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This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Scratch MIT: Be a designer Unit 2 Be a data storyteller Unit 3 Computer storage Unit 4 Scratch MIT: Be a storyteller Term 2 Unit 5 Network devices and websites Unit 6 Scratch MIT: Be an animator Unit 7 Be a data engineer Unit 8 Micro:Bit Makecode: Be an innovator Term 3 Unit 9 Cellular networks and data packets Unit 10 Scratch MIT: Be a game developer Unit 11 Artificial intelligence Unit 12 iRobot Level 2: Be a problem solver Glossary.
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"As technology continues to evolve at a rapid pace, coding is increasingly becoming an invaluable skill for young learners. Scratch, which is the world's largest free coding community for kids, is designed to help students learn coding through fun activities such as making games and digital stories. This stimulating title features approachable text which explains how Scratch teaches coding by allowing users to drag and drop vibrant blocks to create exciting animations. The text is carefully written with middle elementary students in mind and is enhanced by sidebars, eye-catching photos, creative illustrations, and a helpful graphic organizer"--
Scratch (Computer program language) --- Computer programming
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Long description: Mit Videospielen programmieren lernen – ohne geschriebene Computersprache! Programmiere selbst Computerspiele Lerne spielerisch die Grundzüge des Programmierens Das bewährte Buch aktualisiert auf Scratch 3 Der kostenfreie Scratch-Editor läuft im Webbrowser – keine Installation nötig! Scratch, die farbenfrohe Drag-and-drop-Programmiersprache, wird auf der ganzen Welt von Millionen von Anfängern verwendet, und die zweite Ausgabe von Coole Spiele mit Scratch – jetzt vollständig aktualisiert für die Verwendung mit Scratch 3 – macht es einfacher denn je, deine Programmierfähigkeiten Block für Block aufzubauen. Die Leserinnen und Leser lernen zu programmieren, indem sie coole Videospiele schaffen, in denen beim Katzenwerfen ins Schwarze getroffen, Asteroiden zerstört und ein KI-Feind überlistet werden können. Mit Scratch 3.0 geht das jetzt auch auf Mobilgeräten und dem Raspberry Pi - und immer ganz ohne Installation. Das Buch leitet Kinder und andere Programmierneulinge zum Programmieren an. Beispiele und Sprache des Buches sind leichtverständlich gehalten; für Kinder in den ersten Grundschulklassen wird empfohlen, die Kapitel gemeinsam mit Älteren durchzugehen. Jedes Kapitel zeigt jeweils, ein Spiel zu erstellen und erklärt dabei die wichtigsten Programmierkonzepte. Von einer Skizze, die festlegt, wie das Spiel aussehen soll, führt eine Schritt-für-Schritt-Anleitung zum funktionierenden Videospiel. Diese Spiele können von den Leserinnen und Lesern dann nach eigenen Vorstellungen gestaltet werden, indem sie spezielle Funktionen, zusätzliche Level und sogar Cheat-Modi hinzufügen. Zu den Programmierbeispielen gehören Spiele wie z.B.: - Maze Runner, mit acht verschiedenen Levels, durch die man entkommen muss - Körbewerfen unter Schwerkraftbedingungen (und mit Katzen!), realistische Flugbahn inklusive - Ein Brick-Breaker-Spiel mit Animationen und Soundeffekten von simpel bis edel - Asteroid Breaker ... in Space!, ein Klon des klassischen Asteroids-Spiels mit einem tastaturgesteuertem Raumschiff - Ein Mario-Bros.-ähnliches Jump'n'Run-Spiel mit viel Action und KI-gesteuerten FeindenEs ist nie zu früh (oder zu spät), mit dem Programmieren anzufangen, und Coole Spiele mit Scratch 3 macht den Lernprozess nicht nur lustig – es lässt die Programmiererinnen und Coder in spe auch ein Spiel daraus machen! Biographical note: Al Sweigart ist Softwareentwickler und vermittelt Coding-Kenntnisse an Erwachsene und Kinder. Er hat mehrere Programmierlehrbücher für Einsteiger (und auch solche für Fortgeschrittene) geschrieben, unter anderem Routineaufgaben mit Python automatisieren, das ebenfalls bei dpunkt erschienen ist.
