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Introduction. The present study was designed to assess the efficacy of an intervention (i.e., initially VRET) on the clinical symptomatology of patients suffering from anxiety disorders. Unfortunately, the patient only carried out a single VRET exercise, which did not cause her anxiety. Therefore, the intervention was modified to fit the patient’s prevailing needs. Moreover, we aimed to explore the presence of SGs. This research also had the specific intention to implement an EBP approach in the care of the patient. Methods. This case study consisted of a multiple baseline design. Our sample consisted of one patient with GAD and agoraphobia. The present study incorporates the data collected during the first eight sessions of the therapeutic intervention. In each session, we investigated the evolution of several anxiety-related variables such as the intensity of the anxiety, anxiety-related physical symptoms, the frequency of the avoidance, the anticipation of the feared stimuli, and the sense of self-efficacy in regard to facing the feared stimuli. The effect size of the treatment was measured by the method of Percentage of Nonoverlapping Data (PND). Moreover, the presence of SGs was determined in accordance with the criteria established by Tang and DeRubeis (1999). Hypotheses. We hypothesized that there would be a decrease in participants’ anxiety during the psychological intervention compared to their pre-treatment anxiety. More specifically, the intensity of the anxiety, the anxiety-related physical symptoms, the frequency of the avoidance, and the anticipation of the feared stimuli would lessen and the sense of self-efficacy in regard to facing the feared stimuli would increase. Furthermore, we expected to detect SGs in the evolution of clinical symptomatology. Results. The intervention led to a decrease in the patient’s avoidance behaviors and the anxiety-related physical symptom dizziness intensity. Moreover, there was an SG between sessions four and five in the intensity of dizziness felt by the patient. Conclusion. These results suggest that the first sessions of therapeutic intervention can lead to an amelioration of the patient’s symptomatology, in this case, a decrease in avoidance behaviors and dizziness intensity. It also confirmed the presence of SGs in psychological intervention for anxiety disorders. It would be interesting to analyze the data again once the intervention is completed, with the hope to find further amelioration of the clinical symptomatology and/or other SGs. More research on VRET, SGs, and the implementation of EBP in clinical practice is necessary.
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The coming years will see an exponential increase in the proportion of elderly people in our society. This accelerated growth brings with it major challenges in relation to the sustainability of the system. There are different aspects where these changes will have a special incidence: health systems and their monitoring; the development of a framework in which the elderly can develop their daily lives satisfactorily; and in the design of intelligent cities adapted to the future sociodemographic profile. The discussion of the challenges faced, together with the current technological evolution, can show possible ways of meeting the challenges. There are different aspects where these changes will have a special incidence: health systems and their monitoring; the development of a framework in which the elderly can develop their daily lives satisfactorily; and in the design of intelligent cities adapted to the future sociodemographic profile. This special issue discusses various ways in which sustainable technologies can be applied to improve the lives of the elderly. Six articles on the subject are featured in this volume. From a systematic review of the literature to the development of gamification and health improvement projects. The articles present suggestive proposals for the improvement of the lives of the elderly. The volume is a resource of interest for the scientific community, since it shows different research gaps in the current state of the art. But it is also a document that can help social policy makers and people working in this domain to planning successful projects.
