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Musint 2 is a text to be read, accompanying the new MUSINT II website, following and innovating the general features of the previous MUSINT. But, as the two on-line projects differ in both technical aspects and content while maintaining similar principles and purposes, so the new volume takes on a role that makes it a novelty more suited to the progress that characterises the archaeological disciplines under a scientific and didactic perspective. The division into three sections is still maintained. The first section contains a series of works directly related to the MUSINT II site. There is an increase in the number of presentations relating to technical and educational aspects, which are considered an innovation of the new site, compared with scientific contributions intended in a more traditional sense. The second section presents an array of significant works of virtual musealisation, specifically chosen from the most varied areas, and tries to underline their educational approach. The third section is developed in continuity with the previous edition, although it presents new features in the choice of the selected research works: in fact, it selects topics which were already proposed in their experimental phase, as well as new research that have been identified over the years through the wider knowledge on the possibilities of a digital and interactive museology.
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Musint 2 is a text to be read, accompanying the new MUSINT II website, following and innovating the general features of the previous MUSINT. But, as the two on-line projects differ in both technical aspects and content while maintaining similar principles and purposes, so the new volume takes on a role that makes it a novelty more suited to the progress that characterises the archaeological disciplines under a scientific and didactic perspective. The division into three sections is still maintained. The first section contains a series of works directly related to the MUSINT II site. There is an increase in the number of presentations relating to technical and educational aspects, which are considered an innovation of the new site, compared with scientific contributions intended in a more traditional sense. The second section presents an array of significant works of virtual musealisation, specifically chosen from the most varied areas, and tries to underline their educational approach. The third section is developed in continuity with the previous edition, although it presents new features in the choice of the selected research works: in fact, it selects topics which were already proposed in their experimental phase, as well as new research that have been identified over the years through the wider knowledge on the possibilities of a digital and interactive museology.
Museums --- Virtual museums. --- Antiquities --- Technological innovations. --- Data processing. --- Italy
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Musint 2 is a text to be read, accompanying the new MUSINT II website, following and innovating the general features of the previous MUSINT. But, as the two on-line projects differ in both technical aspects and content while maintaining similar principles and purposes, so the new volume takes on a role that makes it a novelty more suited to the progress that characterises the archaeological disciplines under a scientific and didactic perspective. The division into three sections is still maintained. The first section contains a series of works directly related to the MUSINT II site. There is an increase in the number of presentations relating to technical and educational aspects, which are considered an innovation of the new site, compared with scientific contributions intended in a more traditional sense. The second section presents an array of significant works of virtual musealisation, specifically chosen from the most varied areas, and tries to underline their educational approach. The third section is developed in continuity with the previous edition, although it presents new features in the choice of the selected research works: in fact, it selects topics which were already proposed in their experimental phase, as well as new research that have been identified over the years through the wider knowledge on the possibilities of a digital and interactive museology.
Museums --- Virtual museums. --- Antiquities --- Technological innovations. --- Data processing. --- Italy
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Musint 2 is a text to be read, accompanying the new MUSINT II website, following and innovating the general features of the previous MUSINT. But, as the two on-line projects differ in both technical aspects and content while maintaining similar principles and purposes, so the new volume takes on a role that makes it a novelty more suited to the progress that characterises the archaeological disciplines under a scientific and didactic perspective. The division into three sections is still maintained. The first section contains a series of works directly related to the MUSINT II site. There is an increase in the number of presentations relating to technical and educational aspects, which are considered an innovation of the new site, compared with scientific contributions intended in a more traditional sense. The second section presents an array of significant works of virtual musealisation, specifically chosen from the most varied areas, and tries to underline their educational approach. The third section is developed in continuity with the previous edition, although it presents new features in the choice of the selected research works: in fact, it selects topics which were already proposed in their experimental phase, as well as new research that have been identified over the years through the wider knowledge on the possibilities of a digital and interactive museology.
Museums --- Virtual museums. --- Antiquities --- Technological innovations. --- Data processing. --- Italy
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Archaeology --- Computer simulation --- Data processing --- Computer simulation. --- Data processing. --- Museology --- Archeology --- virtual archaeology --- virtual museums
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"Digital Access and Museums as Platforms draws on interviews with museum practitioners, along with a range of case studies from public and private institutions, in order to investigate the tensions and benefits involved in making cultural collections available using digital technologies. Taking a media and critical studies approach to the museum and raising questions about the role of privately-owned search engines in facilitating museum experiences, the book questions who collects what, for whom objects are collected and what purpose these objects and collections serve. Connecting fieldwork undertaken in Australia and New Zealand with the global practices of technology companies, Wilson-Barnao brings attention to an emerging new model of digital ownership and moderation. Considering the synergising of these institutions with media systems, which are now playing a more prominent role in facilitating access to culture, the book also explores the motivations of different cultural workers for constructing the museum as a mediatised location. Digital Access and Museums as Platforms will be of interest to academics and students working in the fields of museum studies, art, culture, media studies and digital humanities. Weighing in on conversations about how technologies are being incorporated into museums, the book should also be useful to practitioners working in museums and galleries around the world"--
Museum techniques --- Museums and the Internet --- Museum information networks --- Virtual museums --- Technological innovations
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Museum techniques --- Museums and the Internet --- Museum information networks --- Virtual museums --- Technological innovations.
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Museology --- Art --- museology --- education --- educating --- museums [institutions] --- virtual museums --- publiekswerking --- pedagogiek --- decolonization
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cultural heritage --- Artificial intelligence. Robotics. Simulation. Graphics --- image processing --- virtual museums --- Sociology of culture --- Historic preservation --- Cultural property --- Image processing --- Makerspaces. --- Digital preservation. --- Virtual museums. --- Three-dimensional imaging. --- Technological innovations. --- Conservation and restoration --- Protection --- Digital techniques.
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Human sciences (algemeen) --- data processing --- Artificial intelligence. Robotics. Simulation. Graphics --- cultural heritage --- humanities --- History of civilization --- virtual museums --- interactive
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