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The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.
Social sciences. --- agent based modelling. --- ancient rome. --- anthropology. --- archaeogaming. --- archaeological imagination. --- archaeological research. --- archaeologists. --- archaeology. --- artificial intelligence. --- computation. --- computers. --- culture. --- digital archaeology. --- digital archives. --- engaging. --- historical. --- historiography. --- methodology. --- page turner. --- phenomenon. --- realistic. --- relationships. --- roman archaeology. --- roman economic history. --- roman society. --- scientists. --- social science. --- technology. --- theoretical. --- video games.
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A cultural study of an array of popular North American science fiction film and television texts, 'Excavating the Future' explores the popular archaeological imagination and the political uses to which it is being employed by the U.S. state and its adversaries.
Science fiction films --- Science fiction television programs --- History and criticism. --- Sci-fi television programs --- Television programs --- Geopolitics in science fiction film and television --- Indiana Jones and the Kingdom of the Crystal Skull --- Manticore --- Transformers 2: Revenge of the Fallen --- Representations of Gulf Wars in science fiction film and television --- Ancient Aliens --- Stargate SG-1 --- Antiquities in popular culture --- Archaeology in science fiction film and television --- Archaeology political aspects --- archaeological imagination
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