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Game theory --- Teoria de jocs --- Algorismes
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Algorithms --- Game theory --- Teoria de jocs --- Algorismes
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Mathematical Sciences --- Applied Mathematics --- Game Theory --- Game theory --- Game theory. --- Games, Theory of --- Theory of games --- Mathematical models --- Mathematics --- games --- Teoria de jocs --- Videojocs --- Teoria de jocs. --- Videojocs.
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This book features contributions from the GTM 2020 International Meeting on Game Theory held virtually from St. Petersburg, Russia, including presentations by plenary speakers. The topics cover a wide range of game-theoretic models and include both theory and applications, including applications to management.
Game theory. --- Game Theory. --- Games, Theory of --- Theory of games --- Mathematical models --- Mathematics --- Teoria de jocs
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T his book constitutes the refereed proceedings of the 11th EAI International Conference on Game Theory for Networks, GameNets 2022, held as a virtual event in July 7–8, 2022. The 25 papers presented were reviewed and selected from 64 submissions. They are organized in the following topical sections: Wireless Networks; Internet of Things; and Game Theory.
Hardware. --- Iron industry and trade --- Metal trade --- Teoria de jocs --- Xarxes d'ordinadors
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This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections – each containing several cases – that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.
Ludificació --- Teoria de jocs --- Sistemes d'informació --- Management information systems. --- Economic theory. --- Computers. --- Business Information Systems. --- Economic Theory/Quantitative Economics/Mathematical Methods. --- Information Systems and Communication Service. --- Economics.
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This book constitutes the refereed proceedings of the 13th International Conference on Decision and Game Theory for Security, GameSec 2022, held in October 2022 in Pittsburgh, PA, USA. The 15 full papers presented were carefully reviewed and selected from 39 submissions. The papers are grouped thematically on: deception in security; planning and learning in dynamic environments; security games; adversarial learning and optimization; novel applications and new game models.
Game theory --- Computer security --- Teoria de jocs --- Sociologia del risc. --- Intel·ligència artificial --- Seguretat de les xarxes d'ordinadors --- Seguretat informàtica
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This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections – each containing several cases – that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.
Ludificació --- Teoria de jocs --- Sistemes d'informació --- Management information systems. --- Economic theory. --- Computers. --- Business Information Systems. --- Economic Theory/Quantitative Economics/Mathematical Methods. --- Information Systems and Communication Service. --- Economics.
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Computer simulation --- Computer games. --- Game theory --- Application software --- Electronic games --- Computer games --- Internet games --- Television games --- Videogames --- Games --- Video games. --- Teoria de jocs --- Jocs de simulació --- Ensenyament assistit per ordinador --- Mètodes de simulació
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