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kunst --- kunst en technologie --- body art --- virtual reality --- internet --- Stelarc --- performance --- performances --- 7.071 STELARC --- 791.5 --- Performance art --- Technology and the arts --- Art de performance --- Technologie et arts --- Stelarc, --- Theatrical science
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Mittels des Begriffs der »Lebensform« reflektiert Marion Leuthner Performance-Kunst nicht als »Live Art«, sondern als eine Ausweitung der Kunst auf die Lebensdauer der Künstler. Zur exemplarischen Darstellung dieser Perspektive dienen ihr drei existenzielle Fragestellungen und drei Performance-Künstler: Alltag und Religion/Linda Montano, Ich und Anderer/Genesis P-Orridge, Mensch und Maschine/Stelarc. Anhand von Theorien aus unterschiedlichen Gebieten wie Kunst, Religion, Philosophie, Psychologie, Kybernetik und Medientheorie stellt die Studie diese Performance-Künstler in Verbindung zu modernen Denktraditionen, denen gegenüber es den Künstlern gelingt, Theorie und Praxis im Leben zu vereinen. »Eine Studie, die für die theoretische wie praktische Theaterpädagogik einen hohen Grad an Anschlussfähigkeit aufweist.« Pierre-Carl Link, Zeitschrift für Theaterpädagogik, 4 (2018)
Performance-Kunst; Montano; P-Orridge; Stelarc; Theorie; Praxis; Theater; Kunst; Theaterwissenschaft; Politische Kunst; Cultural Studies; Lebensstil; Performance-art; P-orridge; Theory; Practice; Theatre; Art; Theatre Studies; Political Art; Lifestyle; --- Montano, Linda, --- P-Orridge, Genesis, --- Stelarc, --- Art. --- Cultural Studies. --- Lifestyle. --- Montano. --- P-orridge. --- Political Art. --- Practice. --- Stelarc. --- Theatre Studies. --- Theatre. --- Theory.
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sculpting --- Sculpture --- art [fine art] --- Art --- Stelarc --- Wolff, Luc --- Köker, Azade --- Emin, Tracey --- Smith, Kiki --- Parker, Cornelia --- Sandle, Michael --- Wallinger, Mark --- Baselitz, Georg --- Ping, Qiu --- art [discipline]
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Raaijmakers, Dick --- Stelarc --- Vasulka, Steina --- Vasulka, Woody --- Weibel, Peter --- Ascott, Roy --- Adilkno --- Hobijn, Erik --- Hess, Felix --- Spuybroek, Lars --- Eshun, Kodwo --- Lovink, Geert --- Shimoda, Seiji
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Künstlerische Selbstverletzung - seit den 1960er Jahren international fester Bestandteil der Performance Art - polarisiert, verstört und wirft vor allem Fragen nach Handlungsmotivationen auf. Rosemarie Brucher deutet dieses radikale Phänomen als Bewältigungsversuch bedrohter Autonomie und damit in erster Linie als Ermächtigungsstrategie. In dieser Ambivalenz aus Subjektermächtigung und Naturunterwerfung lässt sich künstlerische Selbstverletzung vor dem Hintergrund von Immanuel Kants Ästhetik des Erhabenen lesen, was die Autorin exemplarisch an VALIE EXPORT und Stelarc darlegt. Eine solche Bezugsetzung eröffnet nicht nur einen innovativen Zugang zu dieser Kunstform, sondern wirft zugleich auch ein neues Licht auf Kants Erhabenheitskonzeption.
Body Art; Selbstverletzung; Erhabenes; Ästhetik; Subjekt; Kant; Performance Art; Theater; Kunst; Körper; Theaterwissenschaft; Kunsttheorie; Aesthetics; Theatre; Arts; Body; Theatre Studies; Theory of Art --- Kant, Immanuel, --- Export, Valie. --- Stelarc, --- Aesthetics. --- Arts. --- Body. --- Theatre Studies. --- Theatre. --- Theory of Art.
