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Book
The UX Book : process and guidelines for ensuring a quality user experience
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ISBN: 9780123852410 0123852412 Year: 2012 Publisher: Verenigde Staten Elsevier

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41-0


Book
Hybrid Museum Experiences : Theory and Design
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Year: 2022 Publisher: Amsterdam Amsterdam University Press

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"So you’re the one getting this gift? Lucky you!Someone who knows you has visited the museum.They searched out things they thought you would care about, and they took photos and left messages for you.”This is the welcoming message for the Gift app, designed to create a very personal museum visit. Hybrid Museum Experiences use new technologies to augment, expand or alter the physical experience of visiting the museum. They are designed to be experienced in close relation to the physical space and exhibit. In this book we discuss three forms of hybridity in museum experiences: incorporating the digital and the physical, creating social, yet personal and intimate experiences, and exploring ways to balance visitor participation and museum curation.The book reports on a three-year cross-disciplinary research project in which artists, design researchers and museum professionals have collaborated to create technology-mediated experiences that merge with the museum environment.


Book
Prototyping met onlinetools
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ISBN: 9789463560207 Year: 2018 Publisher: Culemborg Van Duuren Informatica

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Prototypes maken is een essentiële fase in het ontwikkelen van apps voor elk platform. Het maakt het verschil tussen een succesvolle, populaire app en een gemiste kans in de app store. Het heeft gevolgen voor het aantal downloads en aankopen van de app. Wat kun je doen om een idee voor een app te proberen, te testen en iteratief te verbeteren? Met onlinetools simuleer je apps op basis van afbeeldingen die aan elkaar gelinkt worden. Afhankelijk van de tool zijn gebruikelijke overgangen en interactiemodellen beschikbaar, waarmee je een goede indruk van het eindproduct geeft. Voldoende om het prototype op potentiële eindgebruikers te testen en waardevolle feedback te verwerven.Tot de behandelde onderwerpen behoren:Wat is een prototype en waarom wil je het?Onlinetools vergeleken met andere manieren van prototypes maken.Hoe zet je een goed prototype op?Wat zijn de overlappende eigenschappen van de onlinetools?Wat zijn de specifieke eigenschappen van Invision, Marvel, Fluid.UI, Proto.io en Flinto?Wat is de beste tool voor jou?Hoe test je met je prototype?Hoe pas je de testresultaten toe?Gooi je een prototype weg als je gaat bouwen?(https://www.vanduurenmedia.nl/EAN/9789463560207/Prototyping_met_onlinetools)


Dissertation
Etude de l'ergonomie du site Newpharma au service d'une meilleure expérience utilisateur.
Authors: --- --- ---
Year: 2017 Publisher: Liège Université de Liège (ULiège)

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The Internet is constantly revolutionizing the world of commerce. We are seeing an increasingly connected world population and the number of e-buyers is increasing every day. This daily evolution of e-commerce creates new consumer behaviour: their expectations are constantly increasing, requiring continuous adaptation of online services. On the Internet, power has changed sides, it is now on the side of the audience. To convey the message, it is no longer enough to impose an advertisement to a passive consumer in front of his screen. It is about seducing, creating interest and giving envy. To do this, an online site must offer the best user experience.&#13;Throughout this thesis, we have studied the benefits that effective ergonomics can bring to a website. Ergonomics makes information access more fluid and facilitates navigation. When a user arrives on a website, it is essential to show him his way, to guide him to the content that is of interest to him and, above all, not to lose him on the way. Indeed, as Nielsen said so well: "If customers cannot find it, they cannot buy it."&#13;The challenge for Newpharma is to keep building a website that meets all the evolving needs of Internet users. It is essential to provide tools to help them navigate quickly and efficiently.&#13;The purpose of this study, based on the ergonomics of the Newpharma website, is to identify potential changes and improvements to the site ergonomics in order to enhance user experience.


