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Cutting through the hyperbole with a no-punches-pulled deconstruction of extreme programming the authors separate the agile from the fragile and reveal which XP techniques are useful and which are of questionable value.
eXtreme programming --- Programmation extrême --- XP (Computer science) --- Computer programming
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This is the one-stop guide for everyone getting started with eXtreme Programming (XP).
Computer software --- EXtreme programming. --- Development. --- eXtreme programming --- XP (Computer science) --- Computer programming --- Development of computer software --- Software development --- Development
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Programming --- Computer software --- eXtreme programming --- XP (Computer science) --- Computer programming --- Development of computer software --- Software development --- Development
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Programming --- programmeren (informatica) --- Computer software --- eXtreme programming --- XP (Computer science) --- Computer programming --- Development of computer software --- Software development --- Development
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Programming --- Computer software --- eXtreme programming --- XP (Computer science) --- Computer programming --- Development of computer software --- Software development --- Development
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"Within this context of flexibility and rapid-fire changes, planning is critical; without it, software projects can quickly fall apart. Written by acknowledged XP authorities Kent Beck and Martin Fowler, Planning Extreme Programming presents the approaches, methods, discipline, and advice you need to plan and track a successful Extreme Programming project. The key XP philosophy: Planning is not a one-time event, but a constant process of reevaluation and course-correction throughout the life cycle of the project." "You will learn how planning is essential to controlling workload, reducing programmer stress, increasing productivity, and keeping projects on track. Planning Extreme Programming also focuses on the importance of estimating the cost and time for each user story (requirement), determining its priority, and planning software releases accordingly."--Jacket.
Computer. Automation --- Computer software --- eXtreme programming --- Development --- XP (Computer science) --- Computer programming --- Development of computer software --- Software development --- Computer software - Development
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Articulating the principles behind Extreme Programming (XP) and offering practical advice concerning its application, this guide outlines the first steps toward XP discipline and offers examples of its application to a variety of organizations. It provides guidelines for implementing XP, highlighting key points with anecdotes drawn from the experiences of those who developed the methodology. Auer and Miller are software developers. c. Book News Inc.
Computer software --- eXtreme programming --- Logiciels --- Programmation extrême --- Development. --- Développement --- Programming --- Programmation extrême --- Développement --- XP (Computer science) --- Computer programming --- Development of computer software --- Software development --- Development
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"Extreme Programming (XP) was conceived and developed to address the specific needs of software development conducted by small teams in the face of vague and changing requirements. This new lightweight methodology challenges many conventional tenets, including the long-held assumption that the cost of changing a piece of software necessarily rises dramatically over the course of time. XP recognizes that projects have to work to achieve this reduction in cost and exploit the savings once they have been earned." "You may love XP or you may hate it, but Extreme Programming Explained will force you to take a fresh look at how you develop software."--Jacket.
Programming --- Computer architecture. Operating systems --- Computer software --- eXtreme programming --- Logiciels --- Programmation extrême --- Development --- Développement --- eXtreme programming. --- Development. --- EXtreme programming. --- XP (Computer science) --- Computer programming --- Development of computer software --- Software development --- Computer software - Development
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Software developers live by the mantra "evolve or die". Adhering to that philosophy, the authors present you with an innovative book about Extreme Programming (XP) - a development methodology that enables developers to build flexible, high-quality soltware in a quick, efficient, and cost-effective manner. This book teaches you how to implement XP in Java using open source Java XP development tools and how to master the most difficult part of the XP process: testing integration and deployment. Written with experienced Java developers in mind, this book begins with a brief introduction to XP methodology and techniques, and then dives into a sample application used throughout the rest of the book to provide a real-world view of the tools and development practices in action. The authors provide concise descriptions of the key concepts behind each tool, offering code examples and step-by-step tutorials to guide readers to mastery of the technical aspects of XP development.
Java (informatica) --- Computer architecture. Operating systems --- Java (Computer program language) --- eXtreme programming --- Open source software --- Free software (Open source software) --- Open code software --- Opensource software --- Computer software --- Object-oriented programming languages --- JavaSpaces technology --- XP (Computer science) --- Computer programming
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The first book to cover Agile Modeling, a new modeling technique created specifically for XP projects eXtreme Programming (XP) has created a buzz in the software development community-much like Design Patterns did several years ago. Although XP presents a methodology for faster software development, many developers find that XP does not allow for modeling time, which is critical to ensure that a project meets its proposed requirements. They have also found that standard modeling techniques that use the Unified Modeling Language (UML) often do not work with this methodology. In this innovative book, Software Development columnist Scott Ambler presents Agile Modeling (AM)-a technique that he created for modeling XP projects using pieces of the UML and Rational's Unified Process (RUP). Ambler clearly explains AM, and shows readers how to incorporate AM, UML, and RUP into their development projects with the help of numerous case studies integrated throughout the book.
Computer architecture. Operating systems --- Agile --- programmeren (informatica) --- software engineering --- Agile software development --- eXtreme programming --- XP (Computer science) --- Computer programming --- Agile development (Computer science) --- Agile methods (Computer science) --- Agile processes (Computer science) --- Computer software --- Development --- 16-1571
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