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Database management. --- Software design --- Software design
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Database management. --- Software design --- Software design
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Medical Informatics --- Software Design --- Computer Communication Networks
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networking --- iot --- telematics --- software design --- data systematization --- programming
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Medical instruments and apparatus --- Equipment Design --- Equipment Failure --- Software Design --- Equipment Failure. --- Software Design. --- methods. --- standards. --- Design and construction. --- Quality control. --- Reliability. --- Standards.
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Equipment Design --- Equipment Design --- Equipment Failure. --- Equipment and Supplies --- Software Design. --- methods. --- standards. --- standards.
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Feedback has an important role in the process of learning to play a musical instrument. This thesis investigates the possibilities of automating the task of analyzing a musical performance that was played on an electronic drumset, and aims to provide feedback based on this analysis to the musician. A C++ application is developed to automate the analysis of a musical performance. Feedback is provided to the user by means of various ways to visualize the performance data as well as the analysis data. The analysis begins with finding the musical structure in the performance through beat tracking and quantization. Thereafter, different metrics (timing, tempo, tightness and dynamics) are defined, with each metric analyzing a different aspect of the performance. To test the correctness of the analysis, a set of drum pieces is played by two drummers of different levels. The results of the timing, tempo and tigtness metrics reflect the difference in level of the two drummers, hereby proving the usefullness and indicating the correctness of these metrics. The results of the dynamics metric are hard to interpret and are therefore inconclusive. This metric could benefit from adittional research in the future. Feedback is een belangrijk aspect bij het leren bespelen van een muziekinstrument. Deze masterproef onderzoekt de mogelijkheden om op een automatische manier een muzikale performance afkomstig van een elektronisch drumstel te analyseren en op basis van deze analyse de muzikant te voorzien van feedback. Hiervoor werd een applicatie ontwikkeld die een performance in MIDI-formaat kan analyseren en vervolgens zowel de performance zelf als de resultaten van de analyse op verschillende manieren kan visualiseren bij wijze van feedback. De analyse gebeurt door eerst de muzikale structuur te zoeken in de performance door middel van beat tracking en kwantisatie. Vervolgens worden verschillende metrieken (timing, tempo, strakheid en dynamiek) op de performance gedefiniëerd die elk een speciek aspect van de performance analyseren. De analyse werd getest op verschillende drumstudies die door twee drummers met een verschillend niveau werden ingespeeld. De resultaten van de analyse van de metrieken timing, tempo en strakheid weerspiegelen het niveauverschil tussen de twee drummers, waaruit blijkt dat deze metrieken zinvol zijn. De resultaten van de metriek dynamiek zijn voor interpretatie vatbaar en vereisen verder onderzoek in de toekomst.
Algoritme - algorithm. --- C++ - C++. --- Informatica - Informatics. --- Muziek - music. --- Softwareontwerp - software design. --- Visualisatie.
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Touch. --- Human-computer interaction. --- User-Computer Interface. --- Robotics. --- Human Engineering. --- Software Design.
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This book is intended for those who are interested in learning the core features of the Spring Framework. Prior knowledge of Java programming and web development concepts with basic XML knowledge is expected.
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Touch. --- Human-computer interaction. --- User-Computer Interface. --- Robotics. --- Human Engineering. --- Software Design.
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