Humanities --- Education --- healthy aging --- remote physical activity --- telerehabilitation --- personalized exergames --- natural user interfaces --- virtual reality exposure therapy (VRET) --- exergames --- rehabilitation --- improve functional capacity --- SARS-CoV-2 --- post-COVID syndrome --- older adults --- sustainability --- technology --- readability --- Internet of Things --- sustainable development goals --- smart cities --- robotics --- gerontology --- health care --- elderly --- cognitive impairment --- psychosocial interventions --- sustainable technology --- socially assistive robots --- home health systems --- sleep monitoring --- sustainable technologies --- technology acceptance --- intergenerational game --- intergenerational communication --- VR game --- cultural heritage --- older adult digital gap
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The coming years will see an exponential increase in the proportion of elderly people in our society. This accelerated growth brings with it major challenges in relation to the sustainability of the system. There are different aspects where these changes will have a special incidence: health systems and their monitoring; the development of a framework in which the elderly can develop their daily lives satisfactorily; and in the design of intelligent cities adapted to the future sociodemographic profile. The discussion of the challenges faced, together with the current technological evolution, can show possible ways of meeting the challenges. There are different aspects where these changes will have a special incidence: health systems and their monitoring; the development of a framework in which the elderly can develop their daily lives satisfactorily; and in the design of intelligent cities adapted to the future sociodemographic profile. This special issue discusses various ways in which sustainable technologies can be applied to improve the lives of the elderly. Six articles on the subject are featured in this volume. From a systematic review of the literature to the development of gamification and health improvement projects. The articles present suggestive proposals for the improvement of the lives of the elderly. The volume is a resource of interest for the scientific community, since it shows different research gaps in the current state of the art. But it is also a document that can help social policy makers and people working in this domain to planning successful projects.
healthy aging --- remote physical activity --- telerehabilitation --- personalized exergames --- natural user interfaces --- virtual reality exposure therapy (VRET) --- exergames --- rehabilitation --- improve functional capacity --- SARS-CoV-2 --- post-COVID syndrome --- older adults --- sustainability --- technology --- readability --- Internet of Things --- sustainable development goals --- smart cities --- robotics --- gerontology --- health care --- elderly --- cognitive impairment --- psychosocial interventions --- sustainable technology --- socially assistive robots --- home health systems --- sleep monitoring --- sustainable technologies --- technology acceptance --- intergenerational game --- intergenerational communication --- VR game --- cultural heritage --- older adult digital gap
Choose an application
The coming years will see an exponential increase in the proportion of elderly people in our society. This accelerated growth brings with it major challenges in relation to the sustainability of the system. There are different aspects where these changes will have a special incidence: health systems and their monitoring; the development of a framework in which the elderly can develop their daily lives satisfactorily; and in the design of intelligent cities adapted to the future sociodemographic profile. The discussion of the challenges faced, together with the current technological evolution, can show possible ways of meeting the challenges. There are different aspects where these changes will have a special incidence: health systems and their monitoring; the development of a framework in which the elderly can develop their daily lives satisfactorily; and in the design of intelligent cities adapted to the future sociodemographic profile. This special issue discusses various ways in which sustainable technologies can be applied to improve the lives of the elderly. Six articles on the subject are featured in this volume. From a systematic review of the literature to the development of gamification and health improvement projects. The articles present suggestive proposals for the improvement of the lives of the elderly. The volume is a resource of interest for the scientific community, since it shows different research gaps in the current state of the art. But it is also a document that can help social policy makers and people working in this domain to planning successful projects.
Humanities --- Education --- healthy aging --- remote physical activity --- telerehabilitation --- personalized exergames --- natural user interfaces --- virtual reality exposure therapy (VRET) --- exergames --- rehabilitation --- improve functional capacity --- SARS-CoV-2 --- post-COVID syndrome --- older adults --- sustainability --- technology --- readability --- Internet of Things --- sustainable development goals --- smart cities --- robotics --- gerontology --- health care --- elderly --- cognitive impairment --- psychosocial interventions --- sustainable technology --- socially assistive robots --- home health systems --- sleep monitoring --- sustainable technologies --- technology acceptance --- intergenerational game --- intergenerational communication --- VR game --- cultural heritage --- older adult digital gap
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This book first explains autism, its prevalence, and some conventional intervention techniques, and it then describes how virtual reality technology can support autism intervention and skills training. The approaches and technologies covered include immersive virtual reality, augmented reality and mixed reality. The tasks covered include emotion recognition, affective computing, teaching communication skills, imparting literacy skills, training for imitation skills, and joint attention skills. Most of the chapters assume no prerequisite knowledge of autism or virtual reality, and they are supported throughout with detailed references for further investigation. While the author is an engineer by profession, with specialist knowledge in robotics and computer-based platforms, in this book she adopts a user perspective and cites many real-life examples from her own experience. The book is suitable for students of cognitive science, and researchers and practitioners engaged with designing and offering technological assistance for special needs training.
