to provide you with usable, advanced techniques you can apply to your games right now
Artificial intelligence. --- Computer games --- Methoden en technieken --- Video games --- Programming. --- computertechniek en programmatie. --- Design.
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Psycholinguistics --- Artificial intelligence. Robotics. Simulation. Graphics --- Taalpsychologie. --- Computerlinguïstiek. --- Linguistic models --- Psycholinguistique --- Modèles linguistiques --- Data processing. --- Informatique --- Methoden en technieken --- computertechniek en programmatie --- computertechniek en programmatie. --- Computertechniek en programmatie. --- Computerlinguïstiek. --- Modèles linguistiques --- Data processing --- COMPUTATIONAL LINGUISTICS --- PSYCHOLINGUISTICS --- COMPUTER MODELS --- ARTIFICIAL INTELLIGENCE --- CONNECTIONISM
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