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In Advanced Visual Effects Compositing: Techniques for Working with Problematic Footage, learn to tackle difficult visual effect composites in layer-based and node-based compositing programs. In this book, industry veteran and compositing expert Lee Lanier offers tips, tricks, techniques, and workflows for difficult visual effects shots, including poorly shot green screen, moving shots with no visible motion tracking marks, shots requiring 3D elements that lack 3D renders, poor-quality stock footage, and incorrectly lit shots. Lanier details the common problems of visual effects shots and offers practical solutions using examples from Adobe After Effects and Blackmagic Design fusion. An accompanying eResource (www.routledge.com/9781138668348) features video image sequences, 3D renders, and other tutorial materials, allowing you to practice the discussed techniques. The visual effects challenges covered in this book include: Chroma keying, motion tracking, relighting in the composite, repairing plates, replicating damage, adding depth with 2.5D, working with stock footage.
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Issue #8 of befores & afters magazine covers VFX art departments, and features: - MPC on Nope - Wētā FX on Doctor Strange in the Multiverse of Madness - Framestore on Ready Player One and Fantastic Beasts - Digital Domain on Ms. Marvel - Cinesite on The Witcher - Rodeo FX and Pixomondo on HALO - Jellyfish Pictures on Prehistoric Planet - Animal Logic on its USD shorts - Narwhal Studios on The Book of Boba Fett
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Iconography --- Art --- installations [visual works] --- space [composition concept] --- visual effects --- Wilfling, Markus
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Iconography --- Art --- Sculpture --- lines [geometric concept] --- mixed media --- visual effects --- sculpting --- metal --- aluminum [metal] --- Soto, Jesús Rafael --- France --- Venezuela
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Industrial Light & Magic: The Art of Innovation is an extensively illustrated oral history of the multiple-Academy-Award®-winning visual effects company founded by George Lucas in 1975. Its tale begins with a small team of craftspeople, engineers, and artists who pioneered analog effects that had never before been attempted or realized on the screen forStar Wars. Industrial Light & Magic continues their story through the effects facility's mind-bending work, over the following three decades, on more than three hundred films from optical printing to the digital and computer-generated-effects era. A behind-the-scenes record of the state-of-the-art innovations that have driven moviemaking magic, the book features candid stories from the filmmakers, artists, and technicians who were there, breaking barriers and changing the history of cinema with their early work on cultural landmarks, such as the Star Wars saga, the Indiana Jones series,E.T., Terminator 2, and Jurassic Park. Industrial Light & Magic: The Art of Innovation is the first and only book to focus on the company's work during the last sixteen years, detailing its creative and technological innovations on dozens of blockbuster films. Through firsthand accounts of the problem solving that has pushed the art form of visual effects to its limits and created visual experiences that could only have been dreamed of in the past, the book features extensive commentary by George Lucas, Dennis Muren, John Knoll, Scott Farrar, Roger Guyett, Ben Snow, Rob Coleman, Lorne Peterson, and many others. Their accounts are supplemented by more than 400 images from many of ILM's breakthrough movies, such as thePirates of the Caribbean trilogy, Transformers, Iron Man, and theStar Wars Prequel Trilogy, offering a crash course on the most groundbreaking visual effects created today.
Photography --- Film --- film [discipline] --- photography [process] --- filmmaking processes and techniques --- visual effects --- digital photography [digital camera] --- artistieke fotografie --- digitale fotografie --- film --- filmtechniek
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Art styles --- Iconography --- Art --- Painting --- painting [image-making] --- optical illusion --- outsider art --- visual effects --- Surrealist --- Dalí, Salvador --- anno 1900-1999 --- Spain
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Uncanny computer-generated animations of splashing waves, billowing smoke clouds, and characters’ flowing hair have become a ubiquitous presence on screens of all types since the 1980s. This Open Access book charts the history of these digital moving images and the software tools that make them. Unpredictable Visual Effects uncovers an institutional and industrial history that saw media industries conducting more private R&D as Cold War federal funding began to wane in the late 1980s. In this context studios and media software companies took concepts used for studying and managing unpredictable systems like markets, weather, and fluids and turned them into tools for animation. Unpredictable Visual Effects theorizes how these animations are part of a paradigm of control evident across society, while at the same time exploring what they can teach us about the relationship between making and knowing.
Animated films --- Film, TV & radio --- Film theory & criticism --- Animation --- Film/TV Industry --- Film Theory --- Film and Television Industry --- Visual Effects --- Live-Action Cinema --- Economics --- Mechanical Control --- Socio-Political --- Engineering --- Open Access --- Performing arts --- Film history, theory & criticism
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Interactive art. --- Lighting --- Projection art. --- Special effects. --- Projected art works --- Projected images (Art) --- Projection pieces (Art) --- Projection works (Art) --- Projections (Art) --- Environment (Art) --- Light art --- Light shows --- Special effects (Lighting) --- Participatory art --- Performance art --- Social practice (Art) --- Visual effects
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'Neemt mijn buurman de kleur rood waar op dezelfde manier als ik?' Om een vraag als deze te kunnen beantwoorden moet je weten wat een beeld, maar ook wat verbeelding is.Van licht tot zicht geeft een overzicht van wat de filosofie, natuurkunde, biologie, cognitieve psychologie, beeldtechnologie, informatica en kunstgeschiedenis ons leren over waarneming. De auteur gebruikt een 8-lagenmodel om op een interdisciplinaire en systematische manier beelden en het zien van beelden te benaderen. Na twee inleidende hoofdstukken volgt een hoofdstuk met algemene theorie over beeld. Vervolgens komen alle acht lagen van het model in een afzonderlijk hoofdstuk aan bod. Per laag stelt de auteur een vraag: Wat is licht? Hoe registreren we een beeld? Hoe zien we oppervlak? En vorm? Hoe is het mogelijk dat we diepte kunnen zien? Hoe weten we welk object we waarnemen? En hoe zien we relaties tussen objecten? Wat is betekenis?Van licht tot zicht geeft inzicht in waarneming en is geschikt voor alle hbo- en universitaire studies waarbij visuele communicatie van belang is. Voor studenten van exacte studies is een meer technische toelichting beschikbaar op de bijbehorende website.Bron : http://www.boekenbank.be
kleurenleer --- visuele communicatie --- kleurenpsychologie --- Optics. Quantum optics --- light [energy] --- Affective and dynamic functions --- licht --- optics --- perception --- space perception --- reflected light --- light-related concepts --- optical illusion --- texture [physical attribute] --- visual perception --- surface texture --- photosensitivity --- optical concepts --- visual effects --- sampling --- perspectief --- Waarneming --- Communicatie --- Beeldcommunicatie --- Audiovisuele communicatie --- Gezichtsvermogen --- Perceptie --- Visuele communicatie --- Middenveld
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public spaces --- projections [visual works] --- Formicidae [family] --- color [perceived attribute] --- cities --- industry [economic concept] --- Iconography --- geometric figures --- Art --- visual effects --- Sculpture --- installations [visual works] --- art [fine art] --- multimedia works --- Architecture --- light art --- sculpting --- architecture [discipline] --- Kogler, Peter --- Austria --- Germany --- Installations (Art) --- Kogler, Peter, --- art [discipline] --- kunst in de openbare ruimte --- stripfiguur (kunst)
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