User interfaces (Computer systems). --- Behavioral therapy. --- Life skills. --- Artificial intelligence. --- User Interfaces and Human Computer Interaction. --- Behavioral Therapy. --- Life Skills. --- Artificial Intelligence. --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Basic life skills --- Competencies, Functional --- Coping skills --- Everyday living skills --- Functional competencies --- Fundamental life skills --- Lifeskills --- Living skills --- Personal life skills --- Problems of everyday living, Skills for solving --- Skills, Life --- Ability --- Social learning --- Behavioral therapy --- Behavior modification --- Psychotherapy --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Autism --- Virtual reality therapy. --- Autism Spectrum Disorder --- Virtual Reality Exposure Therapy --- Virtual Reality Immersion Therapy --- Virtual Reality Therapy --- Reality Therapies, Virtual --- Reality Therapy, Virtual --- Therapies, Virtual Reality --- Therapy, Virtual Reality --- Virtual Reality Therapies --- VRT (Virtual reality therapy) --- Virtual reality in medicine --- Autistic disorder --- Autism spectrum disorders --- Hyperlexia --- Treatment. --- therapy
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In this Special Issue on “Human Health Engineering Volume II”, we invited submissions exploring recent contributions to the field of human health engineering, i.e., technology for monitoring the physical or mental health status of individuals in a variety of applications. Contributions could focus on sensors, wearable hardware, algorithms, or integrated monitoring systems. We organized the different papers according to their contributions to the main parts of the monitoring and control engineering scheme applied to human health applications, namely papers focusing on measuring/sensing physiological variables, papers highlighting health-monitoring applications, and examples of control and process management applications for human health. In comparison to biomedical engineering, we envision that the field of human health engineering will also cover applications for healthy humans (e.g., sports, sleep, and stress), and thus not only contribute to the development of technology for curing patients or supporting chronically ill people, but also to more general disease prevention and optimization of human well-being.
Technology: general issues --- vibratory stimulation device --- local muscle vibration --- proprioceptors --- low back pain --- response frequency --- postural control --- Vater-Pacini corpuscles --- electroencephalography --- deep learning --- driving fatigue --- feature extraction --- convolutional neural network --- rehabilitation --- robotics --- technological devices --- upper limb impairment --- organizational model --- inkjet printing --- respiratory rate --- strain gauge --- stretchable and wearable sensors --- silver nanoparticles --- clinical evaluation --- body posture --- upper limb rehabilitation --- serious games --- haptic feedback --- electromyography sensors --- virtual reality --- smoothness --- wearable sensors --- gait analysis --- stumbling --- plantar visualization --- remote fetal monitor --- measurement uncertainty --- standard deviation --- Monte-Carlo method (MMC) --- efficient estimator --- automated assessment --- UE-FMA --- pinch force --- pulling force --- slip onset --- stroke --- anorexia nervosa --- electrodermal activity --- time-domain analysis --- frequency-domain analysis --- nonlinear analysis --- virtual reality exposure therapy --- driving phobia --- post-traumatic stress disorder --- physiological signal --- piezo-fluid-structural coupled simulation --- APS --- valveless micropump --- closed-loop insulin pump --- Individual verification --- Electrocardiogram (ECG) --- Interval based LDA --- biometrics --- n/a
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In this Special Issue on “Human Health Engineering Volume II”, we invited submissions exploring recent contributions to the field of human health engineering, i.e., technology for monitoring the physical or mental health status of individuals in a variety of applications. Contributions could focus on sensors, wearable hardware, algorithms, or integrated monitoring systems. We organized the different papers according to their contributions to the main parts of the monitoring and control engineering scheme applied to human health applications, namely papers focusing on measuring/sensing physiological variables, papers highlighting health-monitoring applications, and examples of control and process management applications for human health. In comparison to biomedical engineering, we envision that the field of human health engineering will also cover applications for healthy humans (e.g., sports, sleep, and stress), and thus not only contribute to the development of technology for curing patients or supporting chronically ill people, but also to more general disease prevention and optimization of human well-being.
