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Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry
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ISBN: 1450339409 Year: 2015 Publisher: New York : ACM,

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The thousand faces of virtual reality
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ISBN: 9535157604 9535117335 Year: 2014 Publisher: IntechOpen

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Dr. Cecília Sik Lányi studied Mathematics and Computer Science (M.S.) – József Attila University (1984), and Teacher of Mathematics - Berzsenyi Dániel Teacher Training College in 1988. She obtained the degree of Dr. Univ. at the University of Veszprém, Hungary in Physical-chemistry (1993), and PhD at the University of Veszprém, Hungary in Computer Science (2000). She has worked as a software engineer and as an associate professor for program languages at the University of Pannonia. Currently she is teaching: Virtual Reality and its application, user interface design, and computer graphics for informatics engineering students. PhD and Masters’ supervision has an emphasis on Virtual Reality for the rehabilitation of children with disabilities and patients with mental health issues. She got the “Master teacher” award of the Hungarian Ministry of Education in 2001. She has published more than 300 refereed articles and conference papers, and worked as guest editor for many renowned journals and books. Her research area is Virtual Reality, Human Computer Interaction, Design for All. Virtual Reality (VR) has thousand faces. Why? Because from the moment of VR‘s birth we use it in every field of our life. VR is based on the development of information technology, computer graphics, and strong high speed hardware. VR has high impact not only on research but on our daily living as well. This book has an aim to present applications, trends and newest development in three main disciplines: health sector, education and industry. In this book several new applications are presented in three sections. The first part of the book deals with health care applications. It is followed by a literature review of Augmented Reality (AR). The second section contains industry field education disciplines. The last part shows several industry applications and research. This book will be useful for researchers, engineers and students.


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Virtual reality and environments
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ISBN: 9535156438 9535105795 Year: 2012 Publisher: IntechOpen

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Virtual Reality is clearly interdisciplinary research. It has, not only Information Technology importance but social, educational, economical importance too. It combines multiple disciplines for the development of virtual reality systems in which the user has the immersive feeling of being in the real world. Virtual reality has several applications in almost all fields of real life. The most typical fields for the application of virtual reality are health-care, engineering and game industry. This book may be a solid basis for the novice and advanced engineers who would like to develop user friendly Virtual Environments for education, rehabilitation and other applications of Virtual Reality. Our book provides a resource for wide variety of people including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students.


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Virtual reality : human computer interaction
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ISBN: 953515706X 9535107216 Year: 2012 Publisher: IntechOpen

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At present, the virtual reality has impact on information organization and management and even changes design principle of information systems, which will make it adapt to application requirements. The book aims to provide a broader perspective of virtual reality on development and application. First part of the book is named as "virtual reality visualization and vision" and includes new developments in virtual reality visualization of 3D scenarios, virtual reality and vision, high fidelity immersive virtual reality included tracking, rendering and display subsystems. The second part named as "virtual reality in robot technology" brings forth applications of virtual reality in remote rehabilitation robot-based rehabilitation evaluation method and multi-legged robot adaptive walking in unstructured terrains. The third part, named as "industrial and construction applications" is about the product design, space industry, building information modeling, construction and maintenance by virtual reality, and so on. And the last part, which is named as "culture and life of human" describes applications of culture life and multimedia-technology.


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Virtual reality : recent advances in virtual rehabilitation system design
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ISBN: 1536120618 9781536120615 9781536120400 Year: 2017 Publisher: Hauppauge, NY : Nova Science Publishers, Incorporated,

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Virtual reality blueprints : create compelling VR experiences for mobile and desktop
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ISBN: 1786465035 9781786465030 9781786462985 1786462982 9781786462985 Year: 2018 Publisher: Birmingham, [England] ; Mumbai, [India] : Packt,

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Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop, mobile, and web-based games.


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Virtual reality, empathy and ethics
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ISBN: 3030729079 3030729060 Year: 2021 Publisher: Cham, Switzerland : Palgrave Macmillan,

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Virtual realities : case studies in immersion and phenomenology
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ISBN: 9783030825478 3030825477 3030825469 Year: 2021 Publisher: Cham, Switzerland : Springer,

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Virtual Realities presents a ground-breaking application of phenomenology as a critical method to explore the impact of immersive media. Specific case studies examine 360-degree documentary productions about trauma, virtual military simulations, VR exposure therapy for anxiety and posttraumatic stress disorder, and the emerging debate about regulating violent content in immersive media gaming. By addressing these texts primarily as experiences, Virtual Realities deploys an analytic and critical methodology that is sensitive to the bodily and cognitive impact of immersive media, especially via the body of an appropriately attentive researcher-critic. Virtual Realities provokes a rethinking of many of the taken-for-granted ideas and assumptions circulating in the field of immersive media. These include concepts of empathy, embodiment, the affective impact of textual and immersive properties on the users' experience, as well as the "gee-whizz" mentality often associated with approaches to the medium. The case studies provide fresh engagement with immersive media such as cinematic VR at a time when dominant attitudes about the technology display an evangelical fascination with VR and other mixed realities as inexorably beneficial. Virtual Realities makes a compelling case for VR-phenomenology to be employed as a methodology by humanities scholars and also in cross-disciplinary applications of immersive media in fields such as psychology, human-computer interaction studies and the health sciences.


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Research handbook on the law of virtual and augmented reality
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ISBN: 9781786438584 1786438585 9781800370975 Year: 2018 Publisher: Cheltenham, UK Edward Elgar Publishing

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Virtual reality in geography
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ISBN: 0429219997 1135732019 1280036796 020330585X 074840905X 9780748409051 074840905X 9780203305850 9781135732011 9781135731960 1135731969 9781135732004 1135732000 9786610036790 6610036799 Year: 2002 Publisher: London New York Taylor & Francis

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The ideas and techniques of virtual reality are now being made available for the creation of artificial or virtual geographies (a virtual geography refers to the creation of artificial geographies for use in research and teaching, using ideas and techniques from the field of virtual reality (VR)). Such virtual geographies are currently being constructed and used at a number of sites and include virtual cities, landscape visualization, visualizing past and future geographies, visualizing abstract concepts and taking people on virtual field courses.Virtual Reality in Geography covers 'th

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