Narrow your search

Library

VIVES (768)

Thomas More Mechelen (765)

KU Leuven (758)

UCLL (758)

Odisee (755)

Thomas More Kempen (740)

ULiège (652)

ULB (536)

LUCA School of Arts (433)

UGent (354)

More...

Resource type

book (1286)

digital (53)

periodical (26)

dissertation (3)

film (1)


Language

English (1246)

German (39)

French (15)

Dutch (5)

Polish (2)

More...

Year
From To Submit

2025 (1)

2024 (19)

2023 (31)

2022 (87)

2021 (67)

More...
Listing 1 - 10 of 1313 << page
of 132
>>
Sort by

Book
2017 15th Annual Workshop on Network and Systems Support for Games (NetGames)
Author:
ISBN: 1509050388 1509050396 Year: 2017 Publisher: Piscataway, NJ : IEEE,

Loading...
Export citation

Choose an application

Bookmark

Abstract

NetGames brings together researchers and practitioners from academia and industry across the globe to present their latest research on the challenges of today s networked games, and to further understand the requirements and explore the possibilities of future generations of networked games NetGames will also have a keynote and panel discussions with participants (or invited talks) from both academia and industry.

Keywords

Computer games

Handbook of computer game studies
Authors: ---
ISBN: 0262182408 Year: 2005 Publisher: Cambridge (Mass.) : MIT Press,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Keywords

Computer games


Book
Proceedings of the 18th international conference on the foundations of digital games
Author:
Year: 2022 Publisher: New York, New York : Association for Computing Machinery,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Keywords

Computer games


Book
Hands-On Supervised Learning with Python.
Authors: ---
ISBN: 9389328985 Year: 2020 Publisher: Delhi : BPB Publications,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Keywords

Computer games.


Book
Learn Penetration Testing with Python 3.x
Author:
ISBN: 939068496X Year: 2021 Publisher: [Place of publication not identified] : BPB Publications,

Loading...
Export citation

Choose an application

Bookmark

Abstract

This book starts with an understanding of penetration testing and red teaming methodologies and teaches Python 3.x from scratch for those who are not familiar with programming. The book gives the skills of how to create scripts for cracking, and brute force attacks. -- Edited summary from book.

Keywords

Computer games.


Book
Ethics of Affect : Lines and Life in a Tokyo Neighborhood
Author:
Year: 2021 Publisher: Stockholm, Sweden : Stockholm University Press,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Based on ongoing fieldwork in the Akihabara neighborhood of Tokyo, specifically a targeted subproject from 2014 to 2015, this book explores how and to what effect lines are drawn by producers, players and critics of bishōjo games. Focusing on interactions with manga/anime-style characters, these adult computer games often feature explicit sex acts. Noting that the bishōjo, or "cute girl characters," in these games can appear quite young, legal actions have been taken in a number of countries to categorize and prohibit the content as child abuse material. In response to the risk of manga/anime images encouraging underage sexualization, lawmakers are moved to regulate them in the same way as photographs or film; triggered by images, the line between fiction and reality is erased, or redrawn to collapse forms together. While Japanese politicians continue to debate a similar course, sustained engagement with bishōjo game producers, players and critics sheds light on alternative movement. Manga/anime-style characters trigger an affective response in interactions with their creators and users, who draw and negotiate lines between fiction and reality. Interacting with characters and one another, bishōjo gamers draw lines between what is fictional and what is "real," even as the characters are real in their own right and relations with them are extended beyond games; some even see the characters as significant others and refer to them using intimate terms of commitment such as "my wife." This book argues for understanding the everyday practice of insisting on lines, or drawing a line between humans and nonhumans and orienting oneself toward the drawn lines of the latter, as demonstrating an emergent form of ethics. Occurring individually and socially in both private and public spaces, the response to fictional characters not only discourages harming human beings, but also supports life in more-than-human worlds. For many in contemporary Japan and beyond, interactions and relations with fictional and real others are nothing short of lifelines.

Keywords

Computer games.


Book
The pyramid of game design : designing, producing and launching service games
Author:
ISBN: 0429815662 0429815670 042944463X Year: 2019 Publisher: Boca Raton ; London ; New York : CRC Press, Taylor & Francis Group,

Loading...
Export citation

Choose an application

Bookmark

Abstract


Book
Gaming development fundamentals : exam 98-374
Authors: ---
ISBN: 9781118359891 Year: 2014 Publisher: Hoboken (N.J.) Wiley

Loading...
Export citation

Choose an application

Bookmark

Abstract


Book
Games and gaming: an introduction to new media
Author:
ISBN: 9781847884916 9781847884923 184788492X 1847884911 Year: 2011 Publisher: Oxford Berg

Loading...
Export citation

Choose an application

Bookmark

Abstract


Book
Games Entertainment Media Conference (GEM), 2015 IEEE
Author:
ISBN: 1467374539 1467374520 Year: 2015 Publisher: Piscataway, New Jersey : Institute of Electrical and Electronics Engineers (IEEE),

Loading...
Export citation

Choose an application

Bookmark

Abstract

The IEEE Consumer Electronics Society is pleased to announce the 2014 IEEE Games, Entertainment, and Media (GEM) Conference, the sixth conference in a series of successful IEEE Game Innovation Conferences The venue will provide an opportunity for the demonstration and study of the ways in which games and game technologies are transforming the educational and cultural landscape The exhibition area will allow researchers, developers, industry professionals, and artists to demonstrate how they are using these technologies in research, as teaching tools, and as means of modifying behavior in any number of fields.

Listing 1 - 10 of 1313 << page
of 132
>>
Sort by