vibratory stimulation device --- local muscle vibration --- proprioceptors --- low back pain --- response frequency --- postural control --- Vater-Pacini corpuscles --- electroencephalography --- deep learning --- driving fatigue --- feature extraction --- convolutional neural network --- rehabilitation --- robotics --- technological devices --- upper limb impairment --- organizational model --- inkjet printing --- respiratory rate --- strain gauge --- stretchable and wearable sensors --- silver nanoparticles --- clinical evaluation --- body posture --- upper limb rehabilitation --- serious games --- haptic feedback --- electromyography sensors --- virtual reality --- smoothness --- wearable sensors --- gait analysis --- stumbling --- plantar visualization --- remote fetal monitor --- measurement uncertainty --- standard deviation --- Monte-Carlo method (MMC) --- efficient estimator --- automated assessment --- UE-FMA --- pinch force --- pulling force --- slip onset --- stroke --- anorexia nervosa --- electrodermal activity --- time-domain analysis --- frequency-domain analysis --- nonlinear analysis --- virtual reality exposure therapy --- driving phobia --- post-traumatic stress disorder --- physiological signal --- piezo-fluid-structural coupled simulation --- APS --- valveless micropump --- closed-loop insulin pump --- Individual verification --- Electrocardiogram (ECG) --- Interval based LDA --- biometrics --- n/a
Choose an application
In this Special Issue on “Human Health Engineering Volume II”, we invited submissions exploring recent contributions to the field of human health engineering, i.e., technology for monitoring the physical or mental health status of individuals in a variety of applications. Contributions could focus on sensors, wearable hardware, algorithms, or integrated monitoring systems. We organized the different papers according to their contributions to the main parts of the monitoring and control engineering scheme applied to human health applications, namely papers focusing on measuring/sensing physiological variables, papers highlighting health-monitoring applications, and examples of control and process management applications for human health. In comparison to biomedical engineering, we envision that the field of human health engineering will also cover applications for healthy humans (e.g., sports, sleep, and stress), and thus not only contribute to the development of technology for curing patients or supporting chronically ill people, but also to more general disease prevention and optimization of human well-being.
Technology: general issues --- vibratory stimulation device --- local muscle vibration --- proprioceptors --- low back pain --- response frequency --- postural control --- Vater-Pacini corpuscles --- electroencephalography --- deep learning --- driving fatigue --- feature extraction --- convolutional neural network --- rehabilitation --- robotics --- technological devices --- upper limb impairment --- organizational model --- inkjet printing --- respiratory rate --- strain gauge --- stretchable and wearable sensors --- silver nanoparticles --- clinical evaluation --- body posture --- upper limb rehabilitation --- serious games --- haptic feedback --- electromyography sensors --- virtual reality --- smoothness --- wearable sensors --- gait analysis --- stumbling --- plantar visualization --- remote fetal monitor --- measurement uncertainty --- standard deviation --- Monte-Carlo method (MMC) --- efficient estimator --- automated assessment --- UE-FMA --- pinch force --- pulling force --- slip onset --- stroke --- anorexia nervosa --- electrodermal activity --- time-domain analysis --- frequency-domain analysis --- nonlinear analysis --- virtual reality exposure therapy --- driving phobia --- post-traumatic stress disorder --- physiological signal --- piezo-fluid-structural coupled simulation --- APS --- valveless micropump --- closed-loop insulin pump --- Individual verification --- Electrocardiogram (ECG) --- Interval based LDA --- biometrics
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