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"San Francisco has no single landmark by which the world may identify it," according to San Francisco in the 1930s, originally published in 1940. This would surely come as a surprise to the millions who know and love the Golden Gate Bridge or recognize the Transamerica Building's pyramid. This invaluable Depression-era guide to San Francisco relates the city's history from the vantage point of the 1930s, describing its culture and highlighting the important tourist attractions of the time. David Kipen's lively introduction revisits the city's literary heritage-from Bret Harte to Kenneth Rexroth, Jade Snow Wong, and Allen Ginsberg-as well as its most famous landmarks and historic buildings. This rich and evocative volume, resonant with portraits of neighborhoods and districts, allows us a unique opportunity to travel back in time and savor the City by the Bay as it used to be.
San Francisco (Calif.) --- San Francisco Bay Area (Calif.) --- 1930s. --- allen ginsberg. --- americana. --- bay area. --- bret harte. --- california history. --- california. --- city life. --- coast. --- famous landmarks. --- golden gate bridge. --- great depression. --- historic buildings. --- interwar period. --- jade snow wong. --- kenneth rexroth. --- nonfiction. --- politics. --- san francisco history. --- san francisco. --- transamerica building. --- travel. --- united states. --- urban. --- wpa.
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"The Race Card" explores gaming technologies and the concept of a "model minority."
Game theory --- Race discrimination --- Asian Americans in popular culture. --- Games --- Asian Americans --- Social aspects --- Social conditions. --- United States. --- Aiiieeeee. --- Andas game. --- Asian American. --- Asian immigration. --- Bret Harte. --- C Wright Mills. --- Chinese Exclusion Act. --- Chinese labor. --- Cory Doctorow. --- DSM. --- GPS. --- Google. --- Heathen Chinee. --- Hiroshi Nakamura. --- Hisaye Yamamoto. --- Homo Ludens. --- Jacques Derrida. --- Jacques Ehrmann. --- Japanese American. --- Jen Wang. --- Johan Huizinga. --- John Okada. --- Man Play and Games. --- Milton Murayama. --- Nintendo. --- Orientalism. --- Pokemon. --- Pokémon GO. --- RAND. --- Roger Caillois. --- The Wasp. --- Wakako Yamauchi. --- augmented reality. --- class inequality. --- critical race studies. --- ethnic American literature. --- euchre. --- freemium. --- gambling. --- game addiction. --- game studies. --- game theory. --- games of chance. --- gamification. --- globalization. --- gold farming. --- gold mining. --- imperial Japan. --- inscrutability. --- intentional fallacy. --- internet addiction. --- internment. --- literary interpretation. --- ludo-Orientalism. --- mapping. --- meritocracy. --- mobile games. --- neoliberalism. --- racialization. --- social mobility. --- structuralism. --- techno-Orientalism. --- video games. --- yellow peril.
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