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Fashion and art --- Fashion --- Wearable art
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Fashion designers --- Costume design --- Costume design --- Wearable art --- Costume design --- Costume design --- History --- History --- Miyake, Issei,
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"In 1983, Japanese designer Issey Miyake told The New Yorker that he aspired "to forge ahead, to break the mold." With the boundary-defying fashion lines that followed, he not only broke molds, but recast clothing altogether. With a unique fusion of poetry and practicality, his creations blur the boundaries between tradition, modern technology, and everyday function. This definitive history of Miyake's clothes coincides with a major exhibition at The National Art Center, Tokyo to offer expert insight into the designer's vision and daring. Initiated and conceived by Midori Kitamura, the book looks at the texture-driven originality of Miyake's materials and techniques from the very earliest days of his career, before he had even established the Miyake Design Studio. Drawing on more than 40 years of collaborative work with Miyake, Kitamura creates an encyclopedic reference of his material and technical innovations through the clothes based on A Piece of Cloth concept, Body Series of the 1980s, Miyake Pleats series, and such practical, everyday designs as Pleats Please pieces. Stunning photographs from Miyake's contemporary Yuriko Takagi capture his clothes in their particular quotidian originality, including a breathtaking shoot in Iceland. In her far-reaching essay, meanwhile, leading cultural figure Kazuko Koike offers both a complete chronology of Miyake?s work, and an unprecedented personal profile, looking at the ambition and inspirations that have driven his repertoire from tender teenage years"--Publisher's description.
Fashion designers --- Costume design --- Wearable art --- Couturiers (Créateurs de mode) --- Costume (Arts décoratifs) --- History --- Histoire --- Miyake, Issei, --- Stylisme --- Miyake, Issey --- Costume design - Japan - History - 20th century --- Wearable art - Japan
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Wearable art --- Clothing and dress --- Human body --- Costume et art --- Vêtements --- Corps humain --- Psychological aspects --- Social aspects --- Aspect psychologique --- Aspect social
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A partir de la fin du XVIIIe siècle, alors que la société japonaise, et particulièrement la population citadine, bénéficie d'un essor économique sans précédent, l'art et la manière de se vêtir connaissent un fort engouement. Signe d'appartenance sociale et de richesse, le vêtement devient l'objet d'un véritable phénomène de mode. Très prisée et largement diffusée, l'estampe ukiyo-e ("image du monde flottant"), qui s'attache à dépeindre les plaisirs du quotidien, se fait l'écho de ce nouveau goût pour l'apparence. Elle va jouer un rôle important comme outil de promotion des modèles vestimentaires mais également comme source d'inspiration pour les ateliers de conception. Rivalisant d'élégance, voire d'extravagance, samouraïs, acteur de kabuki, geisha, et courtisanes prêtent leurs silhouettes à l'exhibition de somptueuses toilettes. Kimono, obi, furisode, haori, ou kakimisho, soigneusement réhaussés d'une pléiade d'accessoires (chaussures, peignes, épingles à cheveux), montrent l'extrême sophistication des parures. Les artistes composent ainsi un répertoire de tenues aux couleurs chatoyantes, alliant l'harmonie des lignes à la délicatesse des motifs. Issues des riches collections du Victoria and Albert Museum, les estampes des grands maîtres du genre (Utamaro, Hiroshige, Kunisada, Kuniyoshi et Keisai Eisen) témoignent par leur flamboyance et leur raffinement de cette éblouissante culture de la mode à la fin de la période d'Edo.
Estampe --- Japon --- Prints, Japanese --- Color prints, Japanese --- Dress accessories --- Men's clothing --- Lifestyles --- Manners and customs --- Women's clothing --- Wearable art --- Fashion in art --- Pictorial works. --- in art.
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Fashion --- Surrealism --- Wearable art --- 765 --- Art to wear --- Art --- Superrealism --- Surrealism in art --- Arts, Modern --- Style in dress --- Clothing and dress --- Theorie van het theater en de film - Scenografie en productie --- Fashion. --- Surrealism. --- Wearable art. --- 761.50 --- Theorie van het theater en de film - Scenografie & techniek
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"Garmenting: Costume as Contemporary Art centers on contemporary artists' explorations of how dress both expresses and shapes who we are-our personal, cultural, and political identities-and it is my hope that their work will help stimulate discussion and foster understanding during these troubled times. As the quintessential "outside the box" thinkers, artists have always been on the front lines of driving and processing social change; there is a reason cutting-edge art has long been referred to by a military term, "avant-garde." As society rebuilds, artists' insights about our world and how we inhabit it are more necessary than ever"--
Applied arts. Arts and crafts --- clothing --- Wearable art --- Performative (Philosophy) --- Clothing and dress --- kunst --- mode --- textiel --- textielkunst --- kunst en mode --- eenentwintgste eeuw --- Verenigde Staten --- 391 --- Performativity (Philosophy) --- Language and languages --- Methodology --- Philosophy --- Semantics (Philosophy) --- Apparel --- Clothes --- Clothing --- Clothing and dress, Primitive --- Dress --- Dressing (Clothing) --- Garments --- Beauty, Personal --- Manners and customs --- Fashion --- Undressing --- Art to wear --- Art --- Psychological aspects --- kostuumkunde
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"Wearable technology--whether a Walkman in the 1970s, an LED-illuminated gown in the 2000s, or Google Glass today--makes the wearer visible in a technologically literate environment. Twenty years ago, wearable technology reflected cultural preoccupations with cyborgs and augmented reality; today, it reflects our newer needs for mobility and connectedness. In this book, Susan Elizabeth Ryan examines wearable technology as an evolving set of ideas and their contexts, always with an eye on actual wearables--on clothing, dress, and the histories and social relations they represent. She proposes that wearable technologies comprise a pragmatics of enhanced communication in a social landscape. "Garments of paradise" is a reference to wearable technology's promise of physical and mental enhancements. Ryan defines "dress acts"--Hybrid acts of communication in which the behavior of wearing is bound up with the materiality of garments and devices--and focuses on the use of digital technology as part of such systems of meaning. She connects the ideas of dress and technology historically, in terms of major discourses of art and culture, and in terms of mass media and media culture, citing such thinkers as Giorgio Agamben, Manuel De Landa, and Gilles Deleuze and Félix Guattari. She examines the early history of wearable technology as it emerged in research labs; the impact of ubiquitous and affective approaches to computing; interaction design and the idea of wearable technology as a language of embodied technology; and the influence of open source ideology. Finally, she considers the future, as wearing technologies becomes an increasingly naturalized aspect of our social behavior"--Publisher's description.
Wearable computers. --- Wearable art. --- Miniature electronic equipment. --- Ubiquitous computing. --- New media art. --- Pervasive computing --- UbiComp (Computer science) --- Electronic equipment, Miniature --- Microminiaturization (Electronics) --- Miniaturization (Electronics) --- Subminiature electronic equipment --- Subminiaturization (Electronics) --- Art to wear --- Arts, Modern --- Electronic data processing --- Embedded computer systems --- Electronic apparatus and appliances --- Microelectronics --- Art --- Mobile computing --- Portable computers --- Wearable technology --- Distributed processing --- DIGITAL HUMANITIES & NEW MEDIA/New Media History --- DESIGN/General --- SOCIAL SCIENCES/Media Studies
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