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Computer. Automation --- UI (user interface) --- gebruikersonderzoek --- productontwikkeling
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Turn your ideas for cool, useful apps into reality with Beginning Android 3. This book shows you how to use Android to build Java-based mobile applications for a wide range of phones and devices. Author, Android columnist and developer Mark L.Murphy first explains how to install all the tools you need to become an Android developer. He then walks you through the fundamentals of Android development with details on UI layouts, Android's menu system, widgets and multi-touch. Beginning Android 3 builds your skill-set one app at a time. Once you've mastered the basics with the creation of simple apps, it helps you build more advanced apps using Android's location sensors, rotation detection and local database features. With Beginning Android 3, you'll learn how to: Create Flash games and user interfaces using both the Android widget framework and the built-in WebKit-powered Web browser components Utilize the distinctive capabilities of the Android engine Use and create Android applications incorporating activities, services, content providers and broadcast receivers Support Android 3 and earlier, including multiple versions Build and experience the array of new WebM video and other multimedia APIs. Beginning Android 3 helps you develop the skills that enable your apps to stand out from the crowd, ensuring a great start to your Android coding career.
SDK (software development kit) --- Computer architecture. Operating systems --- mobile platforms (informatica) --- API (application programmers interface) --- Programming --- UI (user interface) --- Java (informatica) --- departement Handelswetenschappen en Bedrijfskunde 11 --- Android --- programmeren
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"From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction."--Publisher's website.
Computer. Automation --- 3D computertoepassingen --- UI (user interface) --- 681.3*I37 --- Three-dimensional display systems --- 681.3*I37 Three-dimensional graphics and realism: animation; visible line/surface algorithms (Computer graphics) --- Three-dimensional graphics and realism: animation; visible line/surface algorithms (Computer graphics) --- 3-D display systems --- 3D display systems --- Display systems, Three-dimensional --- Information display systems --- Three-dimensional imaging
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This completely updated volume presents the effective and practical tools you need to design great desktop applications, Web 2.0 sites, and mobile devices. You'll learn the principles of good product behavior and gain an understanding of Cooper's Goal-Directed Design method, which involves everything from conducting user research to defining your product using personas and scenarios. Ultimately, you'll acquire the knowledge to design the best possible digital products and services.
User interfaces (Computer systems) --- Human-computer interaction --- Interfaces (Informatique) --- Interaction homme-machine (Informatique) --- 528.52 --- interaction design --- webdesign --- informatica --- 005.438 --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- Interfaces, User (Computer systems) --- Human-machine systems --- ontwerpen, programmeren en beheren van internetsites --- Production management --- UI (user interface) --- Computer. Automation --- embedded systems --- Monograph --- #SBIB:309H1720 --- Informatiekunde, informatie management
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About Face: The Essentials of Interaction Design, Fourth Edition is the latest update to the book that shaped and evolved the landscape of interaction design. This comprehensive guide takes the worldwide shift to smartphones and tablets into account. New information includes discussions on mobile apps, touch interfaces, screen size considerations, and more. The new full-color interior and unique layout better illustrate modern design concepts. The interaction design profession is blooming with the success of design-intensive companies, priming customers to expect "design" as a critical ingredient of marketplace success. Consumers have little tolerance for websites, apps, and devices that don't live up to their expectations, and the responding shift in business philosophy has become widespread. About Face is the book that brought interaction design out of the research labs and into the everyday lexicon, and the updated Fourth Edition continues to lead the way with ideas and methods relevant to today's design practitioners and developers.
Production management --- UI (user interface) --- Computer. Automation --- embedded systems --- User interfaces (Computer systems) --- Software architecture. --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Architecture, Software --- Computer software --- Computer software architecture --- Design. --- Architecture --- Design --- Software architecture --- 770.7 --- 770.6 --- interaction design --- interactief design --- interfaces --- Computer interfaces --- user interfaces --- user-centered design --- technologie --- prototyping --- design research --- Interactive multimedia --- productdesign --- Hypermedia systems --- Interactive media --- Interfaces, Computer --- Computer input-output equipment --- Interface circuits --- interaction design, participatory design, social design --- productdesign, filosofie, esthetiek en kritiek --- User experience --- Gebruikerservaring --- Programming
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