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Billingham, Richard ; Brothers Chapman ; Brus, Günter ; ten Cate, Ritsaert ; Dijkstra, Rineke ; Dubuffet, Jean ; de Haas, Aad ; Kamphuis, Ivo ; Kiefer, Anselm ; Mulders, Marc ; Nitsch, Hermann ; Ophuis, Ronald ; Rainer, Arnulf ; Stelarc ; van Warmerdam, Marijke
sacrifices --- Film --- drawing [image-making] --- Drawing --- Painting --- photography [process] --- Iconography --- Photography --- painting [image-making] --- Homo sapiens [species] --- motion pictures [visual works] --- Billingham, Richard --- ten Cate, Ritsaert --- Haas, de, Aad --- Ophuis, Ronald --- Warmerdam, van, Marijke --- Rainer, Arnulf --- Kiefer, Anselm --- Chapman, Jake --- Kamphuis, Ivo --- Brus, Günther --- Dubuffet, Jean --- Stelarc --- Dijkstra, Rineke --- Nitsch, Hermann --- anno 1900-1999 --- human figures [visual works] --- Cate, ten, Ritsaert --- sacrifices [religious ceremonies]
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Live, or performance, art is one of the most controversial and hotly discussed areas of art practice to emerge in the second half of the twentieth century. The history of live art is one of challenge to audiences, art traditions and cultural values. With elements of performance now part of the practice of many of today's best-known artists, and boundaries between visual art, theatre and live art more and more blurred, this collection is long overdue. Leading artists and thinkers assess the relevance of live art now, its impact within the visual arts and the broader cultural sphere. Hugo Glendinning's stunning colour photographs of performance events are combined with numerous essays examining the political, philosophical and cultural resonances of the work of a diverse range of international live artists, both historical and contemporary. Accessible, critically astute and expansive, Live is an indispensable resource for all those with an interest in some of the most vibrant and contested issues in art today.
Art --- art [discipline] --- performance art --- anno 1900-1999 --- Pope.L, William --- Gómez-Peña, Guillermo --- Kulik, Oleg --- La Ribot --- Baker, Bobby --- Catling, Brian --- Catts, Oron --- Etchells, Tim --- Franko B. --- Abramovic, Marina --- Maclennan, Alastair --- Newman, Hayley --- Phelan, Peggy --- Bel, Jérôme --- Athey, Ron --- Castellucci, Romeo --- Stelarc --- Forced Entertainment
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Internet --- virtual reality --- art [fine art] --- Homo sapiens [species] --- Architecture --- Iconography --- architecture [discipline] --- Art --- Nature --- computer art [visual works] --- eroticism --- Stelarc --- Virillio, Paul --- Decostere, Stefaan --- Knowbotic Research --- anno 1900-1999 --- ed. Joke Brouwer, Carla Hoekendijk --- nieuwe media --- cyberspace --- computers --- technologie --- gender studies --- virtuele realiteit --- cultuurfilosofie --- economie --- politiek --- lichamelijkheid --- kunst en technologie --- technomorfisering --- stedenbouw --- cyborgs --- waarneming --- artificiële intelligentie --- natuurwetenschappen --- cybercultuur --- Decostere Stefaan --- squids --- ecologie --- 791.5 --- 130.2 --- Knowbotiq [Zurich] --- human figures [visual works] --- art [discipline] --- mass media --- kunstsociologie
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Giannachi offers an investigation of the interface between theatre performance & digital arts, investigating the aesthetic concerns of current computer arts practices & showing how they radically question our conventional uses & definitions of time, space, place, character, identity & realness.
Artificial intelligence. Robotics. Simulation. Graphics --- Theatrical science --- Experimental theater. --- Virtual reality. --- Theater --- Performing Arts. --- Experimental theater --- Virtual reality --- Drama --- Music, Dance, Drama & Film --- Production and direction --- Technological innovations. --- Environments, Virtual --- Virtual environments --- Virtual worlds --- Alternative theater --- Avant-garde theater --- Computer simulation --- Reality --- Théâtre --- Art numérique --- Performance, art --- Cunningham, Merce --- Kac, Eduardo --- Hershman, Lynn --- ORLAN, Mireille Porte, 1947 --- -Gómez-Peña, Guillermo --- Antunes Roca, Marcel-Li --- Shaw, Jeffrey --- Stelarc --- Réalité virtuelle --- Théâtre expérimental
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Computers and civilization. --- Cyberspace --- Cyberspace in literature. --- Ordinateurs et civilisation --- Cyberespace --- Social aspects. --- Aspect social --- cybercultuur --- cyberspace --- wetenschap --- kunst en wetenschap --- technologie --- kunst en technologie --- naslagwerk --- gender studies --- filosofie --- cultuurfilosofie --- architectuur --- artificiële intelligentie --- cybernetica --- cyborgs --- computers --- virtual reality --- virtuele realiteit --- Stelarc --- Post-Human --- 791.5 --- 130.2 --- 72.01 --- 7.01 --- Computers and civilization --- Cyberspace in literature --- Space and time --- Computers --- Telematics --- Civilization and computers --- Civilization --- Social aspects
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