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Japanese comics, commonly known as manga, are a global sensation. Critics, scholars, and everyday readers have often viewed this artform through an Orientalist framework, treating manga as the exotic antithesis to American and European comics. In reality, the history of manga is deeply intertwined with Japan’s avid importation of Western technology and popular culture in the early twentieth century. Comics and the Origins of Manga reveals how popular U.S. comics characters like Jiggs and Maggie, the Katzenjammer Kids, Felix the Cat, and Popeye achieved immense fame in Japan during the 1920s and 1930s. Modern comics had earlier developed in the United States in response to new technologies like motion pictures and sound recording, which revolutionized visual storytelling by prompting the invention of devices like speed lines and speech balloons. As audiovisual entertainment like movies and record players spread through Japan, comics followed suit. Their immediate popularity quickly encouraged Japanese editors and cartoonists to enthusiastically embrace the foreign medium and make it their own, paving the way for manga as we know it today. By challenging the conventional wisdom that manga evolved from centuries of prior Japanese art and explaining why manga and other comics around the world share the same origin story, Comics and the Origins of Manga offers a new understanding of this increasingly influential art form.
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Impossibly muscular men and voluptuous women parade around in revealing, skintight outfits, and their romantic and sexual entanglements are a key part of the ongoing drama. Such is the state of superhero comics and movies, a genre that has become one of our leading mythologies, conveying influential messages about gender, sexuality, and relationships. Love, Sex, Gender, and Superheroes examines a full range of superhero media, from comics to films to television to merchandising. With a keen eye for the genre’s complex and internally contradictory mythology, comics scholar Jeffrey A. Brown considers its mixed messages. Superhero comics may reinforce sex roles with their litany of phallic musclemen and slinky femme fatales, but they also blur gender binaries with their emphasis on transformation and body swaps. Similarly, while most heroes have heterosexual love interests, the genre prioritizes homosocial bonding, and it both celebrates and condemns gendered and sexualized violence. With examples spanning from the Golden Ages of DC and Marvel comics up to recent works like the TV series The Boys, this study provides a comprehensive look at how superhero media shapes our perceptions of love, sex, and gender.
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"The Life and Comics of Howard Cruse tells the remarkable story of how a self-described "preacher's kid" from Birmingham, Alabama, became the so-called "Godfather of Gay Comics." This study showcases a remarkable fifty-year career that included working in the 1970s underground comics scene, becoming founding editor of the groundbreaking anthology series Gay Comix, and publishing the graphic novel Stuck Rubber Baby, partially based on his own experience of coming of age in the Civil Rights era. Through his exploration of Cruse's life and work, Andrew J. Kunka also chronicles the dramatic ways that gay culture changed over the course of Cruse's lifetime, from Cold War-era homophobia to the gay liberation movement to the AIDS crisis to the legalization of gay marriage. Highlighting Cruse's skills as a trenchant satirist and social commentator, Kunka explores how he cast a queer look at American politics, mainstream comics culture, and the gay community's own norms. Lavishly illustrated with a broad selection of comics from Cruse's career, this study serves as a perfect introduction to this pioneering cartoonist, as well as an insightful read for fans who already love how his work sketched a new vision of gay life"--
Cartoonists --- Howard Cruse, cartoons, cartoonist, Gay Comix, LGBT, Comic studies, film, media, communications, art, culture, comic culture, queer, queer cartoons, graphic novels, alternative, alternative cartoons, LGBTQ themes, Wendel, queer comics. --- Queer comic books, strips, etc. --- Comics --- History and criticism. --- Histoire. --- Cruse, Howard. --- Art, american --- Comic books, strips, etc. --- Gay men --- Art --- Literary criticism --- Social science
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Holy adolescence, Batman! Robin and the Making of American Adolescence offers the first character history and analysis of the most famous superhero sidekick, Robin. Debuting just a few months after Batman himself, Robin has been an integral part of the Dark Knight’s history—and debuting just a few months prior to the word “teenager” first appearing in print, Robin has from the outset both reflected and reinforced particular images of American adolescence. Closely reading several characters who have “played” Robin over the past eighty years, Robin and the Making of American Adolescence reveals the Boy (and sometimes Girl!) Wonder as a complex figure through whom mainstream culture has addressed anxieties about adolescents in relation to sexuality, gender, and race. This book partners up comics studies and adolescent studies as a new Dynamic Duo, following Robin as he swings alongside the ever-changing American teenager and finally shining the Bat-signal on the latter half of “Batman and—.”
Adolescence in literature. --- Sidekicks in literature. --- Superheroes. --- LITERARY CRITICISM / General. --- Robin, --- Batman, Robin, superhero, sidekick, Dark Night, American comics, American adolescence, Boy Wonder, teenager, teen anxiety, American teen, dynamic duo, comic figure, Nightwing, Dick Grayson, modern comics, television, film, race, sexuality, childhood, childhood studies, comic culture, comic studies. --- Comic book heroes --- Super heroes --- Fictitious characters --- Grayson, Richard John --- Wayne, Damian --- Robin --- Drake, Tim --- Grayson, Dick --- Todd, Jason --- Nightwing --- børne- og ungdomslitteratur. --- bsup.
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Funnybooks is the story of the most popular American comic books of the 1940's and 1950's, those published under the Dell label. For a time, "Dell Comics Are Good Comics" was more than a slogan-it was a simple statement of fact. Many of the stories written and drawn by people like Carl Barks (Donald Duck, Uncle Scrooge), John Stanley (Little Lulu), and Walt Kelly (Pogo) repay reading and rereading by educated adults even today, decades after they were published as disposable entertainment for children. Such triumphs were improbable, to say the least, because midcentury comics were so widely dismissed as trash by angry parents, indignant librarians, and even many of the people who published them. It was all but miraculous that a few great cartoonists were able to look past that nearly universal scorn and grasp the artistic potential of their medium. With clarity and enthusiasm, Barrier explains what made the best stories in the Dell comic books so special. He deftly turns a complex and detailed history into an expressive narrative sure to appeal to an audience beyond scholars and historians.
82-931 --- 76 <73> --- Stripverhaal --- Grafische kunsten. Grafiek. Prentkunst--Verenigde Staten van Amerika. VSA. USA --- 76 <73> Grafische kunsten. Grafiek. Prentkunst--Verenigde Staten van Amerika. VSA. USA --- 82-931 Stripverhaal --- Comic books, strips, etc. --- United States --- History and criticism --- History and criticism. --- Drawing --- Literature --- United States of America --- beeldverhalen --- 20th century comic books. --- american comics. --- animation graphic design. --- art. --- artistic potential. --- artists. --- business history. --- business. --- carl barks. --- cartoonists. --- comic book history. --- comic books. --- comic history. --- comic studies. --- comics. --- dell comics. --- disney. --- donald duck. --- entertainment industry. --- enthusiasm. --- john stanley. --- literary criticism. --- literary. --- little lulu. --- midcentury comics. --- pogo. --- retrospective. --- uncle scrooge. --- walt kelly.
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