Narrow your search

Library

KU Leuven (2)

Odisee (2)

Thomas More Kempen (2)

Thomas More Mechelen (2)

UCLL (2)

ULB (2)

ULiège (2)

VIVES (2)

KBC (1)

UGent (1)


Resource type

book (2)


Language

English (2)


Year
From To Submit

2018 (1)

2005 (1)

Listing 1 - 2 of 2
Sort by

Book
Beginning SVG : A Practical Introduction to SVG using Real-World Examples
Author:
ISBN: 1484237595 1484237609 Year: 2018 Publisher: Berkeley, CA : Apress : Imprint: Apress,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Develop SVG functionality for use within websites quickly and natively, using basic tools such as HTML and CSS. This book is a project-oriented guide to creating and manipulating scalable vector graphics in the browser for websites or online applications, using little more than a text editor or free software, and the power of JavaScript. You'll use a starting toolset to incorporate into your existing workflow, develop future projects, and reduce any dependency on graphics applications for simple projects. This book is an excellent resource for getting acquainted with creating and manipulating SVG content. We live in an age where speed and simplicity are of the essence. Beginning SVG provides a perfect alternative when creating web-based projects that challenges the norm and encourages you to expand your resources and not resort to what “everyone else uses” (such as Illustrator). You'll discover that there is indeed a different way to achieve the same result. Stop thinking you must always resort to using graphics packages; there is always another way!

Visualizing Information Using SVG and X3D : XML-based Technologies for the XML-based Web
Authors: ---
ISBN: 1280312203 9786610312207 1846280842 1852337907 1849969183 Year: 2005 Publisher: London : Springer London : Imprint: Springer,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Correcting the Great Mistake People often mistake one thing for another. That’s human nature. However, one would expect the leaders in a particular field of endeavour to have superior abilities to discriminate among the developments within that field. That is why it is so perplexing that the technology elite – supposedly savvy folk such as software developers, marketers and businessmen – have continually mistaken Web-based graphics for something it is not. The first great graphics technology for the Web, VRML, has been mistaken for something else since its inception. Viewed variously as a game system, a format for architectural walkthroughs, a platform for multi-user chat and an augmentation of reality, VRML may qualify as the least understood invention in the history of information technology. Perhaps it is so because when VRML was originally introduced it was touted as a tool for putting the shopping malls of the world online, at once prosaic and horrifyingly mundane to those of us who were developing it. Perhaps those first two initials, “VR”, created expectations of sprawling, photorealistic fantasy landscapes for exploration and play across the Web. Or perhaps the magnitude of the invention was simply too great to be understood at the time by the many, ironically even by those spending the money to underwrite its development. Regardless of the reasons, VRML suffered in the mainstream as it was twisted to meet unintended ends and stretched far beyond its limitations.

Keywords

Computer graphics. --- SVG (Document markup language) --- XML (Document markup language) --- Semantic Web. --- Information visualization. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Digital techniques --- Data visualization --- Visualization of information --- Information science --- Visual analytics --- Semantic integration (Computer systems) --- Semantic networks (Information theory) --- World Wide Web --- Microformats --- Extendible Markup Language (Document markup language) --- eXtensible Markup Language (Document markup language) --- Document markup languages --- Scalable Vector Graphics (Document markup language) --- XML --- Computer science. --- Multimedia systems. --- Optical pattern recognition. --- User Interfaces and Human Computer Interaction. --- Multimedia Information Systems. --- Computer Graphics. --- Information Systems Applications (incl. Internet). --- Pattern Recognition. --- Optical data processing --- Pattern perception --- Perceptrons --- Visual discrimination --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Informatics --- Science --- User interfaces (Computer systems). --- Multimedia information systems. --- Application software. --- Pattern recognition. --- Design perception --- Pattern recognition --- Form perception --- Perception --- Figure-ground perception --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction

Listing 1 - 2 of 2
Sort by