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In Digital Image Systems, Claus Gunti examines the antagonizing reactions to digital technologies in photography. While Thomas Ruff, Andreas Gursky and Jörg Sasse have gradually adopted digital imaging tools in the early 1990s, other photographers from the Düsseldorf School have remained faithful to film-based technologies. By evaluating the aesthetic and discursive preconditions of this situation and by extensively analyzing the digital work of these three photographers, this book shows that the digital turn in photography was anticipated by the conceptualization of images within systems, and thus offers new perspectives for understanding the »digital revolution«.
Arts in general. --- ART / History / Contemporary (1945-). --- Andreas Gursky. --- Art History of the 21st Century. --- Art. --- Computer. --- Culture. --- Digital. --- Düsseldorf School. --- European Art. --- Fine Arts. --- Germany. --- Jörg Sasse. --- Thomas Ruff. --- Visual Studies. --- Photography; Art; Digital; Culture; Computer; Germany; Düsseldorf School; Thomas Ruff; Andreas Gursky; Jörg Sasse; Art History of the 21st Century; European Art; Visual Studies; Fine Arts
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High-Tech Trash: Glitch, Noise, and Aesthetic Failure maps an archaeology of failure in a culture seemingly ill-equipped to deal with it. To better understand failure, Kane argues, we must abstract from our subjective, personal disappointments and see them as meaningful symbols of a broader human struggle. By connecting twenty-first century digital aesthetics to critical issues in the history of high-tech, the book elucidates what it means to be an error-prone, fallible human in an age of hyper technology; to fail again and again without recourse to anything but repetition.
Communication studies --- adventure time. --- aesthetics. --- analog. --- andreas gursky. --- art history. --- art. --- contemporary art. --- data. --- digital aesthetics. --- digital art. --- digital signal processing. --- digital. --- disney. --- dupont. --- edward burtynsky. --- error. --- failure. --- fallible. --- fine art. --- high tech. --- human struggle. --- hyper technology. --- innovation. --- inside out. --- kanye. --- landscape. --- media. --- modern art. --- new media. --- nonfiction. --- rhetoric. --- rosa menkman. --- signal noise. --- sublime. --- takeshi murata. --- technology. --- thomas rush. --- visual noise. --- wall e.
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High-Tech Trash: Glitch, Noise, and Aesthetic Failure maps an archaeology of failure in a culture seemingly ill-equipped to deal with it. To better understand failure, Kane argues, we must abstract from our subjective, personal disappointments and see them as meaningful symbols of a broader human struggle. By connecting twenty-first century digital aesthetics to critical issues in the history of high-tech, the book elucidates what it means to be an error-prone, fallible human in an age of hyper technology; to fail again and again without recourse to anything but repetition.
adventure time. --- aesthetics. --- analog. --- andreas gursky. --- art history. --- art. --- contemporary art. --- data. --- digital aesthetics. --- digital art. --- digital signal processing. --- digital. --- disney. --- dupont. --- edward burtynsky. --- error. --- failure. --- fallible. --- fine art. --- high tech. --- human struggle. --- hyper technology. --- innovation. --- inside out. --- kanye. --- landscape. --- media. --- modern art. --- new media. --- nonfiction. --- rhetoric. --- rosa menkman. --- signal noise. --- sublime. --- takeshi murata. --- technology. --- thomas rush. --- visual noise. --- wall e.
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High-Tech Trash: Glitch, Noise, and Aesthetic Failure maps an archaeology of failure in a culture seemingly ill-equipped to deal with it. To better understand failure, Kane argues, we must abstract from our subjective, personal disappointments and see them as meaningful symbols of a broader human struggle. By connecting twenty-first century digital aesthetics to critical issues in the history of high-tech, the book elucidates what it means to be an error-prone, fallible human in an age of hyper technology; to fail again and again without recourse to anything but repetition.
Communication studies --- adventure time. --- aesthetics. --- analog. --- andreas gursky. --- art history. --- art. --- contemporary art. --- data. --- digital aesthetics. --- digital art. --- digital signal processing. --- digital. --- disney. --- dupont. --- edward burtynsky. --- error. --- failure. --- fallible. --- fine art. --- high tech. --- human struggle. --- hyper technology. --- innovation. --- inside out. --- kanye. --- landscape. --- media. --- modern art. --- new media. --- nonfiction. --- rhetoric. --- rosa menkman. --- signal noise. --- sublime. --- takeshi murata. --- technology. --- thomas rush. --- visual noise. --- wall e. --- adventure time. --- aesthetics. --- analog. --- andreas gursky. --- art history. --- art. --- contemporary art. --- data. --- digital aesthetics. --- digital art. --- digital signal processing. --- digital. --- disney. --- dupont. --- edward burtynsky. --- error. --- failure. --- fallible. --- fine art. --- high tech. --- human struggle. --- hyper technology. --- innovation. --- inside out. --- kanye. --- landscape. --- media. --- modern art. --- new media. --- nonfiction. --- rhetoric. --- rosa menkman. --- signal noise. --- sublime. --- takeshi murata. --- technology. --- thomas rush. --- visual noise. --- wall e.
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Ouvrage présentant le travail graphique d'un groupe d'artistes et d'architectes.
Graphisme --- Graphic arts --- Three-dimensional display systems --- History --- Designers Republic --- Sadar Vuga Arhitekti --- 766.071 DESIGNER'S REPUBLIC --- Gursky Andreas --- Texts contributed by Ole Bouman, Jeffrey Kipnis, Hans-Ulbrich Obrist [et al.] ; Photograph by Andreas Gursky --- The Designer's Republic --- grafische vormgeving --- interieurvormgeving --- twintigste eeuw --- 753.1 --- Bouman, Ole --- Gursky, Andreas --- Kipnis, Jeffrey --- Obrist, Hans Ulrich --- Pelko, Stojan --- Schumacher, Patrik --- architectuur --- ontwerpbureaus --- the designers republic --- grafische vormgeving , geschiedenis, ontwerpbureaus --- Graphic arts - Great Britain - History - 20th century
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How have digital technologies affected the truth claim of photography? What has been the artistic response to the technological and societal transformations the digital revolution has brought about? Claus Gunti explores the widespread implications of the digital in the work of renowned photographers of the Düsseldorf School, Thomas Ruff, Andreas Gursky and Jörg Sasse, stretching from ties to conceptual art to the development of a globalized visual culture. The study provides a model for understanding the digital revolution in photography and shows that it ought to be understood beyond a strictly technological perspective.
760.5 --- Düsseldorf School --- 767 --- digitale fotografie --- digitale kunst --- fotogeschiedenis --- Becher, Bernd --- Becher, Hilla --- the Becher protocol --- Ruff, Thomas --- Gursky, Andreas --- Sasse, Jörg --- fotografie, verzamelen - musea - tentoonstellingen --- fotografie, bijzondere technieken in de fotografie --- (Produktform)Paperback / softback --- (Zielgruppe)Fachpublikum/ Wissenschaft --- Art --- Digital --- Culture --- Computer --- Germany --- Düsseldorf School --- Thomas Ruff --- Andreas Gursky --- Jörg Sasse --- Art History of the 21st Century --- European Art --- Visual Studies --- Fine Arts --- (DDC Deutsch 22)700 --- (DDC Deutsch 22)750 --- (VLB-WN)1744: Hardcover, Softcover / Medien, Kommunikation/Medienwissenschaft
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