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Until recently, analysis of the future was left to forecasters and trend experts. Today, however, designers and architects are playing an increasingly important role, creating products and environments that will change the way we live. Design Futures is a thought-provoking exploration of the radical directions that the creative industries are taking. Design expert Bradley Quinn reveals how a new generation of products, materials and surfaces will align design with such areas as artificial intelligence, genetic engineering and nanotechnology, reinventing the spaces in which we live and work, and how we experience the human body. Featuring interviews with renowned designers, architects and trend forecasters – among them Karim Rashid, Toyo Ito and Li Edelkoort – and over 250 illustrations of futuristic products and concepts, this is a unique guide to some of the twenty-first century’s most compelling ideas.
72.039 --- 746.039 --- 749.039 --- Architectuur ; industrieel design ; 21ste eeuw ; nieuwe materialen --- Bengtsson, Mathias --- Dubbeldam, Winka --- Freedom of Creation --- Harris, Jane --- Industrieel design ; interactieve en experimentele ontwerpen --- Ito, Toyo --- Lee, Suzanne --- Lehanneur, Mathieu --- Libeskind, Daniel --- Product Design ; futuristische technologieën --- Rashid, Karim --- Shah, David --- Storey, Helen --- Waldemeyer, Moritz --- Yoshioka, Tokujin --- 745.039 --- design 21e eeuw --- designmaterialen --- 772.9 --- Edelkoort, Lidewij --- duurzaamheid --- ecologie --- materiaalkennis --- materialenleer --- organisch design --- organische architectuur --- toekomstvisies --- Architectuurgeschiedenis ; 2000 - 2050 --- Textielkunst ; 2000-2050 --- Meubelkunst en design ; 2000 - 2050 --- CAD, design en industriële vormgeving in de 21e eeuw --- productdesign, afzonderlijke voorwerpen
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Dit boek portretteert 60 innovators die bepalen hoe wij de wereld om ons heen ervaren. Deze vernieuwers zetten de toon in de beeldcultuur, de kunsten en de architectuur en geven op deze manier vorm aan de wereld van morgen. Voor dit boek zijn twaalf creatieve sectoren geselecteerd : interieur en exterieur, street art, gebouwde omgeving, groene wereld, grafisch ontwerp, reclame, nieuwe media, mode, fotografie, beeldende kunst, toegepaste kunst en design. In toegankelijke essays belicht dit boek de belangrijkste ontwikkelingen van elke sector, en daarnaast bespreekt het de meest inspirerende ideeën van vooraanstaande innovators met talloze prachtige afbeeldingen van hun creatieve werk.
naslagwerk --- eenentwintigste eeuw --- Cao Andy --- Perot Xavier --- tuinen --- tuinarchitectuur --- Blaisse Petra --- Lang Sabina --- Baumann Daniel --- Klein Astrid --- Dythan Mark --- architectuur --- Rogers Ab --- interieurvormgeving --- street art --- Reid Leon --- Downey Brad --- Darius & Downey --- Space Invader --- Swoon --- jr --- blu --- Fujimoto Sou --- Aravena Alejandro --- urbanlab --- stedelijkheid --- stedenbouw --- landschapsarchitectuur --- Turenscape --- Kongjian Yu --- Francis Justin --- Sinclair Cameron --- Hopkins Rob --- ecologie --- McDonough William --- Benuys Janin --- biomimicry --- grafisch ontwerp --- grafische vormgeving --- Harris Jonathan --- Metahaven --- Fry Ben --- Raeder Manuel --- typografie --- Nakamura Yugo --- reclame --- reclamevormgeving --- Radiohead --- 42 Entertainment --- anomaly --- Burger King --- The King --- Sid Lee --- Prada Miuccia --- mode --- Elbaz Alber --- Margiela Martin --- Ford Tom --- Viktor & Rolf --- fotografie --- modefotografie --- Knight Nick --- Williams Christopher --- Deschenes Liz --- Simon Taryn --- Ebner Shannon --- 0100101110101101.org --- Yes Men --- Miigam'agan & gkiedtanamoogk --- Jeremijenko Natalie --- Seltzer Wendy --- kunst --- Meckseper Josephine --- schilderkunst --- Eisenman Nicole --- Seers Lindsay --- Le Bas Delaine --- Patterson-Carver Michael --- productdesign --- Yoshioka Tokuijn --- Bergman Pieke --- Waldemeyer Moritz --- Pliessnig Matthias --- meubelkunst --- design --- Dunne Anthony --- Raby FionaCatts Oron --- Zurr Ionat --- Area/Code --- Lantz Frank --- Slavin Kevin --- Cottam Hilary --- 7.039 --- 745.039 --- design 21e eeuw --- innovatie --- 415.4 --- CAD, design en industriële vormgeving in de 21e eeuw --- algemene psychologie, hogere geestelijke functies (oa. leren, kennen, denken, begaafdheid, fantasie, geheugen, leerpsychologie) --- Design --- Innovations