Book
UX-Design überzeugend vermitteln : Erfolgreich mit Kunden und Stakeholdern kommunizieren und die bestmögliche User Experience erzielen.
Authors: ---
ISBN: 3960104871 Year: 2021 Publisher: Heidelberg : o'Reilly,

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Long description: Erfolgreich - und ohne verrückt zu werden - mit Stakeholdern kommunizieren Erprobtes Know-how zu einem Frustthema im Designer-Alltag Wertvolle Tipps, Use Cases und Argumentationsbeispiele Mit besseren Kommunikationsskills zu bestmöglichen Designentscheidungen Wie gut Ihr Design auch sein mag: Ohne die Unterstützung von Nicht-Designerkollegen, Stakeholdern und Kunden werden aus Ihren Entwürfen niemals Produkte. UX-Designer und Designerinnen verbringen den größten Teil ihrer Arbeitszeit nicht mit dem Design selbst, sondern mit der Kommunikation und Diskussion von Designentscheidungen. Dieser praktische Leitfaden konzentriert sich auf Prinzipien, Taktiken und umsetzbare Methoden zur erfolgreichen Präsentation Ihrer Entwürfe. Egal, ob Sie Apps, Websites oder Produkte designen: Sie werden lernen, wie Sie sich die Unterstützung derjenigen Personen sichern, die wirklichen Einfluss auf ein Projekt haben – immer mit dem Ziel, die bestmögliche User Experience zu realisieren. Biographical note: Tom Greever entwirft seit mehr als 20 Jahren Schnittstellen und leitet Designteams. Sein umfassendes Wissen darüber, wie bessere Kommunikation zu großartigem Design führt, geht auf seine Erfahrung als UX Designer, Executive Design Leader und Consultant zurück. Er coacht und berät Teams zu Designpraktiken und Kommunikation sowohl in großen Unternehmen als auch in kleinen Start-ups rund um die Welt.


Book
Customer Experience visualisieren und verstehen : Durch Journeys, Service Blueprints und Diagramme zu einer erfolgreichen Kundenausrichtung.
Authors: ---
ISBN: 3960106122 Year: 2021 Publisher: Heidelberg : o'Reilly,

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Long description: Mit Mapping-Techniken zu einer erfolgreichen Kundenausrichtung Für alle, die an Planung, Design und Entwicklung von Produkten und Dienstleistungen beteiligt sind wie Designer, Produktmanager, Markenmanager, Marketing-Manager, Unternehmer und Geschäftsinhaber US-Bestseller und Grundlagenwerk zu Mapping-Techniken Starker Praxisbezug durch kommentierte Beispiele, Case Studies und Praxistipps Mapping-Techniken unterstützen Unternehmen dabei, den Status quo, wichtige Zusammenhänge, aber vor allem Sicht und Bedürfnisse ihrer Kund:innen zu verstehen und zu dokumentieren. So entsteht ein teamübergreifendes Verständnis - beispielsweise auch von Multi-Channel-Plattformen oder Produkt-Ökosystemen. James Kalbach vermittelt in diesem Standardwerk die Grundlagen dieser Mapping-Techniken – z.B. welche Aspekte und Dimensionen visualisiert werden können – und beschreibt den Praxiseinsatz von Service Blueprints, Customer Journey Maps, Experience Maps, Mentalen Modellen oder Ökosystem-Modellen. Biographical note: Jim Kalbach ist Head of Customer Experience bei MURAL, einem führenden visuellen Online-Workspace für Remote-Zusammenarbeit. Er ist ein bekannter Autor, Redner und Dozent für User Experience Design, Informationsarchitektur und Strategie und hat mit Unternehmen wie eBay, Audi, Sony, Elsevier Science, LexisNexis und Citrix zusammengearbeitet. Jim ist der Autor von "Designing Web Navigation" (O'Reilly) und "The Jobs to Be Done Playbook" (Rosenfeld).


Book
User experience in libraries : yearbook 2024
Authors: ---
ISBN: 9798884727816 Year: 2024 Publisher: Lincolnshire : UX in Libraries,

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"User Experience in Libraries (popularly known as UXLibs) is a global community of practice committed to exploring, sharing and advocating for UX Research & Design methods in library services in the academic and public sectors. Our seventh international conference took place in a sun-kissed Brighton on the south coast of England and welcomed delegates from all around the world. Once again, this annual yearbook serves as a conference proceedings 'plus', collating the presentations, advice and stories given at the event. Among this year's contributors are: Emma Thompson, who argues that UX work should align with library (and university) strategy in order to gain support; Victoria Olaniyan, who encourages us to move beyond participation towards actual inclusion; Andy Priestner, who calls for adoption of 'right-brain' UX techniques; and Shelley Gullikson, who reminds us that UX is all about collaboration.Whether you are new to User Experience work or an established practitioner, you will find this volume to be full of rich and varied content which will challenge and inspire you in equal measure, and ensure you are delivering effective library services that truly meet the needs and behaviours of your users.With contributions by:Andy Priestner; Dr Victoria Olaniyan; Emma Thompson; Shelley Gullikson; Dr Arun Verma; Anna-Lena Kleinert & Eve Jamieson; Hannah Jones; Joshua J. Herter; Gopal Dutta; Marjanne Goossens & Larissa Tijsterman; Alison Sharman; SuHui Ho; Nia Ellis; Emelie Uggla Waldenström & Johanna Palm; Amanda Kraft; Michael J. Aguilar II, Sharesly Rodriguez & Laurel Eby; Libby Tilley & Louise Williams; Kelly Henderson; Jelena Rajić; Ingela Wahlgren; Karina Arrambide; Gunvor Bjerkelund Røkke & Maria Sindre; Ned Potter; Victor Alfson; Sarah Halliday & Pete Hanna; Sebastian May; Jane Burns; and Richard Pecout"--


