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Microsoft XNA game studio 2.0 : learn programming now!
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ISBN: 0735625220 9780735625228 Year: 2008 Publisher: Redmond Microsoft Press

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Xna 4.0 game development by example : beginner's guide : create exciting games with Microsoft XNA 4.0
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ISBN: 1282819356 9786612819353 1849690677 9781849690676 1849690669 9781849690669 9781282819351 Year: 2010 Publisher: Birmingham [U.K.] : Packt Pub.,

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Create your own exciting games with Microsoft XNA 4.0


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Building your first mobile game using XNA 4.0
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ISBN: 9781849687751 1849687757 9781849687744 1299198465 9781299198463 Year: 2012 Publisher: Birmingham Packt Pub.

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This book is a step-by-step tutorial with a lot of screenshots that help to explain the concept better. This book will cover the building of a 3D game for Windows Phone using XNA. We won't explain the C# programming language itself, nor object-oriented programming. We will however explain the aspects of game development thoroughly, so don't worry if you have never written a 3D game. We will cover all the basics, included the much dreaded math. This is the right book for anyone, regardless of age and gender, if: You are interested in game development, You want to start building games for Window


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Zune game development using XNA 3.0
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ISBN: 9781430218623 1430218622 Year: 2009 Publisher: Berkeley, Calf : Apress,

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XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step–by–step examples, building complete, working XNA 3.0 examples along the way that you can download and play.


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Microsoft XNA 4.0 Game Development Cookbook
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ISBN: 9781849691994 1849691991 1849691983 9781849691987 9781849691987 1281090190 9786613775559 9781281090195 661377555X Year: 2012 Publisher: Birmingham Packt Pub.

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Over 40 intermediateto advanced recipes for taking your XNA development arsenal further in this book and e-book


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Building XNA 2.0 games : a practical guide for independent game development
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ISBN: 1281850713 9786611850715 1430209801 1430209798 Year: 2008 Publisher: Berkeley, Calif. : Apress,

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Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art. This title shows software developers the following: The creation of a polished game from start to finish Design philosophies Next–gen 2D graphics, including shaders Techniques for fast, fluid game play XACT Audio and XInput Eye–catching particle effects for visual stimulation The book is packed full of code, pictures, and valuable insights into XNA game development.


Book
Microsoft XNA Game Studio 3.0 unleashed.
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ISBN: 0672330229 9780672330223 Year: 2009 Publisher: Indianapolis (Ind.) Sams


Book
XNA 3.0 game programming recipes : a problem-solution approach
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ISBN: 143021855X 9786612290862 128229086X 1430218568 9781282290860 9781430218562 Year: 2009 Publisher: Berkeley, CA : New York : Apress ; Distributed to the book trade worldwide by Springer-Verlag New York,

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Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use—it is built entirely on DirectX technology. Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.

Xna 2.0 game programming recipes : a problem-solution approach
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ISBN: 1281773085 9786611773083 1430205148 159059925X Year: 2008 Publisher: Berkeley, Calif. : Apress,

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Join the game development revolution today! XNA greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use - it is built entirely on DirectX technology. XNA expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Windows PC and Xbox360 console. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA 2.0 Game Programming Recipes an invaluable companion when building games for fun or as commercial products.


Book
Beginning XNA 3.0 game programming : from novice to professional
Authors: ---
ISBN: 1430218177 9786612364914 128236491X 1430218185 9781282364912 9781430218180 Year: 2009 Publisher: Berkeley, CA : Apress,

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Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.

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