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A History of Three-Dimensional Cinema chronicles 3-D cinema from its origins in 19th-century stereoscopic photography through anaglyphic/digital stereoscopic cinema in the 20th century to the promise of Virtual Reality in the 21st century.
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Screen Space Reconfigured is the first edited volume that critically and theoretically examines the many novel renderings of space brought to us by 21st century screens. Exploring key cases such as post-perspectival space, 3D, vertical framing, haptics, and layering, this volume takes stock of emerging forms of screen space and spatialities as they move from the margins to the centre of contemporary media practice. Recent years have seen a marked scholarly interest in spatial dimensions and conceptions of moving image culture, with some theorists claiming that a 'spatial turn' has taken place in media studies and screen practices alike. Yet this is the first book-length study dedicated to on-screen spatiality as such. Spanning mainstream cinema, experimental film, video art, mobile screens, and stadium entertainment, the volume includes contributions from such acclaimed authors as Giuliana Bruno and Tom Gunning as well as a younger generation of scholars.
Video art. --- Touch screens. --- 3-D films. --- Motion picture projection. --- Bioscope --- Moving-picture projection --- Projection, Motion picture --- Lantern projection --- 3D films --- Moving-pictures, Three-dimensional --- Stereoscopic motion pictures --- Three-dimensional motion pictures --- Motion pictures --- Three-dimensional display systems --- Panels, Touch --- Screens, Touch --- Touch panels --- Touch screen panels --- Touchscreen panels --- Touchscreens --- Computer input-output equipment --- Electronic art --- Experimental television --- Art, Modern --- Performance art --- Television --- Experimental films --- 3D. --- Aerial View. --- Haptics. --- Post-perspectival. --- Screen space. --- Time-based art
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This book argues that 3D films are becoming more sophisticated in utilising stereoscopic effects for storytelling purposes. Since Avatar (2009), we have seen a 3D revival marked by its integration with new digital technologies. With this book, the author goes beyond exploring 3D’s spectacular graphics and considers how 3D can be used to enhance visual storytelling. The chapters include visual comparisons between 2D and 3D to highlight their respective narrative features; an examination of the narrative tropes and techniques used by contemporary 3D filmmakers; and a discussion of the narrative implications brought by the coexistence of flatness and depth in 3D visuality. In demonstrating 3D cinematic aesthetics and storytelling, Yong Liu analyses popular films such as Hugo (2011), Life of Pi (2012), Gravity (2013), Star Trek Into Darkness (2013, and The Great Gatsby (2013). The book is an investigation into contemporary forms of stereoscopic storytelling derived from a unique, long-existing mode of cinematic illusions. .
Culture --- Motion pictures --- Cultural and Media Studies. --- Film/TV Technology. --- Digital/New Media. --- American Cinema. --- Cultural studies --- Study and teaching. --- United States. --- 3-D films --- Cinematography. --- History and criticism. --- Aesthetics. --- Photography --- Chronophotography --- 3D films --- Moving-pictures, Three-dimensional --- Stereoscopic motion pictures --- Three-dimensional motion pictures --- Three-dimensional display systems --- Aesthetics --- Animated pictures --- Motion pictures. --- Digital media. --- Motion pictures-United States. --- American Cinema and TV. --- Electronic media --- New media (Digital media) --- Mass media --- Digital communications --- Online journalism --- Cinema --- Feature films --- Films --- Movies --- Moving-pictures --- Audio-visual materials --- Performing arts --- History and criticism --- Motion pictures—United States.
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The complete novice's guide to 3D modeling and animation
Computer animation. --- Three-dimensional imaging. --- Three-dimensional display systems. --- 3-D films. --- 3D films --- Moving-pictures, Three-dimensional --- Stereoscopic motion pictures --- Three-dimensional motion pictures --- Motion pictures --- Three-dimensional display systems --- 3-D display systems --- 3D display systems --- Display systems, Three-dimensional --- Information display systems --- Three-dimensional imaging --- 3-D imaging --- 3D imaging --- Three-dimensional imaging systems --- Three-dimensional imaging techniques --- Three-dimensional visualization --- Visualization, Three-dimensional --- Imaging systems --- Animation, Computer --- Computer-assisted filmmaking --- Computer-generated animation --- Animation (Cinematography) --- Computer graphics --- Blender (Computer file)
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3D video technology is the latest innovation in information media technology. This comprehensive text/reference presents a broad review of state-of-the-art 3D video production technologies and applications. The book opens with a concise introduction to the field, before examining the geometric, photometric, and dynamical design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from the video data captured by these systems. A selection of 3D video applications are also demonstrated. Topics and features: Describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras Discusses geometric and photometric camera calibration, and 3D video studio design with active cameras Examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation Demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression Highlights the remaining challenges and the exciting avenues for future research in 3D video technology Developed from more than 15 years of the authors’ research in the field, to inspire others working in this fascinating area This informative text will be of great benefit to graduate students and junior researchers wishing to understand the world of 3D video.
3-D films. --- Computer vision. --- Engineering & Applied Sciences --- Applied Physics --- Three-dimensional display systems. --- Three-dimensional imaging. --- 3-D imaging --- 3D imaging --- Three-dimensional imaging systems --- Three-dimensional imaging techniques --- Three-dimensional visualization --- Visualization, Three-dimensional --- 3-D display systems --- 3D display systems --- Display systems, Three-dimensional --- 3D films --- Moving-pictures, Three-dimensional --- Stereoscopic motion pictures --- Three-dimensional motion pictures --- Computer science. --- Image processing. --- Computer Science. --- Image Processing and Computer Vision. --- Imaging systems --- Information display systems --- Three-dimensional imaging --- Motion pictures --- Three-dimensional display systems --- Machine vision --- Vision, Computer --- Artificial intelligence --- Image processing --- Pattern recognition systems --- Optical data processing. --- Optical computing --- Visual data processing --- Bionics --- Electronic data processing --- Integrated optics --- Photonics --- Computers --- Optical equipment
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