Book
Hybrid Museum Experiences : Theory and Design
Authors: ---
Year: 2022 Publisher: Amsterdam Amsterdam University Press

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"So you’re the one getting this gift? Lucky you!Someone who knows you has visited the museum.They searched out things they thought you would care about, and they took photos and left messages for you.”This is the welcoming message for the Gift app, designed to create a very personal museum visit. Hybrid Museum Experiences use new technologies to augment, expand or alter the physical experience of visiting the museum. They are designed to be experienced in close relation to the physical space and exhibit. In this book we discuss three forms of hybridity in museum experiences: incorporating the digital and the physical, creating social, yet personal and intimate experiences, and exploring ways to balance visitor participation and museum curation.The book reports on a three-year cross-disciplinary research project in which artists, design researchers and museum professionals have collaborated to create technology-mediated experiences that merge with the museum environment.


Dissertation
Mise en place d¿une stratégie de marketing digital pour la partie hôtelière de Naxhelet
Authors: --- --- --- ---
Year: 2019 Publisher: Liège Université de Liège (ULiège)

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The aim of this thesis is to suggest to Naxhelet a digital marketing strategy that allows the company to communicate with their clients with varied needs and expectations, through a unique message which reflects the company’s values and positioning.&#13;In recent years, the customer journey has completely changed: the customer combine online and offline channels and expects a fluent multi-channel experience. In order to ensure this, companies make a mistake by bombard them with ads by adopting a mass marketing strategy. For the customers, this strategy is considered as bullying. For this reason, the most efficient marketing strategy are based on qualitative content which attract prospects in a natural way to the brand. It refers to an “Inbound Marketing” strategy.&#13;First, it was necessary to redefine the customer segments in order to be more coherent with the company’s activities. Needs and behaviours of each segment have been identified to realise the content strategy.&#13;Then, we had to determine the main objectives in order to set up the strategy in an operational way through various tools.&#13;Finally, once the strategy is elaborated, key performance indicators were&#13;determined in order to measure the strategy’s effectiveness to follow its&#13;progress according to the fixed objectives.


Dissertation
How can marketers use design thinking to optimize the digital customer experience ?
Authors: --- --- ---
Year: 2019 Publisher: Liège Université de Liège (ULiège)

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In a business world where customer experience has become a top priority and a key competitive differentiator, companies are trying every day to create delightful experiences for their users to gain competitive advantage. What makes this challenge even harder is the digital transformation that is disrupting the way customers are experiencing products and services. With the technological evolution, users gained more power in terms of dictating the rules and they are looking for simple, consistent, and personalized experiences. This means that the customer experience is different when we are in a digital context and the customers’ expectations are shaped by new standards. &#13;In order to be able to meet those new requirements, marketers need new ways of thinking innovatively and of designing products and services that are user centric and that put the customer first. Design thinking can be seen as a promising method to achieve this, as it is a human-centered problem-solving method that starts from human needs and creates solutions around them through a creative and iterative process. &#13;This master thesis tries to explore how can marketers use design thinking to optimize the digital customer experience. Through an exploratory market study, we have interviewed professionals from different Belgian design agencies to discover how is design thinking used today to solve marketing challenges and how can its’ process be used to optimize the digital customer experience.&#13;The results showed that design thinking has a great potential to optimize the digital customer experience, and when applied properly marketers can beneficiate from it to create exceptional experiences around their offerings. The process of design thinking allows to be more creative, to start from real user’s pain points, to come up come up with innovative solutions and to test them with end-users before launching them. The user centricity and innovativeness of this approach allows companies to improve the user experience and offer the simple, personalized and engaging experiences that customers are dreaming of when interacting with companies through digital touchpoints.

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