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In many modes of behavior, people act more and more like machines. In the context of work, people have become a human resource that can be replaced at any time. An existence without purpose cannot be imagined just as a machine without function is absurd. Do humans already think like machines? Do they have a "master-slave" relationship with them? Are humans no longer any more than an organic prosthetic fitted to an inorganic body? With his created robotic beings, Niki Passath breaks with this seemingly rational technological system. By eliminating the predominant rationality of the machine, he gives it a new meaning. This book is the first monograph on the artist's oeuvre. Internationally renowned experts shed light on the many facets of his work.
Robots in art. --- Passath, Niki, --- Robots in art --- Robotique --- Informatique appliquée --- Art numérique --- Passath, NIki --- Passath, Niki, - 1977 --- -Passath, Niki, - 1977- - Interviews --- -Passath, Niki, - 1977 --- -Robots in art.
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German fiction --- Robots in art. --- Robots in literature. --- History and criticism.
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In the sixteenth and seventeenth centuries, German clockwork automata were collected, displayed, and given as gifts throughout the Holy Roman, Ottoman, and Mughal Empires. In Animating Empire, Jessica Keating recounts the lost history of six such objects and reveals the religious, social, and political meaning they held. The intricate gilt, silver, enameled, and bejeweled clockwork automata, almost exclusively crafted in the city of Augsburg, represented a variety of subjects in motion, from religious figures to animals. Their movements were driven by gears, wheels, and springs painstakingly assembled by clockmakers. Typically wound up and activated by someone in a position of power, these objects and the theological and political arguments they made were highly valued by German-speaking nobility. They were often given as gifts and as tribute payment, and they played remarkable roles in the Holy Roman Empire, particularly with regard to courtly notions about the important early modern issues of universal Christian monarchy, the Reformation, the Counter-Reformation, the encroachment of the Ottoman Empire, and global trade. Demonstrating how automata produced in the Holy Roman Empire spoke to a convergence of historical, religious, and political circumstances, Animating Empire is a fascinating analysis of the animation of inanimate matter in the early modern period. It will appeal especially to art historians and historians of early modern Europe. E-book editions have been made possible through support of the Art History Publication Initiative (AHPI), a collaborative grant from the Andrew W. Mellon Foundation.
Robots in art. --- Robots --- Automata --- Automatons --- Robotics --- Manipulators (Mechanism) --- Mecha (Vehicles) --- History --- Robots in art --- E-books --- Manufacturing technologies --- Iconography --- History of civilization --- anno 1500-1599 --- anno 1600-1699
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Art and mythology --- Mythology, Greek --- Art and science --- Technology --- Science, Ancient --- Robots in art --- Robots in literature
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Deux essais consacrés à la figure du robot telle qu'elle est révélée dans les productions fictionnelles, depuis la femme mécanique de Metropolis jusqu'aux répliquants-simulacres de Blade Runner. Le robot est considéré comme une métaphore de l'être humain, dont le visage renvoie à l'image que l'humanité se fait d'elle-même. ©Electre 2016
Robots in art --- Robots in literature --- Robots dans l'art --- Robots dans la littérature --- Exhibitions --- Exhibitions --- Expositions --- Expositions
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Kang’s central contention is that the automaton, a machine that can move by itself (better known today as the robot), is one of the essential ideas with which people in the West have pondered the very nature of humanity itself. In Kang’s telling, automata are mirrors of the ideas, fears, and anxieties of a given era, in that attitudes towards the machines have always been indicative of a moment’s zeitgeist. The book is historically sweeping, but not comprehensive; the focus is on what Kang takes to be key changes in the representations of and responses to automata. His main interest is on how Europeans in different periods of the past thought about the very notion of a self-moving machine that acted as if it were alive and how they used it for various symbolic and intellectual purposes.
Robotics --- Robots in art --- Popular culture --- Culture, Popular --- Mass culture --- Pop culture --- Popular arts --- Communication --- Intellectual life --- Mass society --- Recreation --- Culture --- Automation --- Machine theory --- History.