Scratch (Computer program language) --- Computer programming
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This book serves as a comprehensive guide for primary and secondary school teachers introducing programming through Scratch, a block-based programming language. Authored by Phil Bagge, it combines practical instructional strategies and teaching methodologies grounded in research to facilitate effective learning. The book emphasizes key programming concepts such as sequences, loops, and variables, while advocating for pedagogical approaches like PRIMM, Parsons problems, and guided discovery. It aims to empower teachers with the tools to foster creativity and understanding in students, supporting their progression and engagement. Targeted at educators with varying levels of programming expertise, it provides resources and guidance to enhance classroom practice and improve student outcomes.
Scratch (Computer program language) --- Teaching. --- Teaching
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Scratch is a unique programming language based in graphical interface, rather than written code, making it more accessible to younger users. This book provides a thorough history of Scratch and how it can be used to launch a career or simply an idea.
Scratch (Computer program language) --- Computer programming.
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This book serves as an introduction to computing and programming for primary school children, focusing on Scratch, a visual programming language. It provides educators with resources to teach programming effectively, emphasizing computational thinking and problem-solving skills. The book includes practical projects such as quizzes, games, and simulations, aiming to engage children in creative programming. The author, a seasoned educator in Information and Communication Technology, shares insights and methodologies from years of classroom experience. Intended for teachers, parents, and educators, it offers a comprehensive guide to integrating computing into the curriculum, encouraging children to join the information revolution.
Scratch (Computer program language) --- Computer programming.
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Scratch is an educational programming language that allows children to imagine, create, and share their own games, interactive stories, and music videos. In Super Scratch Adventure! , kids master programming fundamentals by making games inspired by arcade classics like Breakout and Pitfall. As they build and expand on their games, kids learn more than just an interface and buttons-they learn to think creatively and reason logically. Each chapter teaches readers how to program a new game, while referencing pop culture favorites like Harry Potter, Star Wars, and Indiana Jones. As kids work their
Video games --- Scratch (Computer program language) --- Programming.
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Code IT Primary Programming SeriesBasic computer coding is now among the most important skills a child can have for their future. There are many programming languages designed specifically for children to begin their studies, but the Scratch programming language, already recognised in schools around the world, is widely considered as the ideal place to begin programming in early education. The highly successful Code-It series is a comprehensive guide to teaching Scratch to children in a classroom setting. It is designed for the UK-based KS2 curriculum but can easily be used to supplement other programming courses for children between the ages of 7 and 11. There are four pupil workbooks designed to work in conjunction with the Code-It teacher handbook. They provide structure and resources for the children, including optional homework activities to extend to learning outside the classroom. Workbook 2 explains how to think, program and debug exciting programming projects such as Maths Quiz, Music Algorithm to Music Code, Slug Trail Game, Selection Investigation and Teach Your Computer To Do Maths . It also outlines how to use analytical computational thinking skills for algorithm design, algorithm evaluation, decomposition and generalisation; extend resilience and problem solving through the computational doing skills of converting algorithm into code and debugging; and consolidate sequence and repetition in programming whilst introducing selection and variable use.
Scratch (Computer program language) --- Computer programming
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In this book, readers will learn the logic and technology behind coding with Scratch.
Scratch (Computer program language) --- Microcomputers --- Programming.
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Code IT Primary Programming SeriesBasic computer coding is now among the most important skills a child can have for their future. There are many programming languages designed specifically for children to begin their studies, but the Scratch programming language, already recognised in schools around the world, is widely considered as the ideal place to begin programming in early education.The highly successful Code-It series is a comprehensive guide to teaching Scratch to children in a classroom setting. It is designed for the UK-based KS2 curriculum but can easily be used to supplement other programming courses for children between the ages of 7 and 11.There are four pupil workbooks designed to work in conjunction with the Code-It teacher handbook. They provide structure and resources for the children, including optional homework activities to extend to learning outside the classroom. Workbook 3 explains how to think, program and debug exciting programming projects such as Counting Machine, Music Abstraction, Random Word, Coin Sorter, Crab Maze, Toilet Fan, Car Park Barrier and Angle Menu. It also explains how to use analytical computational thinking skills for algorithm design, algorithm evaluation, decomposition, generalisation and abstraction; extend resilience and problem solving through the computational doing skills of converting algorithm into code and debugging; expand pupils' knowledge of sequence, repetition, selection and variable use; introduce the basic use of a list; and program Lego models using Lego Wedo and Scratch.
Scratch (Computer program language) --- Computer programming
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