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This book first explains autism, its prevalence, and some conventional intervention techniques, and it then describes how virtual reality technology can support autism intervention and skills training. The approaches and technologies covered include immersive virtual reality, augmented reality and mixed reality. The tasks covered include emotion recognition, affective computing, teaching communication skills, imparting literacy skills, training for imitation skills, and joint attention skills. Most of the chapters assume no prerequisite knowledge of autism or virtual reality, and they are supported throughout with detailed references for further investigation. While the author is an engineer by profession, with specialist knowledge in robotics and computer-based platforms, in this book she adopts a user perspective and cites many real-life examples from her own experience. The book is suitable for students of cognitive science, and researchers and practitioners engaged with designing and offering technological assistance for special needs training.
User interfaces (Computer systems). --- Behavioral therapy. --- Life skills. --- Artificial intelligence. --- User Interfaces and Human Computer Interaction. --- Behavioral Therapy. --- Life Skills. --- Artificial Intelligence. --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Basic life skills --- Competencies, Functional --- Coping skills --- Everyday living skills --- Functional competencies --- Fundamental life skills --- Lifeskills --- Living skills --- Personal life skills --- Problems of everyday living, Skills for solving --- Skills, Life --- Ability --- Social learning --- Behavioral therapy --- Behavior modification --- Psychotherapy --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Autism --- Virtual reality therapy. --- Autism Spectrum Disorder --- Virtual Reality Exposure Therapy --- Virtual Reality Immersion Therapy --- Virtual Reality Therapy --- Reality Therapies, Virtual --- Reality Therapy, Virtual --- Therapies, Virtual Reality --- Therapy, Virtual Reality --- Virtual Reality Therapies --- VRT (Virtual reality therapy) --- Virtual reality in medicine --- Autistic disorder --- Autism spectrum disorders --- Hyperlexia --- Treatment. --- therapy
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