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A history of three-dimensional cinema
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ISBN: 1839980133 1839980125 1839980141 Year: 2021 Publisher: London : Anthem Press,

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Abstract

A History of Three-Dimensional Cinema chronicles 3-D cinema from its origins in 19th-century stereoscopic photography through anaglyphic/digital stereoscopic cinema in the 20th century to the promise of Virtual Reality in the 21st century.


Book
Screen space reconfigured
Authors: ---
ISBN: 9048529050 Year: 2020 Publisher: Baltimore, Maryland : Baltimore, Md. : Project Muse, Project MUSE,

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Screen Space Reconfigured is the first edited volume that critically and theoretically examines the many novel renderings of space brought to us by 21st century screens. Exploring key cases such as post-perspectival space, 3D, vertical framing, haptics, and layering, this volume takes stock of emerging forms of screen space and spatialities as they move from the margins to the centre of contemporary media practice. Recent years have seen a marked scholarly interest in spatial dimensions and conceptions of moving image culture, with some theorists claiming that a 'spatial turn' has taken place in media studies and screen practices alike. Yet this is the first book-length study dedicated to on-screen spatiality as such. Spanning mainstream cinema, experimental film, video art, mobile screens, and stadium entertainment, the volume includes contributions from such acclaimed authors as Giuliana Bruno and Tom Gunning as well as a younger generation of scholars.


Book
3D Cinematic Aesthetics and Storytelling
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ISBN: 3319727419 3319727427 Year: 2018 Publisher: Cham : Springer International Publishing : Imprint: Palgrave Macmillan,

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This book argues that 3D films are becoming more sophisticated in utilising stereoscopic effects for storytelling purposes. Since Avatar (2009), we have seen a 3D revival marked by its integration with new digital technologies. With this book, the author goes beyond exploring 3D’s spectacular graphics and considers how 3D can be used to enhance visual storytelling. The chapters include visual comparisons between 2D and 3D to highlight their respective narrative features; an examination of the narrative tropes and techniques used by contemporary 3D filmmakers; and a discussion of the narrative implications brought by the coexistence of flatness and depth in 3D visuality. In demonstrating 3D cinematic aesthetics and storytelling, Yong Liu analyses popular films such as Hugo (2011), Life of Pi (2012), Gravity (2013), Star Trek Into Darkness (2013, and The Great Gatsby (2013). The book is an investigation into contemporary forms of stereoscopic storytelling derived from a unique, long-existing mode of cinematic illusions. .


Book
Blender 3D basics beginner's guide : the complete novice's guide to 3D modeling and animation
Author:
ISBN: 1281090107 9786613775467 184951691X 9781849516914 Year: 2012 Publisher: Birmingham : Packt Pub.,


Book
3D video and its applications
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ISBN: 1447141199 9786613703484 1447141202 1280793090 Year: 2012 Publisher: London : Springer,

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3D video technology is the latest innovation in information media technology. This comprehensive text/reference presents a broad review of state-of-the-art 3D video production technologies and applications. The book opens with a concise introduction to the field, before examining the geometric, photometric, and dynamical design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from the video data captured by these systems. A selection of 3D video applications are also demonstrated. Topics and features: Describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras Discusses geometric and photometric camera calibration, and 3D video studio design with active cameras Examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation Demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression Highlights the remaining challenges and the exciting avenues for future research in 3D video technology Developed from more than 15 years of the authors’ research in the field, to inspire others working in this fascinating area This informative text will be of great benefit to graduate students and junior researchers wishing to understand the world of 3D video.

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