Narrow your search

Library

ULiège (3)

KBC (1)

KU Leuven (1)

ULB (1)

VDIC (1)


Resource type

book (4)


Language

English (3)

French (1)


Year
From To Submit

2023 (1)

2015 (1)

2014 (2)

Listing 1 - 4 of 4
Sort by

Book
Exploratory visual analytics of a dynamically built network of nodes in a WebGL-enabled browser
Authors: ---
Year: 2014 Publisher: Aberdeen Proving Ground, MD : Army Research Laboratory,

Loading...
Export citation

Choose an application

Bookmark

Abstract


Book
Exploratory visual analytics of a dynamically built network of nodes in a WebGL-enabled browser
Authors: ---
Year: 2014 Publisher: Aberdeen Proving Ground, MD : Army Research Laboratory,

Loading...
Export citation

Choose an application

Bookmark

Abstract


Book
WebGL par la pratique
Authors: ---
ISBN: 9782889150939 2889150933 Year: 2015 Publisher: Lausanne : PPUR,


Book
Learn Three. js : Program 3D Animations and Visualizations for the Web with JavaScript and WebGL.
Author:
ISBN: 1803235861 Year: 2023 Publisher: Birmingham : Packt Publishing, Limited,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Three.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you'll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers. The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You'll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you'll master combining Blender with Three.js and creating VR and AR scenes. By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.

Listing 1 - 4 of 4
Sort by