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"Part photographic survey, part theoretical inquiry, Tokyoids focuses on the field of robotic aesthetics from a conceptual point of view, and identifies the robotic face as a critical apparatus of modern culture"
Architecture --- Robots in art. --- Face in art. --- Robots dans l'art --- Visage dans l'art --- Aesthetics. --- Esthétique --- Robots --- Esthétique. --- Dans l'art. --- Japan --- Esthétique.
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Ce catalogue s’intéresse aux mécanismes par lesquels un objet accède à un statut de “personne” et peut se transformer en être animé, alors qu’il n’est constitué que de matière inerte. Il s’agit de comprendre les caractéristiques formelles et les dispositifs situationnels dont jouent les cultures les plus diverses, y compris la nôtre, pour injecter de la “personne” dans des objets. Il présente des essais et des pièces de l’art occidental ou non occidental, d’art populaire ou d’art contemporain. Il confronte aussi le lecteur à des objets empruntés aux domaines des nouvelles technologies, au design et à la robotique.
figures [representations] --- people [agents] --- dead [people] --- ethnic art --- Robots in art --- Human beings in art --- Art and anthropology. --- Spiritualism in art --- Robots dans l'art --- Personnages dans l'art --- Art et anthropologie --- Spiritisme dans l'art --- Reproduction sociale --- robots --- art [fine art] --- Art --- Robotique --- Exhibitions --- Expositions --- art [discipline]
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"Hello, Robot. Design between Human and Machine" investigates how robotics is increasingly becoming part of our everyday lives. The exhibition shows that design in its traditional function as a mediator is indispensable if robots are to become a visible reality and not just remain hidden in washing machines, cars and cash machines. The catalogue points out where we already encounter these intelligent machines and where we may come across them in the near future: in the industry, in the military and in everyday settings; at nurseries and retirement homes; in our bodies and in the cloud; when shopping and having sex; in video games and, of course, in film and literature. In a series of in-depth essays and interviews, experts such as science-fiction author Bruce Sterling or the design duo Dunne & Raby explore the question of how we deal with an environment that is rapidly becoming more digital, smarter and more autonomous. They highlight our often ambivalent relationship to new technologies and discuss the opportunities and challenges that present themselves to us as individuals and as a society in this context. In this regard, "Hello, Robot" broadens the scope of the discussion to include the ethical and political questions with which we are faced today in the light of technological advances in robotics, while confronting us with the contradictions that are often found in the answers to these questions.
Robots --- Robotics --- Human-robot interaction --- Design and technology --- Robots in art --- Art and technology --- robotics --- 770.4 --- Technology and design --- HRI (Human-robot interaction) --- Robot-human interaction --- Automata --- Automatons --- Human factors --- productdesign, verzamelen-musea-tentoonstellingen-wedstrijden --- 772.9 --- robotica --- cybernetica --- automatisering --- Automation --- Machine theory --- Technology --- Human engineering --- Manipulators (Mechanism) --- Mecha (Vehicles) --- productdesign, afzonderlijke voorwerpen
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Thousands of explorable realities exist through imagery from rovers and probes, virtual role-playing, and video games. Within the contemporary wilderness, robots have replaced photographers as mediators, producing images completely dislocated from human experience. This suggests that the sublime landscape is now only accessible through the boundaries of technology. Drew Nikonowicz investigates the role of the 21st-century explorer by combining computer modelling with analogue photographic processes. Drawing upon the language of survey images from the 19th century, he questions the relationship with current methods of record making.
Photography --- photography [process] --- fotografie --- Nikonowicz, Drew --- black-and-white photographs --- robots --- Photography, Artistic --- Black-and-white photography --- Robots in art --- Technology in art --- documentaire fotografie --- landschapsfotografie --- digitale fotografie --- computerkunst --- eenentwintigste eeuw --- Nikonowicz Drew --- 77.071 NIKONOWICZ --- Artistic photography --- Photography, Pictorial --- Pictorial photography --- Art --- Aesthetics --- Nikonowicz, Drew.
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