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Second Life (Game) --- Shared virtual environments. --- Second Life (Jeu) --- Environnements virtuels partagés
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Par l'intermédiaire de son avatar Tom Bukowski, un anthropologue a mené une enquête sur deux années parmi des résidents de Second Life. Afin de connaître les cultures et les groupes sociaux formés dans cet univers virtuel, il a appliqué les méthodes habituellement employées en anthropologie dans le monde réel.
DARPA Internet --- Internet --- Internet (Computer network) --- Internet (Computernetwerk) --- Internet (Réseau d'ordinateurs) --- Réalité virtuelle --- Second Life (Game) --- Second Life (Jeu) --- Second Life (Spel) --- Virtual reality --- Virtuele realiteit --- Virtuele werkelijkheid --- Social aspects --- Aspect social --- Ethnology --- Computer network resources --- Interactive media --- Fieldwork --- Second Life (site web) --- Anthropologie --- Réalité virtuelle --- Field work --- Anthropologie. --- Ethnology - Computer network resources --- Ethnology - Interactive media --- Ethnology - Fieldwork
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Second Life (Game) --- Shared virtual environments --- Computer games --- Business anthropology --- Corporate culture --- Second Life (Jeu) --- Environnements virtuels partagés --- Jeux d'ordinateur --- Affaires --- Culture d'entreprise --- Social aspects --- Aspect social --- Aspect anthropologique --- Linden Lab (Firm) --- Design --- Social aspects. --- Linden Lab (Firm). --- Environnements virtuels partagés --- Video games
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Ethnology --- Shared virtual environments --- Virtual reality --- Second Life (Game) --- Computer games --- Online identities. --- Anthropologie sociale et culturelle --- Environnements virtuels partagés --- Réalité virtuelle --- Second Life (Jeu) --- Jeux d'ordinateur --- Identité numérique --- Research. --- Social aspects. --- Recherche --- Aspect social --- Virtual reality. --- Video games
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Outside back cover : "We – the users turned creators and distributors of content – are TIME’s Person of the Year 2006, and AdAge’s Advertising Agency of the Year 2007. We form a new Generation C. We have MySpace, YouTube, and OurMedia; we run social software, and drive the development of Web 2.0. But beyond the hype, what’s really going on? In this groundbreaking exploration of our developing participatory online culture, Axel Bruns establishes the core principles which drive the rise of collaborative content creation in environments, from open source through blogs and Wikipedia to Second Life. This book shows that what’s emerging here is no longer just a new form of content production, but a new process for the continuous creation and extension of knowledge and art by collaborative communities: produsage. The implications of the gradual shift from production to produsage are profound, and will affect the very core of our culture, economy, society, and democracy."
Mass communications --- Sociology of culture --- User-generated content. --- Second Life (Game) --- Contenu créé par l'utilisateur --- Médias sociaux --- Second Life (Jeu) --- Wikipedia. --- Second Life (Game). --- User-generated content --- Wikipedia --- Contenu créé par l'utilisateur --- Blogs. --- Social media. --- Social media --- Blogs --- Wikis (Computer science) --- Médias sociaux --- Blogues --- Wikis (Informatique) --- Social Media --- Social Networking --- Internet --- Public Sector --- utilization --- Internet - utilization
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