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Iconography --- Art --- installations [visual works] --- interactive art --- kunst en technologie --- kunst en wetenschap --- Kitchen Budapest --- KMA --- Les éditions volumiques --- Lummo --- Mediaarchitecture --- Meso Digital Interiors --- mischer'traxler studio --- Neustart Corporate Medialab --- Office for Metropolitan Architecture --- Oriko --- Oscar Diaz Studio --- Rotem Studio --- Sifteo --- Signal to Noise --- Silent Studios --- Sonic Development --- Sosolimited --- Strukt Design Studio --- studio klv --- Swamp --- TacTable --- Trikoton --- Ahn, Keehyun --- Baecker, Ralf --- Bartholl, Aram --- Bassi, Andrea --- Beesley, Philip --- Berk, Jed --- Bertran, Ishac --- Bircher, Martin --- bitsbeauty --- Boeck, Andrea --- Bowen, David --- Brevet, Thibault --- Casalegno, Mattia --- Cod.Act --- Comkee --- Boeck, De, Christoph --- De Rosso, Luco --- Design I/O --- Dierichs, Tillmann --- Elsholz, Stefanie --- Everyoneelse --- Fiedler, Steffen --- Fietzek, Frank --- Flückiger, Michael --- Friedemann Heuer, Jonas --- Gergwerk --- Gomez de Llarena, Carlos J. --- Goods, Dan --- Graef, Jürgen --- Griffiths, Joseph L. --- Habbyshaw, Ryan --- Hafermaas, Nikolaus --- Hardmood Beck, Felix --- Hilsing, Silke --- Hoang, Phu --- Hoang, Rachely --- Hojmose, Anders --- Iannicelli, Marco --- Kaufman, Gregory --- Keller, Christiane --- Kim, Jihyun --- Kison, Markus --- Koblin, Aaron --- Kunz, Nicolas --- Kuzaj, Stefan --- Lee, Minsoo --- Lerner, Markus --- Light Surgeons, The --- Lloret, Javier --- Loesslein, Roland --- Lozano-Hemmer, Rafael --- Luge, Martin Kim --- Lui, Justin --- Marxen, Simon --- Mathy, Robert --- Maus, Benjamin --- Meindertsma, Christien --- Meister, Boris --- Moura, Leonel --- Notzold, Paul --- Orellana, Fernando --- Pearlman, Dan --- Popp, Julius --- Posselt, Torsten --- Precisely, Envis --- Rallo, Gerard --- Ronde Thielke, Sebastian --- Rorke, Tiago --- Roy, Niklas --- Rozin, Daniel --- Schiessl, Simon --- Schissler, Martin --- Stubbe, Andre --- Stumreich, Kathrin --- Suominen, Jari --- Suzuki, Yuri --- Telhan, Orkan --- Unheilbar Architektur --- Vanderlin, Todd --- Völker, Nils --- Bismarck, von, Julius --- Vorreiter, Felix --- Waldemeyer, Moritz --- Wilhelmer, Richard --- Wilhelmsen, Siren Elise --- Wilshen, Oliver --- Winker, Jochen --- Winters, Uli --- Yavuz, Mahir --- Zananiri, Elie --- Zimoun --- Electroland --- Flong --- Jenhui Liao --- Campbell, Jim --- Studio Roosegaarde [Rotterdam] --- LAb[au] --- ART+COM --- Aether Architecture --- AnLstudio --- Ars Electronica Futurelab [Linz] --- Atelier Markgraph --- Bureau des Mésarchitectures --- Cinimod Studio --- Copenhagen Institute of Interactive Design --- Graffiti Research Lab --- Greyworld --- Informationlab --- TROIKA --- TheGreenEyl --- United States of Design --- United Visual Artists [London] --- VR/Urban --- Whitevoid --- YesYesNo --- rAndom International --- B-human --- Congaz --- Field --- Fishing for Compliments --- Flying Saucer --- Found Electronics --- Immediate Remote Interaction Systems
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Thanks to the omnipresence of computers, cell phones, gaming systems, and the internet, a broad audience has traded its past reservations against technology for an almost insatiable curiosity for all things technical. Against this background, unprecedented new tools and possibilities are opening up for the world of design. In addition to sketchbooks and computers, young designers are increasingly using programming languages, soldering irons,sensors, and microprocessors as well as 3D milling or rapid prototyping machines in their work. The innovative use of powerful hardware and software has become affordable and, most of all, much easier to use. Today, the sky is the limit when it comes to ideas for experimental media, unconventional interfaces, and interactive spatial experiences. A Touch of Code shows how information becomes experience. The book examines how surprising personal experiences are created where virtual realms meet the real world and where dataflow confronts the human
