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"Winner of the Prairie Schooner Book Prize in Fiction, Black Jesus and Other Superheroes chronicles ordinary people achieving vivid extrasensory perception while under extreme pain. The stories tumble into a universe of the jaded and the hopeful, in which men and women burdened with unwieldy and undesirable superhuman abilities are nonetheless resilient in subtle and startling ways. Venita Blackburn's characters hurl themselves toward the inevitable fates they might rather wish away. Their stories play with magic without the sparkle, glaring at the internal machinations of the human spirit. Fragile symbols for things such as race, sexuality, and love are lifted, decorated, and exposed to scrutiny and awe like so many ruins of our imagination. Through it all Blackburn's characters stumblealong currents of language both thoughtful and hilarious."--
Superheroes --- Comic book heroes --- Super heroes --- Fictitious characters
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Have you ever wondered about the origins of Superman's powers? With the help of recent discoveries and the current state of knowledge in physics, chemistry and physiology, Roland Lehoucq shows how Superman would have to be in order to succeed in saving the world. Superman – as never seen before.
Superman (Fictitious character) --- Superheroes. --- Comic book heroes --- Super heroes --- Fictitious characters --- Superman--(Fictitious character)
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"An accessible introduction to the world of The Walking Dead, this book looks across platforms and analytical frameworks to characterize the fictional world of The Walking Dead and how its audiences make use of it. From comics and television to social media, apps, and mobile games, utilizing concepts derived from Literary Studies, Media Studies, History, Anthropology and Religious Studies, Matthew Freeman examines the functions and affordances of new digital platforms. In doing so, he establishes a new transdisciplinary framework for analyzing imaginary worlds across multiple media platforms, bolstering the critical arena of world-building studies by providing a greater array of vocabulary, concepts, and approaches. The World of the Walking Dead is an engaging exploration of stories, their platforms, and their reception, ideal for students and scholars of world-building, film and tv studies, new media, and everything in-between"--
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Dans les années quatre-vingt, DC Comics était au bords de la faillite. La faute à un univers de fiction beaucoup trop dense, ce qui décourageait les nouveaux lecteurs, mais aussi à un modèle de récit trop rigide et à leurs personnage qui n'était plus en phase avec ce que voulait le public. Pour solutionner ces trois problèmes, DC Comics sortit Crisis on Infinite Earths, une série limitée en 12 épisodes. Cette série avait pour but de relancer la popularité de DC Comics. Il est ici question de déterminer ce que la série propose pour y arriver.
Crisis --- DC Comics --- comic book --- narratologie --- Arts & sciences humaines > Multidisciplinaire, généralités & autres
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This book contributes to a growing body of work celebrating the visual methods and tools that aid knowledge transfer and welcome new audiences to social science research. Visual research methodological milestones highlight a trajectory towards the adoption of more creative and artistic media. As such, the book is dedicated to exploring the creative potential of the comic book medium, and how it can assist the production and communication of scientific knowledge. The cultural blueprint of the comic book is examined, and the unique structure and grammar of the form deconstructed and adapted for research support. Along with two illustrated research comics, Toxic Play and 10 Business Days, the book offers readers numerous comic-based illustration activities and creative visual exercises to support data generation, foster conversational knowledge exchanges, facilitate inference, analysis, and interpretation, while nurturing the necessary skills to illustrate and create research comics. The book engages a diverse audience and is an illuminating read for visual novices, experts, and all in-betweeners.
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La bande dessinée numérique n'a qu'une vingtaine d'années d'existence, et elle réinvente le 9ème Art. Peut-elle s'envisager comme un objet culturel historique? Un objet en apparence aussi contemporain ne naît pas de nulle part et possède ces racines propres, pas forcément liées à la seule bande dessinée papier. Julien Baudry, au travers d'une exposition des expériences aussi multiples qu'éphémères, propose un parcours esthétique de la bande dessinée revisitée par le format numérique. Un livre électronique unique sur la bande dessinée électronique!
Comic book & cartoon art --- bande dessinée --- histoire culturelle --- histoire du livre --- bande dessinée numérique --- histoire de la bande dessinée
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Drawing --- Literature --- romantiek --- beeldverhalen --- anno 1800-1899 --- Romance comic books, strips, etc --- Comic book covers --- History and criticism
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This book examines the scope and nature of Donald Duck and his family's popularity in Germany, in contrast to the diminished role they play in America. This is achieved through examination of the respective fan communities, business practices, and universality of the characters. This work locates and understands the aspects of translation and adaptation that inform the spread of culture that have as yet been underexplored in the context of comic books. It represents a large-scale attempt to incorporate adaptation and translation studies into comics studies, through a lens of fan studies (used to examine both the American and German fan communities, as well as the work of Don Rosa). This work builds on the efforts of other scholars, including Janet Wasko and Illaria Meloni, while expanding the historical understanding of what might be the worlds best-selling comics. Peter Cullen Bryan is Lecturer at Pennsylvania State University, USA. His areas of study include American Studies, Intercultural Communications, and 21st Century American culture, emphasizing comic art and fan communities. His research has appeared in the Journal of Fandom Studies, The Journal of American Culture, and Popular Culture Studies Journal. He serves on the boards of the Mid-Atlantic Popular Culture Association and the Popular Culture Association, as well as Secretary for the Intercultural Communication section of the International Communication Association.
Sociology of culture --- populaire cultuur --- Disney characters. --- Comic books, strips, etc. --- Comic book fans --- Translating. --- Duck, Donald
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What was a hero in Classical Antiquity? Why is it that their characteristics have transcended chronological and cultural barriers while they are still role models in our days? How have their features changed to be embodied by comic superheroes and film? How is their essence vulgarized and turned into a mass consumption product? What has happened with their literary and artistic representation along centuries of elitist Western culture?This book aims at posing these and other questions about heroes, allowing us to open a cultural reflection over the role of the classical world in the present, its meaning in mass media, and the capacity of the Greek and Roman civilizations to dialogue with the modern world. This dialogue offers a glimpse into modern cultural necessities and tendencies which can be seen in several aspects, such as the hero’s vulnerability, the archetype’s banalization, the possibility to extend the heroic essence to individuals in search of identities – vital as well as gender or class identities. In some products (videogames, heavy metal music) our research enables a deeper understanding of the hero’s more obvious characteristics, such as their physical and moral strength.All these tendencies – contemporary and consumable, contradictory with one another, yet vigorous above all – acquire visibility by means of a polyhedral vehicle which is rich in possibilities of rereading and reworking: the Greco-Roman hero. In such a virtual and postmodern world as the one we inhabit, it comes not without surprise that we still resort to an idea like the hero, which is as old as the West.
E-books --- Heroes in mass media. --- Civilization, Classical, in mass media. --- Superheroes. --- Comic book heroes --- Super heroes --- Fictitious characters --- Mass media
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"In the 1950s and '60s, a grassroots movement arose to celebrate comic books and strips. Profiled here are 90 people at the heart of the movement, from dealers to convention organizers to fanzine publishers. Also listed are the writers, artists, and industry professionals who have helped build an ever-growing movement of pop culture"--Provided by publisher.
Cartoonists --- Comic book fans --- Comic books, strips, etc --- Comic books, strips, etc --- Comic books, strips, etc --- Collectors and collecting --- Publishing --- History --- History and criticism
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