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Gambling is both a multi-billion-dollar international industry and a ubiquitous social and cultural phenomenon. It is also undergoing significant change, with new products and technologies, regulatory models, changing public attitudes and the sheer scale of the gambling enterprise necessitating innovative and mixed methodologies that are flexible, responsive and ‘agile’. This book seeks to demonstrate that researchers should look beyond the existing disciplinary territory and the dominant paradigm of ‘problem gambling’ in order to follow those changes across territorial, political, technical, regulatory and conceptual boundaries. The book draws on cutting-edge qualitative work in disciplines including geography, organisational studies, sociology, East Asian studies and anthropology to explore the production and consumption of risk, risky places, risk technologies, the gambling industry and connections between gambling and other kinds of speculation such as financial derivatives. In doing so it addresses some of the most important issues in contemporary social science, including: the challenges of studying deterritorialised social phenomena; globalising technologies and local markets; regulation as it operates across local, regional and international scales; and the rise of games, virtual worlds and social media.
Gambling --- Gambling industry. --- Research. --- Leisure industry --- Betting --- Chance, Games of --- Games of chance --- Gaming (Gambling) --- Games --- Casinos --- Wagers --- gambling research --- gambling --- contemporary social science --- Bookmaker --- Online gambling --- Slot machine --- Spread betting
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Generations ago, gambling in America was an illicit activity, dominated by gangsters like Benny Binion and Bugsy Siegel. Today, forty-eight out of fifty states permit some form of legal gambling, and America's governors sit at the head of the gaming table. But have states become addicted to the revenue gambling can bring? And does the potential of increased revenue lead them to place risky bets on new casinos, lotteries, and online games? In Gangsters to Governors, journalist David Clary investigates the pros and cons of the shift toward state-run gambling. Unearthing the sordid history of America's gaming underground, he demonstrates the problems with prohibiting gambling while revealing how today's governors, all competing for a piece of the action, promise their citizens payouts that are rarely delivered. Clary introduces us to a rogue's gallery of colorful characters, from John "Old Smoke" Morrissey, the Irish-born gangster who built Saratoga into a gambling haven in the nineteenth century, to Sheldon Adelson, the billionaire casino magnate who has furiously lobbied against online betting. By exploring the controversial histories of legal and illegal gambling in America, he offers a fresh perspective on current controversies, including bans on sports and online betting. Entertaining and thought-provoking, Gangsters to Governors considers the past, present, and future of our gambling nation. Author's website (http://www.davidclaryauthor.com)
Gambling --- State governments --- Government policy&delete& --- History --- Political aspects&delete& --- United States --- Politics and government. --- E-books --- HISTORY / United States / 21st Century. --- HISTORY / United States / 20th Century. --- POLITICAL SCIENCE / Government / State & Provincial. --- POLITICAL SCIENCE / Public Policy / Economic Policy. --- History. --- Political aspects --- Government policy --- Subnational governments --- Betting --- Chance, Games of --- Games of chance --- Gaming (Gambling) --- Games --- Casinos --- Wagers --- Government --- History, Political --- Benny Binion. --- Bugsy Siegel. --- blackjack. --- gambling. --- gangsters. --- governors. --- john morrissey. --- las vegas. --- new jersey. --- poker. --- saratoga. --- sheldon adelson. --- slot machine. --- slots. --- state-run gambling. --- vegas.
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