Art --- installatiekunst --- anno 2000-2099 --- Installations (Art) --- Interactive art --- Art and technology --- Multimedia (Art) --- Computer art --- Video art --- Sound in art --- Technologie et art --- Installation-art --- Art vidéo --- Multimédia --- Art contemporain --- Rapport art-architecture --- kunst --- twintigste eeuw --- eenentwintigste eeuw --- technologie --- kunst en technologie --- interactiviteit --- interactieve kunst --- interactieve media --- installaties --- computerkunst --- computers --- design --- kunst en design --- Aether architecture --- Boeck Andrea --- Jihyun Kim --- Lui Justin --- Bartholl Aram --- Ars electronica futurelab --- art+com --- Atelier Markgraph --- Meso digital interiors --- interieurvormgeving --- B-human --- bitsbeauty --- Bureau des mésarchitectures --- architectuur --- kunst en architectuur --- Gomez Carlos J. --- Keller Christiane --- De Boeck Christoph --- Cinimod studio --- Cod.act --- Congaz --- Copenhagen institute of interactive design --- interactief design --- Rozin Daniel --- Pearlman Dan --- Bowen David --- Design I/O --- Electroland --- Zananiri Elie --- Envis precisely --- Everyoneelse --- Hojmose Anders --- Ronde Thielke Sebastian --- Vorreiter felix --- Orellana Fernando --- The light surgeons --- Field --- Fishing for compliments --- Flong --- Flying saucer --- Found electronics --- Fietzek Frank --- Winters Uli --- Rallo Gerard --- Gergwerk --- Kaufman Gregory --- Graffiti research lab --- Greyworld --- Id3d-Berlin-Themengestaltung --- Immediate remote interaction systems --- Informationlab --- Betran Ishac --- Berk jed --- Liao Jenhui --- Campbell Jim --- Friedemann Heuer Jonas --- Graef Jürgen --- Griffiths Joseph L. --- Popp Julius --- von Bismarck Julius --- Maus Benjamin --- Stumreich Kathrin --- Ahn Keehyun --- Lee Minsoo --- AnLstudio --- Kitchen Budapest --- KMAst --- LAb[au] --- Moura Leonel --- Les éditions volumiques --- De Rosso Lucca --- Lummo --- Yavuz Mahir --- LLoret Javier --- Iannicelli Marco --- Kison Markus --- Lerner Markus --- Stubbe André --- Bircher Martin --- Kim Luge Martin --- Casalegno Mattia --- Mediaarchitecture --- mischer'traxler --- Waldemeyer Moritz --- Hafermaas Nikolaus --- Goods Dan --- Koblin Aaron --- Roy Niklas --- Suominen Jari --- Völker Nils --- Meindertsma Christien --- Neustart corporate medialab --- Kunz Nicolas --- Flückiger Michael --- Wilshen Oliver --- OMA international --- Oriko --- Telhan Orkan --- Oscar Diaz studio --- Suzuki Yuri --- Beesley Philip --- Hoang Phu --- Rachely Rotem studio --- Notzold Paul --- Lozano-Hemmer Rafael --- Baecker Ralf --- rAndom international --- Wilhelmer Richard --- Mathy Robert --- Loesslein Roland --- We ain't plastic --- Habbyshaw Ryan --- Vanderlin Todd --- Sifteo --- Signal to noise --- Silent sudios --- Hilsing Silke --- Marxen Simon --- Schiessl simon --- Hardmood Beck Felix --- Bassi Andrea --- Wilhelmsen Siren Elise --- Sonice development --- Sosolimited --- Kuzaj Stefan --- Winker Jochen --- Fiedler Steffen --- Comkee --- Strukt design studio --- Unheilbar Architektur --- kunst en wetenschap --- studio klv --- Studio Roosegaarde --- Swampe --- Rorke Tiago --- Tac table --- ThegreenEyl --- Brevet Thibault --- Meister Boris --- Dierichs Tillmann --- Elsholz Stefanie --- Schissler Martin --- Posselt Torsten --- Trikoton --- Troika --- United states of design --- United visual artists --- Vr/urban --- Wandern im Wissen --- Whitevoid --- YesYesNo --- Zimoun --- 745.039 --- 7.039 --- 791.5 --- Gomez Carlos J --- Griffiths Joseph L --- Electronic art --- Experimental television --- Art, Modern --- Performance art --- Television --- Experimental films --- Multi media (Art) --- Arts --- Participatory art --- Social practice (Art) --- Installation art --- Environment (Art) --- Art, Computer --- Computer craft --- Digital art --- New media art --- Technology and art --- Technology --- Time-based art --- Installations (Art) - 21st century. --- Interactive art - 21st century. --- Art and technology - 21st century. --- Multimedia (Art) - 21st century. --- Computer art - 21st century. --- Video art - 21st century. --- Sound in art - 21st century.
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