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iconography --- art history --- litterary sources --- image --- interpretation --- visual studies --- visual culture --- visual art
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Cognitive psychology --- Human medicine --- Aesthetics of art --- health --- Nature --- visual art [art genre]
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Art --- Performing arts --- Multimedia (Art) --- Art. --- Performing arts. --- visual art --- aesthetic --- art --- architecture --- composition --- design --- visual and performing arts
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"The idea that the digital age has revolutionized our day-to-day experience of the world is nothing new, and has been amply recognized by cultural historians. In contrast, Stephen Robertson’s BC: Before Computers is a work which questions the idea that the mid-twentieth century saw a single moment of rupture. It is about all the things that we had to learn, invent, and understand – all the ways we had to evolve our thinking – before we could enter the information technology revolution of the second half of the twentieth century. Its focus ranges from the beginnings of data processing, right back to such originary forms of human technology as the development of writing systems, gathering a whole history of revolutionary moments in the development of information technologies into a single, although not linear narrative.Treading the line between philosophy and technical history, Robertson draws on his extensive technical knowledge to produce a text which is both thought-provoking and accessible to a wide range of readers. The book is wide in scope, exploring the development of technologies in such diverse areas as cryptography, visual art and music, and the postal system. Through all this, it does not simply aim to tell the story of computer developments but to show that those developments rely on a long history of humans creating technologies for increasingly sophisticated methods of manipulating information.Through a clear structure and engaging style, it brings together a wealth of informative and conceptual explorations into the history of human technologies, and avoids assumptions about any prior knowledge on the part of the reader. As such, it has the potential to be of interest to the expert and the general reader alike."
history of computer developments --- digital age --- computer --- information technology revolution --- data processing --- cryptography --- visual art --- music --- postal system
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Artists always react to the times in which they live. They may celebrate them or criticize them, often trying to change them. But this is the first time in history that technology controlled by private companies is offering to replace the work of writers, musicians, illustrators and visual artists. What impact will generative AI have on how we create art and how we understand what art is for? How will it affect the role of the artist in the future and the conditions under which artists will work? Jan Svenungsson tackles these questions, investigating what AI might do for art, and what it might change, circling the core issue of what it is in human art-making that cannot be replaced.
ART / Criticism. --- Art. --- Contemporary Art. --- Fine Arts. --- Media Philosophy. --- Media Theory. --- Media. --- Music. --- Theory of Art. --- Visual Art.
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At the intersection of photography, art, and graphic design, Sarah Illenberger creates vivid imagesthat make stories come to life. The visual language of Sarah Illenberger is extremely effective at translating content, data, and ideas into vivid, often humorous images. Whether big or small, abstract or complex, the subjects and problems of our times are pointedly depicted by this renowned illustrator and designer in concise visual forms. The conceptual strength, descriptive intensity, and spatial finesse of her style make her work particularly attractive for international magazines that are looking for a catchy and entertaining way to illustrate their articles. Meticulously created with analog handicraft using simple materials and household items such as paper, food, textiles, and wood, Illenberger's richly detailed work opens up new perspectives on seemingly familiar, iconographically-charged forms and content. She expertly avoids imbuing her materials and subjects with artificial significance or forcing a meaning upon them. Instead, Illenberger's penetrating creative eye reveals their true essence--one that has usually remained hidden just under the surface from our fleeting and routine everyday glances. Sarah Illenberger is the first monograph of the Berlin-based artist's work. In addition to commissioned designs for international magazines and brands such as Vanity Fair, Time Magazine, Süddeutsche Zeitung, Wallpaper, and Nike, it also includes a selection of current personal projects. -- Book Description.
Visual communication --- Graphic artists --- Visual art --- Photography, Artistic --- Communication visuelle --- Graphistes --- Photographie artistique --- History --- Histoire --- Illenberger, Sarah --- Illenberger, Sarah, --- Illenberger, Sarah. --- Arts, German
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Chiara Cappelletto recasts the relationship between neuroscience and aesthetics and calls for shifting the focus of inquiry from the brain itself to personal experience in the world. Embodying Art offers a strikingly original and profound philosophical account of the human brain as a living artifact.
Art --- Neurosciences and the arts. --- Psychology. --- aesthetics. --- affect. --- art history. --- brain imaging. --- embodiment. --- imagination. --- mind-body problem. --- neuroaesthetics. --- neuroscience. --- performance art. --- philosophy. --- psychology. --- visual art.
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In contemporary popular culture, armed women take center stage - but how can they be read from a feminist perspective? How do films, comics, and TV series depict the newly fashionable gunwomen between objectification and feminist empowerment? The contributions to this volume ask this question from different vantage points in cultural and literary studies, film and visual culture studies, history, and art history. They examine military and civic gun cultures, the rediscovery of historical armed women and revolutionaries, cultural phenomena such as gangsta rap, narcocultura and US politics, Bollywood and French cinema, and distinct genres such as the graphic novel, the romance novel, or the German police procedural Tatort.
SOCIAL SCIENCE / Gender Studies. --- American Studies. --- Culture. --- Film. --- Gender Studies. --- Gender. --- Gun Culture. --- Heroines. --- Literary Studies. --- Literature. --- Memoir. --- Popular Culture. --- Visual Art.
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Education --- Art --- Social Inclusion --- Schooling --- Visual Art --- Inclusive education --- Art --- Inclusive education. --- Study and teaching --- Study and teaching. --- Education, Art --- Art schools --- Inclusion (Education) --- Inclusive learning --- Inclusive schools movement --- Least restrictive environment --- Mainstreaming in education --- Analysis, interpretation, appreciation --- Instruction and study --- education --- art --- social inclusion --- schooling --- visual art --- Art, Primitive
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"The idea that the digital age has revolutionized our day-to-day experience of the world is nothing new, and has been amply recognized by cultural historians. In contrast, Stephen Robertson’s BC: Before Computers is a work which questions the idea that the mid-twentieth century saw a single moment of rupture. It is about all the things that we had to learn, invent, and understand – all the ways we had to evolve our thinking – before we could enter the information technology revolution of the second half of the twentieth century. Its focus ranges from the beginnings of data processing, right back to such originary forms of human technology as the development of writing systems, gathering a whole history of revolutionary moments in the development of information technologies into a single, although not linear narrative.Treading the line between philosophy and technical history, Robertson draws on his extensive technical knowledge to produce a text which is both thought-provoking and accessible to a wide range of readers. The book is wide in scope, exploring the development of technologies in such diverse areas as cryptography, visual art and music, and the postal system. Through all this, it does not simply aim to tell the story of computer developments but to show that those developments rely on a long history of humans creating technologies for increasingly sophisticated methods of manipulating information.Through a clear structure and engaging style, it brings together a wealth of informative and conceptual explorations into the history of human technologies, and avoids assumptions about any prior knowledge on the part of the reader. As such, it has the potential to be of interest to the expert and the general reader alike."
Computing & information technology --- Information theory --- Educational equipment & technology, computer-aided learning (CAL) --- Biography & True Stories --- Information technology: general issues --- history of computer developments --- digital age --- computer --- information technology revolution --- data processing --- cryptography --- visual art --- music --- postal system --- history of computer developments --- digital age --- computer --- information technology revolution --- data processing --- cryptography --- visual art --- music --- postal system
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